增加MLValue多样式数值

This commit is contained in:
monitor1394
2023-07-26 08:41:06 +08:00
parent 318b4146a9
commit 758d578ad2
14 changed files with 159 additions and 30 deletions

View File

@@ -60,8 +60,8 @@ namespace XCharts.Editor
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_Duration");
PropertyField(prop, "m_WidthRate");
PropertyField(prop, "m_RadiusRate");
PropertyField(prop, "m_Width");
PropertyField(prop, "m_Radius");
PropertyField(prop, "m_Offset");
--EditorGUI.indentLevel;
}

View File

@@ -0,0 +1,27 @@
using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(MLValue), true)]
public class MLValueDrawer : BasePropertyDrawer
{
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty m_Percent = prop.FindPropertyRelative("m_Type");
SerializedProperty m_Color = prop.FindPropertyRelative("m_Value");
ChartEditorHelper.MakeTwoField(ref drawRect, drawRect.width, m_Percent, m_Color, prop.displayName);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
return 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing;
}
}
}

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@@ -0,0 +1,11 @@
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