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https://github.com/XCharts-Team/XCharts.git
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增加代码API注释文档,整理代码
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@@ -4,10 +4,11 @@ using UnityEngine.UI;
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namespace XCharts
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{
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[System.Serializable]
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/// <summary>
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/// A data item of serie.系列中的一个数据项。
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/// A data item of serie.
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/// 系列中的一个数据项。可存储数据名和1-n维的数据。
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/// </summary>
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[System.Serializable]
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public class SerieData
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{
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[SerializeField] private string m_Name;
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@@ -17,30 +18,34 @@ namespace XCharts
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private bool m_Show = true;
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/// <summary>
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/// the name of data item.数据项名称。
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/// the name of data item.
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/// 数据项名称。
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/// </summary>
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public string name { get { return m_Name; } set { m_Name = value; } }
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/// <summary>
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/// Whether the data item is selected.该数据项是否被选中。
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/// Whether the data item is selected.
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/// 该数据项是否被选中。
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/// </summary>
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public bool selected { get { return m_Selected; } set { m_Selected = value; } }
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/// <summary>
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/// An arbitrary dimension data list of data item.可指定任意维数的数值列表。
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/// An arbitrary dimension data list of data item.
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/// 可指定任意维数的数值列表。
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/// </summary>
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/// <value></value>
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public List<float> data { get { return m_Data; } set { m_Data = value; } }
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/// <summary>
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/// Whether the data item is showed.该数据项是否要显示。
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/// [default:true] Whether the data item is showed.
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/// 该数据项是否要显示。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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/// Whether the data item is highlighted.该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
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/// Whether the data item is highlighted.
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/// 该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
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/// </summary>
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public bool highlighted { get; set; }
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/// <summary>
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/// the label of data item.该数据项的文本标签。
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/// the label of data item.
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/// 该数据项的文本标签。
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/// </summary>
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/// <value></value>
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public Text label { get; set; }
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}
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}
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