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3.0
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -33,7 +34,7 @@ namespace XUGL
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//背景边框
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UGL.DrawSquare(vh, m_Center, m_Width / 2, m_BackgroundColor);
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UGL.DrawBorder(vh, m_Center, m_Width, m_Height, 40, Color.green, Color.red, 0, m_BorderRadius,false,1);
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UGL.DrawBorder(vh, m_Center, m_Width, m_Height, 40, Color.green, Color.red, 0, m_BorderRadius, false, 1);
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//点
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UGL.DrawCricle(vh, m_LeftTopPos + new Vector3(20, -20), 10, m_DrawColor);
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