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3.0
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52
Editor/Widgets/ProgressBarEditor.cs
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52
Editor/Widgets/ProgressBarEditor.cs
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using UnityEditor;
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using XCharts.Runtime;
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namespace XCharts.Editor
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{
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[CustomEditor(typeof(ProgressBar), false)]
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public class ProgressBarEditor : UnityEditor.Editor
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{
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[MenuItem("XCharts/ProgressBar", priority = 200)]
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[MenuItem("GameObject/XCharts/ProgressBar", priority = 200)]
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public static void AddPyramidChart()
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{
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XChartsEditor.AddChart<ProgressBar>("ProgressBar");
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}
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protected SerializedProperty m_Script;
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protected SerializedProperty m_Value;
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protected SerializedProperty m_BackgroundColor;
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protected SerializedProperty m_StartColor;
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protected SerializedProperty m_EndColor;
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protected SerializedProperty m_CornerRadius;
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protected virtual void OnEnable()
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{
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m_Script = serializedObject.FindProperty("m_Script");
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m_Value = serializedObject.FindProperty("m_Value");
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m_BackgroundColor = serializedObject.FindProperty("m_BackgroundColor");
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m_StartColor = serializedObject.FindProperty("m_StartColor");
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m_EndColor = serializedObject.FindProperty("m_EndColor");
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m_CornerRadius = serializedObject.FindProperty("m_CornerRadius");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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OnStartInspectorGUI();
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serializedObject.ApplyModifiedProperties();
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}
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protected virtual void OnStartInspectorGUI()
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{
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EditorGUILayout.PropertyField(m_Script);
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EditorGUILayout.PropertyField(m_BackgroundColor);
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EditorGUILayout.PropertyField(m_StartColor);
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EditorGUILayout.PropertyField(m_EndColor);
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EditorGUILayout.PropertyField(m_Value);
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EditorGUILayout.PropertyField(m_CornerRadius);
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}
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}
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}
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