mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-17 22:10:11 +00:00
增加Legend几种内置图标的支持 #90
This commit is contained in:
@@ -20,6 +20,7 @@ namespace XCharts
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if (MakeFoldout(prop, "m_Show"))
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{
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_IconType");
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PropertyField(prop, "m_ItemWidth");
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PropertyField(prop, "m_ItemHeight");
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PropertyField(prop, "m_ItemGap");
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@@ -20,7 +20,7 @@ namespace XCharts
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if (MakeFoldout(prop, ""))
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{
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var btnWidth = 50;
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var btnRect = new Rect(pos.x + pos.width - btnWidth, pos.y, btnWidth, EditorGUIUtility.singleLineHeight);
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var btnRect = new Rect(pos.x + pos.width - btnWidth, pos.y, btnWidth, EditorGUIUtility.singleLineHeight);
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if (GUI.Button(btnRect, new GUIContent("Reset", "Reset to default settings")))
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{
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var chart = prop.serializedObject.targetObject as BaseChart;
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@@ -32,7 +32,8 @@ namespace XCharts
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PropertyField(prop, "m_LineSmoothness");
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PropertyField(prop, "m_LineSegmentDistance");
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PropertyField(prop, "m_CicleSmoothness");
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PropertyField(prop, "m_LegendIconLineWidth");
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PropertyListField(prop, "m_LegendIconCornerRadius", true);
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--EditorGUI.indentLevel;
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}
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}
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@@ -19,6 +19,37 @@ namespace XCharts
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[System.Serializable]
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public class Legend : MainComponent, IPropertyChanged
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{
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public enum Type
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{
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/// <summary>
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/// 自动匹配。
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/// </summary>
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Auto,
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/// <summary>
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/// 自定义图标。
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/// </summary>
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Custom,
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/// <summary>
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/// 空心圆。
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/// </summary>
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EmptyCircle,
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/// <summary>
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/// 圆形。
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/// </summary>
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Circle,
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/// <summary>
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/// 正方形。可通过Setting的legendIconCornerRadius参数调整圆角。
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/// </summary>
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Rect,
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/// <summary>
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/// 三角形。
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/// </summary>
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Triangle,
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/// <summary>
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/// 菱形。
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/// </summary>
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Diamond,
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}
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/// <summary>
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/// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
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/// 图例选择的模式,控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
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@@ -39,10 +70,11 @@ namespace XCharts
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None
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}
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[SerializeField] private bool m_Show = true;
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[SerializeField] private Type m_IconType;
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[SerializeField] private SelectedMode m_SelectedMode;
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[SerializeField] private Orient m_Orient = Orient.Horizonal;
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[SerializeField] private Location m_Location = Location.defaultRight;
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[SerializeField] private float m_ItemWidth = 24.0f;
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[SerializeField] private float m_ItemWidth = 25.0f;
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[SerializeField] private float m_ItemHeight = 12.0f;
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[SerializeField] private float m_ItemGap = 10f;
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[SerializeField] private bool m_ItemAutoColor = true;
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@@ -64,11 +96,20 @@ namespace XCharts
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// Type of legend.
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/// 图例类型。
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/// [default:Type.Auto]
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/// </summary>
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public Type iconType
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{
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get { return m_IconType; }
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set { if (PropertyUtil.SetStruct(ref m_IconType, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
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/// 选择模式。控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
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/// [default:SelectedMode.Multiple]
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/// </summary>
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/// <value></value>
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public SelectedMode selectedMode
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{
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get { return m_SelectedMode; }
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@@ -226,11 +267,12 @@ namespace XCharts
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{
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var legend = new Legend
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{
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m_IconType = Type.Auto,
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m_Show = false,
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m_SelectedMode = SelectedMode.Multiple,
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m_Orient = Orient.Horizonal,
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m_Location = Location.defaultTop,
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m_ItemWidth = 24.0f,
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m_ItemWidth = 25.0f,
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m_ItemHeight = 12.0f,
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m_ItemGap = 10f,
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};
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@@ -336,6 +378,7 @@ namespace XCharts
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{
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m_DataBtnList[name] = item;
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int index = m_DataBtnList.Values.Count;
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item.SetIconActive(iconType == Type.Custom);
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item.SetActive(show);
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}
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@@ -22,6 +22,8 @@ namespace XCharts
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[SerializeField] [Range(1f, 20)] protected float m_LineSmoothness = 2f;
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[SerializeField] [Range(1f, 20)] protected float m_LineSegmentDistance = 3f;
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[SerializeField] [Range(1, 10)] protected float m_CicleSmoothness = 2f;
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[SerializeField] protected float m_LegendIconLineWidth = 2;
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[SerializeField] private float[] m_LegendIconCornerRadius = new float[] { 0.25f, 0.25f, 0.25f, 0.25f };
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/// <summary>
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/// max painter.
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@@ -75,6 +77,26 @@ namespace XCharts
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set { if (PropertyUtil.SetStruct(ref m_CicleSmoothness, value < 0 ? 1f : value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the width of line serie legend.
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/// Line类型图例图标的线条宽度。
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/// </summary>
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public float legendIconLineWidth
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{
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get { return m_LegendIconLineWidth; }
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set { if (PropertyUtil.SetStruct(ref m_LegendIconLineWidth, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, upper right, bottom right and bottom left)).
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/// 图例圆角半径。用数组分别指定4个圆角半径(顺时针左上,右上,右下,左下)。
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/// </summary>
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public float[] legendIconCornerRadius
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{
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get { return m_LegendIconCornerRadius; }
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set { if (PropertyUtil.SetClass(ref m_LegendIconCornerRadius, value, true)) SetVerticesDirty(); }
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}
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public void Copy(Settings settings)
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{
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m_MaxPainter = settings.maxPainter;
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@@ -82,6 +104,8 @@ namespace XCharts
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m_LineSmoothness = settings.lineSmoothness;
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m_LineSegmentDistance = settings.lineSegmentDistance;
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m_CicleSmoothness = settings.cicleSmoothness;
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m_LegendIconLineWidth = settings.legendIconLineWidth;
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ChartHelper.CopyArray(m_LegendIconCornerRadius, settings.legendIconCornerRadius);
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}
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public void Reset()
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@@ -100,6 +124,8 @@ namespace XCharts
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m_LineSmoothness = XChartsSettings.lineSmoothness,
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m_LineSegmentDistance = XChartsSettings.lineSegmentDistance,
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m_CicleSmoothness = XChartsSettings.cicleSmoothness,
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m_LegendIconLineWidth = 2,
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m_LegendIconCornerRadius = new float[] { 0.25f, 0.25f, 0.25f, 0.25f }
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};
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}
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}
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@@ -815,6 +815,7 @@ namespace XCharts
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vh.Clear();
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DrawBackground(vh);
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DrawPainterBase(vh);
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DrawLegend(vh);
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foreach (var drawSerie in m_DrawSeries) drawSerie.DrawBase(vh);
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}
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@@ -868,6 +869,81 @@ namespace XCharts
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UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, backgroundColor);
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}
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protected virtual void DrawLegend(VertexHelper vh)
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{
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if (m_Series.Count == 0) return;
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foreach (var legend in m_Legends)
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{
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if (!legend.show) continue;
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if (legend.iconType == Legend.Type.Custom) continue;
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foreach (var kv in legend.buttonList)
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{
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var item = kv.Value;
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var rect = item.GetIconRect();
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var radius = Mathf.Min(rect.width, rect.height) / 2;
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var color = item.GetIconColor();
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var iconType = legend.iconType;
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if (legend.iconType == Legend.Type.Auto)
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{
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var serie = m_Series.GetSerie(item.legendName);
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if (serie != null && serie.type == SerieType.Line)
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{
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var sp = new Vector3(rect.center.x - rect.width / 2, rect.center.y);
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var ep = new Vector3(rect.center.x + rect.width / 2, rect.center.y);
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UGL.DrawLine(vh, sp, ep, m_Settings.legendIconLineWidth, color);
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if (!serie.symbol.show) continue;
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switch (serie.symbol.type)
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{
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case SerieSymbolType.None:
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continue;
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case SerieSymbolType.Circle:
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iconType = Legend.Type.Circle;
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break;
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case SerieSymbolType.Diamond:
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iconType = Legend.Type.Diamond;
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break;
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case SerieSymbolType.EmptyCircle:
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iconType = Legend.Type.EmptyCircle;
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break;
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case SerieSymbolType.Rect:
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iconType = Legend.Type.Rect;
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break;
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case SerieSymbolType.Triangle:
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iconType = Legend.Type.Triangle;
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break;
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}
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}
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else
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{
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iconType = Legend.Type.Rect;
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}
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}
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switch (iconType)
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{
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case Legend.Type.Rect:
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var cornerRadius = m_Settings.legendIconCornerRadius;
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UGL.DrawRoundRectangle(vh, rect.center, rect.width, rect.height, color, color,
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0, cornerRadius, false, 0.5f);
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break;
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case Legend.Type.Circle:
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UGL.DrawCricle(vh, rect.center, radius, color);
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break;
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case Legend.Type.Diamond:
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UGL.DrawDiamond(vh, rect.center, radius, color);
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break;
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case Legend.Type.EmptyCircle:
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var backgroundColor = ThemeHelper.GetBackgroundColor(m_Theme, m_Background);
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UGL.DrawEmptyCricle(vh, rect.center, radius, 2 * m_Settings.legendIconLineWidth,
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color, color, backgroundColor, 1f);
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break;
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case Legend.Type.Triangle:
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UGL.DrawTriangle(vh, rect.center, 1.2f * radius, color);
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break;
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}
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}
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}
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}
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public void DrawSymbol(VertexHelper vh, SerieSymbolType type, float symbolSize,
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float tickness, Vector3 pos, Color32 color, Color32 toColor, float gap, float[] cornerRadius)
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{
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@@ -105,6 +105,28 @@ namespace XCharts
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}
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}
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public Rect GetIconRect()
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{
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if (m_GameObject && m_IconRect)
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{
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var pos = m_GameObject.transform.localPosition;
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var sizeDelta = m_IconRect.sizeDelta;
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var y = pos.y - (m_Rect.sizeDelta.y - sizeDelta.y) / 2 - sizeDelta.y;
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return new Rect(pos.x, y, m_IconRect.sizeDelta.x, m_IconRect.sizeDelta.y);
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}
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else
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{
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return Rect.zero;
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}
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}
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public Color GetIconColor()
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{
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if (m_Icon) return m_Icon.color;
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else return Color.clear;
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}
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public void SetIconColor(Color color)
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{
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if (m_Icon)
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@@ -121,6 +143,14 @@ namespace XCharts
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}
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}
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public void SetIconActive(bool active)
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{
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if (m_Icon)
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{
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m_Icon.gameObject.SetActive(active);
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}
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}
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public void SetContentColor(Color color)
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{
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if (m_Text != null)
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@@ -52,7 +52,6 @@ namespace XCharts
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}
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else
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{
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//UGL.DrawPolygon(vh, pos, symbolSize, color, toColor);
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UGL.DrawRoundRectangle(vh, pos, symbolSize, symbolSize, color, color, 0, cornerRadius, true);
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}
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break;
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@@ -621,6 +621,16 @@ namespace XCharts
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foreach (var item in fromList) toList.Add(item);
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return true;
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}
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public static bool CopyArray<T>(T[] toList, T[] fromList)
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{
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if (toList == null || fromList == null) return false;
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if (toList.Length != fromList.Length)
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{
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toList = new T[fromList.Length];
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}
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for (int i = 0; i < fromList.Length; i++) toList[i] = fromList[i];
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return true;
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}
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public static List<float> ParseFloatFromString(string jsonData)
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{
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@@ -566,7 +566,8 @@ namespace XUGL
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/// <param name="rotate"></param>
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/// <param name="cornerRadius"></param>
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public static void DrawRoundRectangle(VertexHelper vh, Vector3 center, float rectWidth, float rectHeight,
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Color32 color, Color32 toColor, float rotate = 0, float[] cornerRadius = null, bool isYAxis = false)
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Color32 color, Color32 toColor, float rotate = 0, float[] cornerRadius = null, bool isYAxis = false,
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float smoothness = 2)
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{
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var isGradient = !UGLHelper.IsValueEqualsColor(color, toColor);
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var halfWid = rectWidth / 2;
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@@ -645,10 +646,10 @@ namespace XUGL
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if (roundRbLeft.x < roundLb.x) roundRbLeft.x = roundLb.x;
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if (!isGradient)
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{
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DrawSector(vh, roundLt, brLt, color, color, 270, 360, 1, isYAxis);
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DrawSector(vh, roundRt, brRt, toColor, toColor, 0, 90, 1, isYAxis);
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DrawSector(vh, roundRb, brRb, toColor, toColor, 90, 180, 1, isYAxis);
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DrawSector(vh, roundLb, brLb, color, color, 180, 270, 1, isYAxis);
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DrawSector(vh, roundLt, brLt, color, color, 270, 360, 1, isYAxis, smoothness);
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DrawSector(vh, roundRt, brRt, toColor, toColor, 0, 90, 1, isYAxis, smoothness);
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DrawSector(vh, roundRb, brRb, toColor, toColor, 90, 180, 1, isYAxis, smoothness);
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DrawSector(vh, roundLb, brLb, color, color, 180, 270, 1, isYAxis, smoothness);
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DrawQuadrilateral(vh, ltIn, ltInRight, lbInRight, lbIn, color, color);
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DrawQuadrilateral(vh, lbIn2, roundLb, roundLbRight, lbIn2Right, color, color);
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@@ -677,10 +678,10 @@ namespace XUGL
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var upRightColor = Color32.Lerp(tempRightColor, toColor, (maxRight - brRt) / maxRight);
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var downRightColor = Color32.Lerp(tempRightColor, toColor, (maxRight - brRb) / maxRight);
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DrawSector(vh, roundLt, brLt, color, upLeftColor, 270, 360, 1, isYAxis);
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DrawSector(vh, roundRt, brRt, upRightColor, toColor, 0, 90, 1, isYAxis);
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DrawSector(vh, roundRb, brRb, downRightColor, toColor, 90, 180, 1, isYAxis);
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DrawSector(vh, roundLb, brLb, color, downLeftColor, 180, 270, 1, isYAxis);
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DrawSector(vh, roundLt, brLt, color, upLeftColor, 270, 360, 1, isYAxis, smoothness);
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DrawSector(vh, roundRt, brRt, upRightColor, toColor, 0, 90, 1, isYAxis, smoothness);
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DrawSector(vh, roundRb, brRb, downRightColor, toColor, 90, 180, 1, isYAxis, smoothness);
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DrawSector(vh, roundLb, brLb, color, downLeftColor, 180, 270, 1, isYAxis, smoothness);
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DrawQuadrilateral(vh, lbIn, ltIn, ltInRight, lbInRight, color, tempLeftColor);
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DrawQuadrilateral(vh, lbIn2, roundLb, roundLbRight, lbIn2Right, downLeftColor,
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@@ -739,10 +740,10 @@ namespace XUGL
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if (!isGradient)
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{
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DrawSector(vh, roundLt, brLt, toColor, toColor, 270, 360, 1, isYAxis);
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DrawSector(vh, roundRt, brRt, toColor, toColor, 0, 90, 1, isYAxis);
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DrawSector(vh, roundRb, brRb, color, color, 90, 180, 1, isYAxis);
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DrawSector(vh, roundLb, brLb, color, color, 180, 270, 1, isYAxis);
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DrawSector(vh, roundLt, brLt, toColor, toColor, 270, 360, 1, isYAxis, smoothness);
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DrawSector(vh, roundRt, brRt, toColor, toColor, 0, 90, 1, isYAxis, smoothness);
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DrawSector(vh, roundRb, brRb, color, color, 90, 180, 1, isYAxis, smoothness);
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DrawSector(vh, roundLb, brLb, color, color, 180, 270, 1, isYAxis, smoothness);
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DrawQuadrilateral(vh, ltIn2, rtIn, rtInDown, ltIn2Down, toColor, toColor);
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DrawQuadrilateral(vh, ltIn, roundLt, roundLtDown, ltInDown, toColor, toColor);
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@@ -765,10 +766,10 @@ namespace XUGL
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var leftDownColor = Color32.Lerp(color, tempDownColor, brLb / maxdown);
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var rightDownColor = Color32.Lerp(color, tempDownColor, brRb / maxdown);
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DrawSector(vh, roundLt, brLt, leftUpColor, toColor, 270, 360, 1, isYAxis);
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DrawSector(vh, roundRt, brRt, rightUpColor, toColor, 0, 90, 1, isYAxis);
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DrawSector(vh, roundRb, brRb, rightDownColor, color, 90, 180, 1, isYAxis);
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DrawSector(vh, roundLb, brLb, leftDownColor, color, 180, 270, 1, isYAxis);
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DrawSector(vh, roundLt, brLt, leftUpColor, toColor, 270, 360, 1, isYAxis, smoothness);
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DrawSector(vh, roundRt, brRt, rightUpColor, toColor, 0, 90, 1, isYAxis, smoothness);
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DrawSector(vh, roundRb, brRb, rightDownColor, color, 90, 180, 1, isYAxis, smoothness);
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DrawSector(vh, roundLb, brLb, leftDownColor, color, 180, 270, 1, isYAxis, smoothness);
|
||||
|
||||
DrawQuadrilateral(vh, ltIn2, rtIn, rtInDown, ltIn2Down, toColor, tempUpColor);
|
||||
DrawQuadrilateral(vh, ltIn, roundLt, roundLtDown, ltInDown, leftUpColor,
|
||||
|
||||
Reference in New Issue
Block a user