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https://github.com/XCharts-Team/XCharts.git
synced 2026-05-22 17:00:08 +00:00
增加IconStyle子组件,优化SerieData的图标配置
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105
Runtime/Component/Sub/IconStyle.cs
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105
Runtime/Component/Sub/IconStyle.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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/// <summary>
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/// 系列数据项的图标
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/// </summary>
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[System.Serializable]
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public class IconStyle : SubComponent
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{
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public enum Layer
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{
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UnderLabel,
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AboveLabel
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}
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[SerializeField] private bool m_Show;
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[SerializeField] private Layer m_Layer;
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[SerializeField] private Sprite m_Sprite;
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[SerializeField] private Color m_Color = Color.white;
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[SerializeField] private float m_Width = 40;
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[SerializeField] private float m_Height = 40;
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[SerializeField] private Vector3 m_Offset;
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/// <summary>
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/// Whether the data icon is show.
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/// 是否显示图标。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; UpdateIcon(); } }
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/// <summary>
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/// 显示在上层还是在下层。
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/// </summary>
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public Layer layer { get { return m_Layer; } set { m_Layer = value; } }
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/// <summary>
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/// The image of icon.
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/// 图标的图片。
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/// </summary>
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public Sprite sprite { get { return m_Sprite; } set { m_Sprite = value; } }
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/// <summary>
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/// 图标颜色。
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/// </summary>
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public Color color { get { return m_Color; } set { m_Color = value; } }
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/// <summary>
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/// 图标宽。
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/// </summary>
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public float width { get { return m_Width; } set { m_Width = value; } }
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/// <summary>
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/// 图标高。
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/// </summary>
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public float height { get { return m_Height; } set { m_Height = value; } }
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/// <summary>
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/// 图标偏移。
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/// </summary>
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public Vector3 offset { get { return m_Offset; } set { m_Offset = value; } }
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public Image image { get; private set; }
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public RectTransform rect { get; private set; }
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public void SetImage(Image image)
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{
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this.image = image;
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if (image)
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{
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rect = image.GetComponent<RectTransform>();
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if (m_Layer == Layer.UnderLabel)
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rect.SetSiblingIndex(0);
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else
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rect.SetSiblingIndex(image.transform.childCount - 1);
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UpdateIcon();
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}
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}
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public void SetActive(bool flag)
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{
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if (image)
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{
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ChartHelper.SetActive(image.gameObject, flag);
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}
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}
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public void UpdateIcon()
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{
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if (image == null) return;
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if (show)
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{
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ChartHelper.SetActive(image.gameObject, true);
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image.sprite = m_Sprite;
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image.color = m_Color;
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rect.sizeDelta = new Vector2(m_Width, m_Height);
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image.transform.localPosition = m_Offset;
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}
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else
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{
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ChartHelper.SetActive(image.gameObject, false);
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}
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}
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}
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}
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11
Runtime/Component/Sub/IconStyle.cs.meta
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11
Runtime/Component/Sub/IconStyle.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 82c4d360f7b5b4ee7845e9bbe611c8a3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,6 +9,7 @@ using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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namespace XCharts
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{
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@@ -22,13 +23,7 @@ namespace XCharts
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[SerializeField] private string m_Name;
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[SerializeField] private bool m_Selected;
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[SerializeField] private float m_Radius;
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[SerializeField] private bool m_ShowIcon;
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[SerializeField] private Sprite m_IconImage;
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[SerializeField] private Color m_IconColor = Color.white;
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[SerializeField] private float m_IconWidth = 40;
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[SerializeField] private float m_IconHeight = 40;
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[SerializeField] private Vector3 m_IconOffset;
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[SerializeField] private IconStyle m_IconStyle = new IconStyle();
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[SerializeField] private List<float> m_Data = new List<float>();
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private bool m_Show = true;
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@@ -58,32 +53,10 @@ namespace XCharts
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/// </summary>
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public bool selected { get { return m_Selected; } set { m_Selected = value; } }
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/// <summary>
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/// Whether the data icon is show.
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/// 是否显示图标。
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/// the icon of data.
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/// 数据项图标样式。
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/// </summary>
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public bool showIcon { get { return m_ShowIcon; } set { m_ShowIcon = value; } }
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/// <summary>
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/// The image of icon.
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/// 图标的图片。
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/// </summary>
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public Sprite iconImage { get { return m_IconImage; } set { m_IconImage = value; } }
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/// <summary>
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/// 图标颜色。
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/// </summary>
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public Color iconColor { get { return m_IconColor; } set { m_IconColor = value; } }
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/// <summary>
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/// 图标宽。
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/// </summary>
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public float iconWidth { get { return m_IconWidth; } set { m_IconWidth = value; } }
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/// <summary>
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/// 图标高。
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/// </summary>
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public float iconHeight { get { return m_IconHeight; } set { m_IconHeight = value; } }
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/// <summary>
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/// 图标偏移。
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/// </summary>
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public Vector3 iconOffset { get { return m_IconOffset; } set { m_IconOffset = value; } }
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public IconStyle iconStyle { get { return m_IconStyle; } set { m_IconStyle = value; } }
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/// <summary>
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/// An arbitrary dimension data list of data item.
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/// 可指定任意维数的数值列表。
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@@ -124,8 +97,7 @@ namespace XCharts
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/// 最小值。
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/// </summary>
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public float min { get { return m_Data.Min(); } }
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public Image icon { get; private set; }
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public RectTransform iconRect { get; private set; }
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/// <summary>
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/// 关联的gameObject
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/// </summary>
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@@ -238,28 +210,19 @@ namespace XCharts
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if (labelRect) labelRect.localPosition = position;
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}
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public void SetIconObj(GameObject iconObj)
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[Obsolete("Use SerieData.SetIconImage() instead.", true)]
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public void SetIconObj(GameObject iconObj) { }
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public void SetIconImage(Image image)
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{
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icon = iconObj.GetComponent<Image>();
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iconRect = iconObj.GetComponent<RectTransform>();
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UpdateIcon();
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if (iconStyle == null) return;
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iconStyle.SetImage(image);
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}
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public void UpdateIcon()
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{
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if (icon == null) return;
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if (m_ShowIcon)
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{
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ChartHelper.SetActive(icon.gameObject, true);
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icon.sprite = m_IconImage;
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icon.color = m_IconColor;
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iconRect.sizeDelta = new Vector2(m_IconWidth, m_IconHeight);
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icon.transform.localPosition = m_IconOffset;
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}
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else
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{
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ChartHelper.SetActive(icon.gameObject, false);
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}
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if (iconStyle == null) return;
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iconStyle.UpdateIcon();
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}
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}
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}
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