修复Legend初始化异常的问题

This commit is contained in:
monitor1394
2020-04-09 07:26:40 +08:00
parent bef00f18e1
commit 772701a549
3 changed files with 14 additions and 17 deletions

View File

@@ -1,6 +1,7 @@
# 更新日志
* (2020.04.09) 修复`Legend`初始化异常的问题
* (2020.04.08) 增加`PieChart`通过`ItemStyle`设置边框的支持
* (2020.03.29) 增加`Axis``ceilRate`设置最大最小值的取整倍率
* (2020.03.29) 增加`BarChart`可通过`itemStyle``cornerRadius`设置`圆角柱图`

View File

@@ -172,13 +172,13 @@ namespace XCharts
protected override void OnEnable()
{
base.OnEnable();
Awake();
ChartHelper.ActiveAllObject(transform, true);
}
protected override void OnDisable()
{
base.OnDisable();
ChartHelper.HideAllObject(transform);
ChartHelper.ActiveAllObject(transform, false);
}
#if UNITY_EDITOR

View File

@@ -77,19 +77,22 @@ namespace XCharts
}
public static void HideAllObject(Transform parent, string match = null)
{
ActiveAllObject(parent, false, match);
}
public static void ActiveAllObject(Transform parent, bool active, string match = null)
{
for (int i = 0; i < parent.childCount; i++)
{
if (match == null)
SetActive(parent.GetChild(i), false);
//parent.GetChild(i).gameObject.SetActive(false);
SetActive(parent.GetChild(i), active);
else
{
var go = parent.GetChild(i);
if (go.name.StartsWith(match))
{
SetActive(go, false);
//go.gameObject.SetActive(false);
SetActive(go, active);
}
}
}
@@ -97,24 +100,17 @@ namespace XCharts
public static void DestroyAllChildren(Transform parent)
{
#if UNITY_2019_1_OR_NEWER
#else
if (parent == null) return;
#if UNITY_EDITOR && UNITY_2018_3_OR_NEWER
if (PrefabUtility.IsPartOfAnyPrefab(parent.gameObject))
var childCount = parent.childCount;
for (int i = childCount - 1; i >= 0; i--)
{
return;
}
#endif
while (parent.childCount > 0)
{
var go = parent.GetChild(0);
var go = parent.GetChild(i);
if (go != null)
{
GameObject.DestroyImmediate(go.gameObject);
//GameObject.Destroy(go.gameObject);
}
}
#endif
}
public static string GetFullName(Transform transform)