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https://github.com/XCharts-Team/XCharts.git
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增加LineArrow配置带箭头曲线
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60
Scripts/UI/Internal/LineArrow.cs
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60
Scripts/UI/Internal/LineArrow.cs
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using System;
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using UnityEngine;
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namespace XCharts
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{
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/// <summary>
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/// </summary>
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[Serializable]
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public class LineArrow
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{
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public enum Position
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{
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/// <summary>
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/// 末端箭头
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/// </summary>
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End,
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/// <summary>
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/// 头端箭头
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/// </summary>
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Start
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}
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[SerializeField] private bool m_Show;
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[SerializeField] Position m_Position;
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[SerializeField] private float m_Width = 10;
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[SerializeField] private float m_Height = 15;
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[SerializeField] private float m_Offset = 0;
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[SerializeField] private float m_Dent = 3;
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/// <summary>
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/// Whether to show the arrow.
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/// 是否显示箭头。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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/// The position of arrow.
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/// 箭头位置。
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/// </summary>
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public Position position { get { return m_Position; } set { m_Position = value; } }
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/// <summary>
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/// The widht of arrow.
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/// 箭头宽。
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/// </summary>
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public float width { get { return m_Width; } set { m_Width = value; } }
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/// <summary>
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/// The height of arrow.
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/// 箭头高。
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/// </summary>
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public float height { get { return m_Height; } set { m_Height = value; } }
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/// <summary>
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/// The offset of arrow.
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/// 箭头偏移。
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/// </summary>
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public float offset { get { return m_Offset; } set { m_Offset = value; } }
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/// <summary>
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/// The dent of arrow.
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/// 箭头的凹度。
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/// </summary>
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public float dent { get { return m_Dent; } set { m_Dent = value; } }
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}
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}
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