mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-14 20:00:09 +00:00
整理文档
This commit is contained in:
21
.gitignore
vendored
21
.gitignore
vendored
@@ -15,6 +15,27 @@
|
||||
/Doc/*.meta
|
||||
|
||||
/Assets/XCharts/*.meta
|
||||
/Assets/XCharts/Runtime/*.meta
|
||||
/Assets/XCharts/Runtime/Internal/*.meta
|
||||
/Assets/XCharts/Runtime/Internal/Helper/*.meta
|
||||
/Assets/XCharts/Runtime/Internal/Interface/*.meta
|
||||
/Assets/XCharts/Runtime/Internal/Object/*.meta
|
||||
/Assets/XCharts/Runtime/Internal/Pools/*.meta
|
||||
/Assets/XCharts/Runtime/Internal/Utility/*.meta
|
||||
/Assets/XCharts/Runtime/Helper/*.meta
|
||||
/Assets/XCharts/Runtime/Component/*.meta
|
||||
/Assets/XCharts/Runtime/Component/Sub/*.meta
|
||||
/Assets/XCharts/Runtime/Component/Main/*.meta
|
||||
/Assets/XCharts/Runtime/API/*.meta
|
||||
/Assets/XCharts/Examples/*.meta
|
||||
/Assets/XCharts/Examples/Runtime/*.meta
|
||||
/Assets/XCharts/Editor/PropertyDrawers/*.meta
|
||||
/Assets/XCharts/Editor/Utility/*.meta
|
||||
/Assets/XCharts/Editor/*.meta
|
||||
/Assets/XCharts/Documentation/*.meta
|
||||
/Assets/XCharts/Documentation/*.meta
|
||||
|
||||
|
||||
/Assets/XChartsDemo/demo_test.unity
|
||||
/Assets/XChartsDemo/demo_test.unity.meta
|
||||
/Assets/XChartsDemo/empty.unity
|
||||
|
||||
174
Assets/XCharts/Runtime/Internal/Utility/ChartCached.cs
Normal file
174
Assets/XCharts/Runtime/Internal/Utility/ChartCached.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public static class ChartCached
|
||||
{
|
||||
private const string NUMERIC_FORMATTER_D = "D";
|
||||
private const string NUMERIC_FORMATTER_d = "d";
|
||||
private const string NUMERIC_FORMATTER_X = "X";
|
||||
private const string NUMERIC_FORMATTER_x = "x";
|
||||
private static readonly string s_DefaultAxisY = "axis_y";
|
||||
private static readonly string s_DefaultAxisX = "axis_x";
|
||||
private static CultureInfo ci = new CultureInfo("en-us");// "en-us", "zh-cn", "ar-iq", "de-de"
|
||||
private static Dictionary<Color, string> s_ColorToStr = new Dictionary<Color, string>(100);
|
||||
private static Dictionary<int, string> s_SerieLabelName = new Dictionary<int, string>(1000);
|
||||
private static Dictionary<Color, string> s_ColorDotStr = new Dictionary<Color, string>(100);
|
||||
private static Dictionary<int, string> s_XAxisName = new Dictionary<int, string>();
|
||||
private static Dictionary<int, string> s_YAxisName = new Dictionary<int, string>();
|
||||
private static Dictionary<string, string> s_AxisLabel = new Dictionary<string, string>();
|
||||
|
||||
|
||||
private static Dictionary<float, Dictionary<string, string>> s_NumberToStr = new Dictionary<float, Dictionary<string, string>>();
|
||||
private static Dictionary<int, Dictionary<string, string>> s_PrecisionToStr = new Dictionary<int, Dictionary<string, string>>();
|
||||
|
||||
public static string FloatToStr(float value, string numericFormatter = "F", int precision = 0)
|
||||
{
|
||||
if (precision > 0 && numericFormatter.Length == 1)
|
||||
{
|
||||
if (!s_PrecisionToStr.ContainsKey(precision))
|
||||
{
|
||||
s_PrecisionToStr[precision] = new Dictionary<string, string>();
|
||||
}
|
||||
if (!s_PrecisionToStr[precision].ContainsKey(numericFormatter))
|
||||
{
|
||||
s_PrecisionToStr[precision][numericFormatter] = numericFormatter + precision;
|
||||
}
|
||||
return NumberToStr(value, s_PrecisionToStr[precision][numericFormatter]);
|
||||
}
|
||||
else
|
||||
{
|
||||
return NumberToStr(value, numericFormatter);
|
||||
}
|
||||
}
|
||||
|
||||
public static string NumberToStr(float value, string formatter)
|
||||
{
|
||||
if (!s_NumberToStr.ContainsKey(value))
|
||||
{
|
||||
s_NumberToStr[value] = new Dictionary<string, string>();
|
||||
}
|
||||
if (!s_NumberToStr[value].ContainsKey(formatter))
|
||||
{
|
||||
if (string.IsNullOrEmpty(formatter))
|
||||
{
|
||||
if (value - (int)value == 0)
|
||||
s_NumberToStr[value][formatter] = ((int)value).ToString();
|
||||
else
|
||||
s_NumberToStr[value][formatter] = value.ToString();
|
||||
}
|
||||
else if (formatter.StartsWith(NUMERIC_FORMATTER_D)
|
||||
|| formatter.StartsWith(NUMERIC_FORMATTER_d)
|
||||
|| formatter.StartsWith(NUMERIC_FORMATTER_X)
|
||||
|| formatter.StartsWith(NUMERIC_FORMATTER_x)
|
||||
)
|
||||
{
|
||||
s_NumberToStr[value][formatter] = ((int)value).ToString(formatter, ci);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_NumberToStr[value][formatter] = value.ToString(formatter, ci);
|
||||
}
|
||||
}
|
||||
return s_NumberToStr[value][formatter];
|
||||
}
|
||||
|
||||
public static string IntToStr(int value, string numericFormatter = "")
|
||||
{
|
||||
return NumberToStr(value, numericFormatter);
|
||||
}
|
||||
|
||||
public static string ColorToStr(Color color)
|
||||
{
|
||||
if (s_ColorToStr.ContainsKey(color))
|
||||
{
|
||||
return s_ColorToStr[color];
|
||||
}
|
||||
else
|
||||
{
|
||||
s_ColorToStr[color] = ColorUtility.ToHtmlStringRGBA(color);
|
||||
return s_ColorToStr[color];
|
||||
}
|
||||
}
|
||||
|
||||
public static string ColorToDotStr(Color color)
|
||||
{
|
||||
if (!s_ColorDotStr.ContainsKey(color))
|
||||
{
|
||||
s_ColorDotStr[color] = "<color=#" + ColorToStr(color) + ">● </color>";
|
||||
}
|
||||
return s_ColorDotStr[color];
|
||||
}
|
||||
|
||||
internal static string GetSerieLabelName(string prefix, int i, int j)
|
||||
{
|
||||
int key = i * 10000000 + j;
|
||||
if (s_SerieLabelName.ContainsKey(key))
|
||||
{
|
||||
return s_SerieLabelName[key];
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = prefix + "_" + i + "_" + j;
|
||||
s_SerieLabelName[key] = name;
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetXAxisName(int axisIndex, int index = -1)
|
||||
{
|
||||
if (axisIndex > 0) axisIndex = 2;
|
||||
if (index >= 0)
|
||||
{
|
||||
int key = (axisIndex + 1) * 10000 + index;
|
||||
if (!s_XAxisName.ContainsKey(key))
|
||||
{
|
||||
s_XAxisName[key] = axisIndex > 0 ? s_DefaultAxisX + axisIndex + index : s_DefaultAxisX + index;
|
||||
}
|
||||
return s_XAxisName[key];
|
||||
}
|
||||
else if (!s_XAxisName.ContainsKey(axisIndex))
|
||||
{
|
||||
s_XAxisName[axisIndex] = axisIndex > 0 ? s_DefaultAxisX + axisIndex : s_DefaultAxisX;
|
||||
}
|
||||
return s_XAxisName[axisIndex];
|
||||
}
|
||||
|
||||
internal static string GetYAxisName(int axisIndex, int index = -1)
|
||||
{
|
||||
if (axisIndex > 0) axisIndex = 2;
|
||||
if (index >= 0)
|
||||
{
|
||||
int key = (axisIndex + 1) * 10000 + index;
|
||||
if (!s_YAxisName.ContainsKey(key))
|
||||
{
|
||||
s_YAxisName[key] = axisIndex > 0 ? s_DefaultAxisY + axisIndex + index : s_DefaultAxisY + index;
|
||||
}
|
||||
return s_YAxisName[key];
|
||||
}
|
||||
else if (!s_YAxisName.ContainsKey(axisIndex))
|
||||
{
|
||||
s_YAxisName[axisIndex] = axisIndex > 0 ? s_DefaultAxisY + axisIndex : s_DefaultAxisY;
|
||||
}
|
||||
return s_YAxisName[axisIndex];
|
||||
}
|
||||
|
||||
internal static string GetAxisTooltipLabel(string axisName)
|
||||
{
|
||||
if (!s_AxisLabel.ContainsKey(axisName))
|
||||
{
|
||||
s_AxisLabel[axisName] = axisName + "_label";
|
||||
}
|
||||
return s_AxisLabel[axisName];
|
||||
}
|
||||
}
|
||||
}
|
||||
1356
Assets/XCharts/Runtime/Internal/Utility/ChartDrawer.cs
Normal file
1356
Assets/XCharts/Runtime/Internal/Utility/ChartDrawer.cs
Normal file
File diff suppressed because it is too large
Load Diff
812
Assets/XCharts/Runtime/Internal/Utility/ChartHelper.cs
Normal file
812
Assets/XCharts/Runtime/Internal/Utility/ChartHelper.cs
Normal file
@@ -0,0 +1,812 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System.Text;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public static class ChartHelper
|
||||
{
|
||||
private static StringBuilder s_Builder = new StringBuilder();
|
||||
private static Vector3 s_DefaultIngoreDataVector3 = Vector3.zero;
|
||||
|
||||
public static StringBuilder sb { get { return s_Builder; } }
|
||||
public static Vector3 ignoreVector3 { get { return s_DefaultIngoreDataVector3; } }
|
||||
|
||||
public static bool IsIngore(Vector3 pos)
|
||||
{
|
||||
return pos == s_DefaultIngoreDataVector3;
|
||||
}
|
||||
public static string Cancat(string str1, string str2)
|
||||
{
|
||||
s_Builder.Length = 0;
|
||||
s_Builder.Append(str1).Append(str2);
|
||||
return s_Builder.ToString();
|
||||
}
|
||||
|
||||
public static string Cancat(string str1, int i)
|
||||
{
|
||||
s_Builder.Length = 0;
|
||||
s_Builder.Append(str1).Append(ChartCached.IntToStr(i));
|
||||
return s_Builder.ToString();
|
||||
}
|
||||
|
||||
public static void SetActive(GameObject gameObject, bool active)
|
||||
{
|
||||
SetActive(gameObject.transform, active);
|
||||
}
|
||||
|
||||
public static void SetActive(Image image, bool active)
|
||||
{
|
||||
if (image == null) return;
|
||||
SetActive(image.gameObject, active);
|
||||
}
|
||||
|
||||
public static void SetActive(Text text, bool active)
|
||||
{
|
||||
if (text == null) return;
|
||||
SetActive(text.gameObject, active);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过设置scale实现是否显示,优化性能,减少GC
|
||||
/// </summary>
|
||||
/// <param name="transform"></param>
|
||||
/// <param name="active"></param>
|
||||
public static void SetActive(Transform transform, bool active)
|
||||
{
|
||||
if (active) transform.localScale = Vector3.one;
|
||||
else transform.localScale = Vector3.zero;
|
||||
}
|
||||
public static void HideAllObject(GameObject obj, string match = null)
|
||||
{
|
||||
HideAllObject(obj.transform, match);
|
||||
}
|
||||
|
||||
public static void HideAllObject(Transform parent, string match = null)
|
||||
{
|
||||
ActiveAllObject(parent, false, match);
|
||||
}
|
||||
|
||||
public static void ActiveAllObject(Transform parent, bool active, string match = null)
|
||||
{
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
{
|
||||
if (match == null)
|
||||
SetActive(parent.GetChild(i), active);
|
||||
else
|
||||
{
|
||||
var go = parent.GetChild(i);
|
||||
if (go.name.StartsWith(match))
|
||||
{
|
||||
SetActive(go, active);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestroyAllChildren(Transform parent)
|
||||
{
|
||||
if (parent == null) return;
|
||||
var childCount = parent.childCount;
|
||||
for (int i = childCount - 1; i >= 0; i--)
|
||||
{
|
||||
var go = parent.GetChild(i);
|
||||
if (go != null)
|
||||
{
|
||||
GameObject.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestoryGameObject(Transform parent, string childName)
|
||||
{
|
||||
if (parent == null) return;
|
||||
var go = parent.Find(childName);
|
||||
if (go != null)
|
||||
{
|
||||
GameObject.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestoryGameObject(GameObject go)
|
||||
{
|
||||
if (go != null) GameObject.DestroyImmediate(go);
|
||||
}
|
||||
|
||||
public static string GetFullName(Transform transform)
|
||||
{
|
||||
string name = transform.name;
|
||||
Transform obj = transform;
|
||||
while (obj.transform.parent)
|
||||
{
|
||||
name = obj.transform.parent.name + "/" + name;
|
||||
obj = obj.transform.parent;
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
public static T GetOrAddComponent<T>(Transform transform) where T : Component
|
||||
{
|
||||
return GetOrAddComponent<T>(transform.gameObject);
|
||||
}
|
||||
|
||||
public static T GetOrAddComponent<T>(GameObject gameObject) where T : Component
|
||||
{
|
||||
if (gameObject.GetComponent<T>() == null)
|
||||
{
|
||||
gameObject.AddComponent<T>();
|
||||
}
|
||||
return gameObject.GetComponent<T>();
|
||||
}
|
||||
|
||||
public static GameObject AddObject(string name, Transform parent, Vector2 anchorMin,
|
||||
Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int replaceIndex = -1)
|
||||
{
|
||||
GameObject obj;
|
||||
if (parent.Find(name))
|
||||
{
|
||||
obj = parent.Find(name).gameObject;
|
||||
SetActive(obj, true);
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localScale = Vector3.one;
|
||||
}
|
||||
else if (replaceIndex >= 0 && replaceIndex < parent.childCount)
|
||||
{
|
||||
obj = parent.GetChild(replaceIndex).gameObject;
|
||||
if (!obj.name.Equals(name)) obj.name = name;
|
||||
SetActive(obj, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = new GameObject();
|
||||
obj.name = name;
|
||||
obj.transform.SetParent(parent);
|
||||
obj.transform.localScale = Vector3.one;
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
RectTransform rect = GetOrAddComponent<RectTransform>(obj);
|
||||
rect.localPosition = Vector3.zero;
|
||||
rect.sizeDelta = sizeDelta;
|
||||
rect.anchorMin = anchorMin;
|
||||
rect.anchorMax = anchorMax;
|
||||
rect.pivot = pivot;
|
||||
rect.anchoredPosition3D = Vector3.zero;
|
||||
return obj;
|
||||
}
|
||||
|
||||
public static Text AddTextObject(string name, Transform parent, Font font, Color color,
|
||||
TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,
|
||||
int fontSize = 14, float rotate = 0, FontStyle fontStyle = FontStyle.Normal, float lineSpacing = 1)
|
||||
{
|
||||
GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
|
||||
Text txt = GetOrAddComponent<Text>(txtObj);
|
||||
txt.font = font;
|
||||
txt.fontSize = fontSize;
|
||||
txt.fontStyle = fontStyle;
|
||||
txt.text = "Text";
|
||||
txt.alignment = anchor;
|
||||
txt.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
txt.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
txt.color = color;
|
||||
txt.lineSpacing = lineSpacing;
|
||||
txt.raycastTarget = false;
|
||||
txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
|
||||
|
||||
RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
|
||||
rect.localPosition = Vector3.zero;
|
||||
rect.sizeDelta = sizeDelta;
|
||||
rect.anchorMin = anchorMin;
|
||||
rect.anchorMax = anchorMax;
|
||||
rect.pivot = pivot;
|
||||
return txtObj.GetComponent<Text>();
|
||||
}
|
||||
|
||||
public static Button AddButtonObject(string name, Transform parent, Font font, int fontSize,
|
||||
Color color, TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot,
|
||||
Vector2 sizeDelta, float lineSpacing)
|
||||
{
|
||||
GameObject btnObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
|
||||
GetOrAddComponent<Image>(btnObj);
|
||||
GetOrAddComponent<Button>(btnObj);
|
||||
Text txt = AddTextObject("Text", btnObj.transform, font, color, TextAnchor.MiddleCenter,
|
||||
new Vector2(0, 0), new Vector2(1, 1), new Vector2(0.5f, 0.5f),
|
||||
sizeDelta, fontSize, lineSpacing);
|
||||
txt.rectTransform.offsetMin = Vector2.zero;
|
||||
txt.rectTransform.offsetMax = Vector2.zero;
|
||||
return btnObj.GetComponent<Button>();
|
||||
}
|
||||
|
||||
internal static GameObject AddTooltipContent(string name, Transform parent, Font font, int fontSize,
|
||||
FontStyle fontStyle, float lineSpacing)
|
||||
{
|
||||
var anchorMax = new Vector2(0, 1);
|
||||
var anchorMin = new Vector2(0, 1);
|
||||
var pivot = new Vector2(0, 1);
|
||||
var sizeDelta = new Vector2(100, 100);
|
||||
GameObject tooltipObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
|
||||
var img = GetOrAddComponent<Image>(tooltipObj);
|
||||
img.color = Color.black;
|
||||
Text txt = AddTextObject("Text", tooltipObj.transform, font, Color.white, TextAnchor.UpperLeft,
|
||||
anchorMin, anchorMax, pivot, sizeDelta, fontSize, 0, fontStyle, lineSpacing);
|
||||
txt.text = "Text";
|
||||
txt.transform.localPosition = new Vector2(3, -3);
|
||||
tooltipObj.transform.localPosition = Vector3.zero;
|
||||
return tooltipObj;
|
||||
}
|
||||
|
||||
public static GameObject AddIcon(string name, Transform parent, float width, float height)
|
||||
{
|
||||
var anchorMax = new Vector2(0.5f, 0.5f);
|
||||
var anchorMin = new Vector2(0.5f, 0.5f);
|
||||
var pivot = new Vector2(0.5f, 0.5f);
|
||||
var sizeDelta = new Vector2(width, height);
|
||||
GameObject iconObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
|
||||
var img = GetOrAddComponent<Image>(iconObj);
|
||||
img.raycastTarget = false;
|
||||
return iconObj;
|
||||
}
|
||||
|
||||
internal static GameObject AddSerieLabel(string name, Transform parent, Font font, Color textColor,
|
||||
Color backgroundColor, int fontSize, FontStyle fontStyle, float rotate, float width, float height,
|
||||
float lineSpacing)
|
||||
{
|
||||
var anchorMin = new Vector2(0.5f, 0.5f);
|
||||
var anchorMax = new Vector2(0.5f, 0.5f);
|
||||
var pivot = new Vector2(0.5f, 0.5f);
|
||||
var sizeDelta = (width != 0 && height != 0) ? new Vector2(width, height) : new Vector2(50, fontSize + 2);
|
||||
GameObject labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
|
||||
//var img = GetOrAddComponent<Image>(labelObj);
|
||||
//img.color = backgroundColor;
|
||||
labelObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
|
||||
Text txt = AddTextObject("Text", labelObj.transform, font, textColor, TextAnchor.MiddleCenter,
|
||||
anchorMin, anchorMax, pivot, sizeDelta, fontSize, 0, fontStyle, lineSpacing);
|
||||
txt.text = "Text";
|
||||
txt.transform.localPosition = new Vector2(0, 0);
|
||||
txt.transform.localEulerAngles = Vector3.zero;
|
||||
labelObj.transform.localPosition = Vector3.zero;
|
||||
return labelObj;
|
||||
}
|
||||
|
||||
internal static GameObject AddTooltipLabel(string name, Transform parent, Font font, Vector2 pivot)
|
||||
{
|
||||
var anchorMax = new Vector2(0, 0);
|
||||
var anchorMin = new Vector2(0, 0);
|
||||
var sizeDelta = new Vector2(100, 50);
|
||||
return AddTooltipLabel(name, parent, font, pivot, anchorMin, anchorMax, sizeDelta);
|
||||
}
|
||||
|
||||
internal static GameObject AddTooltipLabel(string name, Transform parent, Font font, Vector2 pivot, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta)
|
||||
{
|
||||
GameObject labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
|
||||
labelObj.transform.localPosition = Vector3.zero;
|
||||
var img = GetOrAddComponent<Image>(labelObj);
|
||||
img.color = Color.black;
|
||||
Text txt = AddTextObject("Text", labelObj.transform, font, Color.white, TextAnchor.MiddleCenter,
|
||||
new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, 1), sizeDelta, 16);
|
||||
txt.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
||||
txt.GetComponent<RectTransform>().offsetMax = Vector2.zero;
|
||||
txt.text = "Text";
|
||||
return labelObj;
|
||||
}
|
||||
|
||||
public static void GetPointList(ref List<Vector3> posList, Vector3 sp, Vector3 ep, float k = 30f)
|
||||
{
|
||||
Vector3 dir = (ep - sp).normalized;
|
||||
float dist = Vector3.Distance(sp, ep);
|
||||
int segment = (int)(dist / k);
|
||||
posList.Clear();
|
||||
posList.Add(sp);
|
||||
for (int i = 1; i < segment; i++)
|
||||
{
|
||||
posList.Add(sp + dir * dist * i / segment);
|
||||
}
|
||||
posList.Add(ep);
|
||||
}
|
||||
|
||||
public static void GetBezierList(ref List<Vector3> posList, Vector3 sp, Vector3 ep,
|
||||
Vector3 lsp, Vector3 nep, float smoothness = 2f, float k = 2.0f)
|
||||
{
|
||||
float dist = Mathf.Abs(sp.x - ep.x);
|
||||
Vector3 cp1, cp2;
|
||||
var dir = (ep - sp).normalized;
|
||||
var diff = dist / k;
|
||||
if (lsp == sp)
|
||||
{
|
||||
cp1 = sp + dist / k * dir * 1;
|
||||
cp1.y = sp.y;
|
||||
cp1 = sp;
|
||||
}
|
||||
else
|
||||
{
|
||||
cp1 = sp + (ep - lsp).normalized * diff;
|
||||
}
|
||||
if (nep == ep) cp2 = ep;
|
||||
else cp2 = ep - (nep - sp).normalized * diff;
|
||||
dist = Vector3.Distance(sp, ep);
|
||||
int segment = (int)(dist / (smoothness <= 0 ? 2f : smoothness));
|
||||
if (segment < 1) segment = (int)(dist / 0.5f);
|
||||
if (segment < 4) segment = 4;
|
||||
GetBezierList2(ref posList, sp, ep, segment, cp1, cp2);
|
||||
}
|
||||
|
||||
public static void GetBezierListVertical(ref List<Vector3> posList, Vector3 sp, Vector3 ep, float smoothness = 2f, float k = 2.0f)
|
||||
{
|
||||
Vector3 dir = (ep - sp).normalized;
|
||||
float dist = Vector3.Distance(sp, ep);
|
||||
Vector3 cp1 = sp + dist / k * dir * 1;
|
||||
Vector3 cp2 = sp + dist / k * dir * (k - 1);
|
||||
cp1.x = sp.x;
|
||||
cp2.x = ep.x;
|
||||
int segment = (int)(dist / (smoothness <= 0 ? 2f : smoothness));
|
||||
GetBezierList2(ref posList, sp, ep, segment, cp1, cp2);
|
||||
}
|
||||
|
||||
public static List<Vector3> GetBezierList(Vector3 sp, Vector3 ep, int segment, Vector3 cp)
|
||||
{
|
||||
List<Vector3> list = new List<Vector3>();
|
||||
for (int i = 0; i < segment; i++)
|
||||
{
|
||||
list.Add(GetBezier(i / (float)segment, sp, cp, ep));
|
||||
}
|
||||
list.Add(ep);
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void GetBezierList2(ref List<Vector3> posList, Vector3 sp, Vector3 ep, int segment, Vector3 cp,
|
||||
Vector3 cp2)
|
||||
{
|
||||
posList.Clear();
|
||||
if (posList.Capacity < segment + 1)
|
||||
{
|
||||
posList.Capacity = segment + 1;
|
||||
}
|
||||
for (int i = 0; i < segment; i++)
|
||||
{
|
||||
posList.Add((GetBezier2(i / (float)segment, sp, cp, cp2, ep)));
|
||||
}
|
||||
posList.Add(ep);
|
||||
}
|
||||
|
||||
public static Vector3 GetBezier(float t, Vector3 sp, Vector3 cp, Vector3 ep)
|
||||
{
|
||||
Vector3 aa = sp + (cp - sp) * t;
|
||||
Vector3 bb = cp + (ep - cp) * t;
|
||||
return aa + (bb - aa) * t;
|
||||
}
|
||||
|
||||
public static Vector3 GetBezier2(float t, Vector3 sp, Vector3 p1, Vector3 p2, Vector3 ep)
|
||||
{
|
||||
t = Mathf.Clamp01(t);
|
||||
var oneMinusT = 1f - t;
|
||||
return oneMinusT * oneMinusT * oneMinusT * sp +
|
||||
3f * oneMinusT * oneMinusT * t * p1 +
|
||||
3f * oneMinusT * t * t * p2 +
|
||||
t * t * t * ep;
|
||||
}
|
||||
|
||||
public static bool IsValueEqualsColor(Color32 color1, Color32 color2)
|
||||
{
|
||||
return color1.a == color2.a &&
|
||||
color1.b == color2.b &&
|
||||
color1.g == color2.g &&
|
||||
color1.r == color2.r;
|
||||
}
|
||||
|
||||
public static bool IsValueEqualsString(string str1, string str2)
|
||||
{
|
||||
if (str1 == null && str2 == null) return true;
|
||||
else if (str1 != null && str2 != null) return str1.Equals(str2);
|
||||
else return false;
|
||||
}
|
||||
|
||||
public static bool IsValueEqualsVector2(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return v1.x == v2.x && v1.y == v2.y;
|
||||
}
|
||||
|
||||
public static bool IsValueEqualsVector3(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z;
|
||||
}
|
||||
|
||||
public static bool IsValueEqualsList<T>(List<T> list1, List<T> list2)
|
||||
{
|
||||
if (list1 == null || list2 == null) return false;
|
||||
if (list1.Count != list2.Count) return false;
|
||||
for (int i = 0; i < list1.Count; i++)
|
||||
{
|
||||
if (list1[i] == null && list2[i] == null) { }
|
||||
else
|
||||
{
|
||||
if (list1[i] != null)
|
||||
{
|
||||
if (!list1[i].Equals(list2[i])) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!list2[i].Equals(list1[i])) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool IsClearColor(Color32 color)
|
||||
{
|
||||
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
|
||||
}
|
||||
|
||||
public static bool IsClearColor(Color color)
|
||||
{
|
||||
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
|
||||
}
|
||||
|
||||
public static bool CopyList<T>(List<T> toList, List<T> fromList)
|
||||
{
|
||||
if (toList == null || fromList == null) return false;
|
||||
toList.Clear();
|
||||
foreach (var item in fromList) toList.Add(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static List<float> ParseFloatFromString(string jsonData)
|
||||
{
|
||||
List<float> list = new List<float>();
|
||||
if (string.IsNullOrEmpty(jsonData)) return list;
|
||||
int startIndex = jsonData.IndexOf("[");
|
||||
int endIndex = jsonData.IndexOf("]");
|
||||
string temp = jsonData.Substring(startIndex + 1, endIndex - startIndex - 1);
|
||||
if (temp.IndexOf("],") > -1 || temp.IndexOf("] ,") > -1)
|
||||
{
|
||||
string[] datas = temp.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);
|
||||
for (int i = 0; i < datas.Length; i++)
|
||||
{
|
||||
temp = datas[i];
|
||||
}
|
||||
return list;
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] datas = temp.Split(',');
|
||||
for (int i = 0; i < datas.Length; i++)
|
||||
{
|
||||
list.Add(float.Parse(datas[i].Trim()));
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> ParseStringFromString(string jsonData)
|
||||
{
|
||||
List<string> list = new List<string>();
|
||||
if (string.IsNullOrEmpty(jsonData)) return list;
|
||||
string pattern = "[\"'](.*?)[\"']";
|
||||
if (Regex.IsMatch(jsonData, pattern))
|
||||
{
|
||||
MatchCollection m = Regex.Matches(jsonData, pattern);
|
||||
foreach (Match match in m)
|
||||
{
|
||||
list.Add(match.Groups[1].Value);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
public static Color32 GetColor(string hexColorStr)
|
||||
{
|
||||
Color color;
|
||||
ColorUtility.TryParseHtmlString(hexColorStr, out color);
|
||||
return (Color32)color;
|
||||
}
|
||||
|
||||
public static float GetMaxDivisibleValue(float max, int ceilRate)
|
||||
{
|
||||
if (max == 0) return 0;
|
||||
if (max > -1 && max < 1)
|
||||
{
|
||||
int count = 1;
|
||||
int intvalue = (int)(max * Mathf.Pow(10, count));
|
||||
while (intvalue == 0 && count < 12)
|
||||
{
|
||||
count++;
|
||||
intvalue = (int)(max * Mathf.Pow(10, count));
|
||||
}
|
||||
if (max > 0) return 1 / Mathf.Pow(10, count - 1);
|
||||
else return -1 / Mathf.Pow(10, count);
|
||||
}
|
||||
if (ceilRate == 0)
|
||||
{
|
||||
int bigger = Mathf.CeilToInt(Mathf.Abs(max));
|
||||
int n = 1;
|
||||
while (bigger / (Mathf.Pow(10, n)) > 10)
|
||||
{
|
||||
n++;
|
||||
}
|
||||
float mm = bigger;
|
||||
if (mm > 10)
|
||||
{
|
||||
mm = bigger - bigger % (Mathf.Pow(10, n));
|
||||
mm += max > 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
|
||||
}
|
||||
if (max < 0) return -Mathf.CeilToInt(mm);
|
||||
else return Mathf.CeilToInt(mm);
|
||||
}
|
||||
else
|
||||
{
|
||||
var mod = max % ceilRate;
|
||||
int rate = (int)(max / ceilRate);
|
||||
return mod == 0 ? max : (max < 0 ? rate : rate + 1) * ceilRate;
|
||||
}
|
||||
}
|
||||
|
||||
public static float GetMinDivisibleValue(float min, int ceilRate)
|
||||
{
|
||||
if (min == 0) return 0;
|
||||
if (min > -1 && min < 1)
|
||||
{
|
||||
int count = 1;
|
||||
int intvalue = (int)(min * Mathf.Pow(10, count));
|
||||
while (intvalue == 0 && count < 12)
|
||||
{
|
||||
count++;
|
||||
intvalue = (int)(min * Mathf.Pow(10, count));
|
||||
}
|
||||
if (min > 0) return 1 / Mathf.Pow(10, count);
|
||||
else return -1 / Mathf.Pow(10, count - 1);
|
||||
}
|
||||
if (ceilRate == 0)
|
||||
{
|
||||
int bigger = Mathf.FloorToInt(Mathf.Abs(min));
|
||||
int n = 1;
|
||||
while (bigger / (Mathf.Pow(10, n)) > 10)
|
||||
{
|
||||
n++;
|
||||
}
|
||||
float mm = bigger;
|
||||
if (mm > 10)
|
||||
{
|
||||
mm = bigger - bigger % (Mathf.Pow(10, n));
|
||||
mm += min < 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
|
||||
}
|
||||
if (min < 0) return -Mathf.FloorToInt(mm);
|
||||
else return Mathf.FloorToInt(mm);
|
||||
}
|
||||
else
|
||||
{
|
||||
var mod = min % ceilRate;
|
||||
int rate = (int)(min / ceilRate);
|
||||
return mod == 0 ? min : (min < 0 ? rate - 1 : rate) * ceilRate;
|
||||
}
|
||||
}
|
||||
|
||||
public static float GetMaxLogValue(float value, float logBase, bool isLogBaseE, out int splitNumber)
|
||||
{
|
||||
splitNumber = 0;
|
||||
if (value <= 0) return 0;
|
||||
float max = 0;
|
||||
while (max < value)
|
||||
{
|
||||
if (isLogBaseE)
|
||||
{
|
||||
max = Mathf.Exp(splitNumber);
|
||||
}
|
||||
else
|
||||
{
|
||||
max = Mathf.Pow(logBase, splitNumber);
|
||||
}
|
||||
splitNumber++;
|
||||
}
|
||||
return max;
|
||||
}
|
||||
|
||||
public static float GetMinLogValue(float value, float logBase, bool isLogBaseE, out int splitNumber)
|
||||
{
|
||||
splitNumber = 0;
|
||||
if (value > 1) return 1;
|
||||
float min = 1;
|
||||
while (splitNumber < 12 && min > value)
|
||||
{
|
||||
if (isLogBaseE)
|
||||
{
|
||||
min = Mathf.Exp(-splitNumber);
|
||||
}
|
||||
else
|
||||
{
|
||||
min = Mathf.Pow(logBase, -splitNumber);
|
||||
}
|
||||
splitNumber++;
|
||||
}
|
||||
return min;
|
||||
}
|
||||
|
||||
public static int GetFloatAccuracy(float value)
|
||||
{
|
||||
if (value > 1 || value < -1) return 0;
|
||||
int count = 1;
|
||||
int intvalue = (int)(value * Mathf.Pow(10, count));
|
||||
while (intvalue == 0 && count < 12)
|
||||
{
|
||||
count++;
|
||||
intvalue = (int)(value * Mathf.Pow(10, count));
|
||||
}
|
||||
if (count == 12 && (value == 0 || value == 1)) return 1;
|
||||
else return count;
|
||||
}
|
||||
|
||||
public static void AddEventListener(GameObject obj, EventTriggerType type,
|
||||
UnityEngine.Events.UnityAction<BaseEventData> call)
|
||||
{
|
||||
EventTrigger trigger = GetOrAddComponent<EventTrigger>(obj.gameObject);
|
||||
EventTrigger.Entry entry = new EventTrigger.Entry();
|
||||
entry.eventID = type;
|
||||
entry.callback = new EventTrigger.TriggerEvent();
|
||||
entry.callback.AddListener(call);
|
||||
trigger.triggers.Add(entry);
|
||||
}
|
||||
|
||||
public static void ClearEventListener(GameObject obj)
|
||||
{
|
||||
EventTrigger trigger = obj.GetComponent<EventTrigger>();
|
||||
if (trigger != null)
|
||||
{
|
||||
trigger.triggers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//获取两直线交点
|
||||
public static Vector3 GetIntersection(Vector3 lineAStart, Vector3 lineAEnd, Vector3 lineBStart,
|
||||
Vector3 lineBEnd)
|
||||
{
|
||||
float x1 = lineAStart.x, y1 = lineAStart.y;
|
||||
float x2 = lineAEnd.x, y2 = lineAEnd.y;
|
||||
float x3 = lineBStart.x, y3 = lineBStart.y;
|
||||
float x4 = lineBEnd.x, y4 = lineBEnd.y;
|
||||
if (x1 == x2 && x3 == x4 && x1 == x3)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
if (y1 == y2 && y3 == y4 && y1 == y3)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
if (x1 == x2 && x3 == x4)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
if (y1 == y2 && y3 == y4)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
float x, y;
|
||||
if (x1 == x2)
|
||||
{
|
||||
float m2 = (y4 - y3) / (x4 - x3);
|
||||
float c2 = -m2 * x3 + y3;
|
||||
x = x1;
|
||||
y = c2 + m2 * x1;
|
||||
}
|
||||
else if (x3 == x4)
|
||||
{
|
||||
float m1 = (y2 - y1) / (x2 - x1);
|
||||
float c1 = -m1 * x1 + y1;
|
||||
x = x3;
|
||||
y = c1 + m1 * x3;
|
||||
}
|
||||
else
|
||||
{
|
||||
float m1 = (y2 - y1) / (x2 - x1);
|
||||
float c1 = -m1 * x1 + y1;
|
||||
float m2 = (y4 - y3) / (x4 - x3);
|
||||
float c2 = -m2 * x3 + y3;
|
||||
x = (c1 - c2) / (m2 - m1);
|
||||
y = c2 + m2 * x;
|
||||
}
|
||||
|
||||
if (IsInsideLine(lineAStart, lineAEnd, x, y) &&
|
||||
IsInsideLine(lineBStart, lineBEnd, x, y))
|
||||
{
|
||||
return new Vector3(x, y, 0);
|
||||
}
|
||||
return Vector3.zero;
|
||||
}
|
||||
|
||||
private static bool IsInsideLine(Vector3 start, Vector3 end, float x, float y)
|
||||
{
|
||||
return ((x >= start.x && x <= end.x)
|
||||
|| (x >= end.x && x <= start.x))
|
||||
&& ((y >= start.y && y <= end.y)
|
||||
|| (y >= end.y && y <= start.y));
|
||||
}
|
||||
|
||||
public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)
|
||||
{
|
||||
Vector3 point = Quaternion.AngleAxis(angle, axis) * (position - center);
|
||||
Vector3 resultVec3 = center + point;
|
||||
return resultVec3;
|
||||
}
|
||||
|
||||
public static Vector3 GetPosition(Vector3 center, float angle, float radius)
|
||||
{
|
||||
var rad = angle * Mathf.Deg2Rad;
|
||||
var px = Mathf.Sin(rad) * radius;
|
||||
var py = Mathf.Cos(rad) * radius;
|
||||
return center + new Vector3(px, py);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得0-360的角度(12点钟方向为0度)
|
||||
/// </summary>
|
||||
/// <param name="from"></param>
|
||||
/// <param name="to"></param>
|
||||
/// <returns></returns>
|
||||
public static float GetAngle360(Vector2 from, Vector2 to)
|
||||
{
|
||||
float angle;
|
||||
|
||||
Vector3 cross = Vector3.Cross(from, to);
|
||||
angle = Vector2.Angle(from, to);
|
||||
angle = cross.z > 0 ? -angle : angle;
|
||||
angle = (angle + 360) % 360;
|
||||
return angle;
|
||||
}
|
||||
|
||||
public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)
|
||||
{
|
||||
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
|
||||
return new Vector3(center.x + radius * Mathf.Sin(angle), center.y + radius * Mathf.Cos(angle));
|
||||
}
|
||||
|
||||
public static Vector3 GetDire(float angle, bool isDegree = false)
|
||||
{
|
||||
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
|
||||
return new Vector3(Mathf.Sin(angle), Mathf.Cos(angle));
|
||||
}
|
||||
|
||||
public static Vector3 GetVertialDire(Vector3 dire)
|
||||
{
|
||||
if (dire.x == 0)
|
||||
{
|
||||
return new Vector3(-1, 0, 0);
|
||||
}
|
||||
if (dire.y == 0)
|
||||
{
|
||||
return new Vector3(0, -1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Vector3(-dire.y / dire.x, 1, 0).normalized;
|
||||
}
|
||||
}
|
||||
|
||||
public static float GetRuntimeRelativeOrAbsoluteValue(float check, float total)
|
||||
{
|
||||
if (check <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (check <= 1)
|
||||
{
|
||||
return total * check;
|
||||
}
|
||||
else
|
||||
{
|
||||
return check;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Assets/XCharts/Runtime/Internal/Utility/PropertyUtility.cs
Normal file
59
Assets/XCharts/Runtime/Internal/Utility/PropertyUtility.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
internal static class PropertyUtility
|
||||
{
|
||||
public static bool SetColor(ref Color currentValue, Color newValue)
|
||||
{
|
||||
if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool SetColor(ref Color32 currentValue, Color32 newValue)
|
||||
{
|
||||
if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
|
||||
{
|
||||
if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool SetClass<T>(ref T currentValue, T newValue, bool notNull = false) where T : class
|
||||
{
|
||||
if (notNull)
|
||||
{
|
||||
if (newValue == null)
|
||||
{
|
||||
Debug.LogError("can not be null.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
296
Assets/XCharts/Runtime/Internal/Utility/XChartsMgr.cs
Normal file
296
Assets/XCharts/Runtime/Internal/Utility/XChartsMgr.cs
Normal file
@@ -0,0 +1,296 @@
|
||||
|
||||
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
class XChartsVersion
|
||||
{
|
||||
public string version = "";
|
||||
public int date = 0;
|
||||
public int checkdate = 0;
|
||||
public string desc = "";
|
||||
public string homepage = "";
|
||||
}
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class XChartsMgr : MonoBehaviour
|
||||
{
|
||||
public const string version = "1.5.2";
|
||||
public const int date = 20200625;
|
||||
|
||||
[SerializeField] private string m_NowVersion;
|
||||
[SerializeField] private string m_NewVersion;
|
||||
[SerializeField] private List<BaseChart> m_ChartList = new List<BaseChart>();
|
||||
private static XChartsMgr m_XCharts;
|
||||
|
||||
public static XChartsMgr Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_XCharts == null)
|
||||
{
|
||||
var go = GameObject.Find("_xcharts_");
|
||||
if (go == null)
|
||||
{
|
||||
go = new GameObject();
|
||||
go.name = "_xcharts_";
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
m_XCharts = go.AddComponent<XChartsMgr>();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_XCharts = go.GetComponent<XChartsMgr>();
|
||||
if (m_XCharts == null)
|
||||
{
|
||||
m_XCharts = go.AddComponent<XChartsMgr>();
|
||||
}
|
||||
}
|
||||
m_XCharts.m_NowVersion = version + "_" + date;
|
||||
}
|
||||
return m_XCharts;
|
||||
}
|
||||
}
|
||||
|
||||
private XChartsMgr() { }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
SerieLabelPool.ClearAll();
|
||||
m_ChartList.Clear();
|
||||
}
|
||||
|
||||
public string changeLog { get; private set; }
|
||||
public string newVersion { get { return m_NewVersion; } }
|
||||
public string nowVersion { get { return m_NowVersion; } }
|
||||
public string desc { get; private set; }
|
||||
public string homepage { get; private set; }
|
||||
public int newDate { get; private set; }
|
||||
public int newCheckDate { get; private set; }
|
||||
public bool isCheck { get; private set; }
|
||||
public bool isNetworkError { get; private set; }
|
||||
public string networkError { get; private set; }
|
||||
|
||||
public bool needUpdate
|
||||
{
|
||||
get
|
||||
{
|
||||
return !isNetworkError && !m_NowVersion.Equals(m_NewVersion);
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckVersion()
|
||||
{
|
||||
StartCoroutine(GetVersion());
|
||||
}
|
||||
|
||||
IEnumerator GetVersion()
|
||||
{
|
||||
isCheck = true;
|
||||
isNetworkError = false;
|
||||
networkError = "";
|
||||
var url = "https://raw.githubusercontent.com/monitor1394/unity-ugui-XCharts/master/Assets/XCharts/package.json";
|
||||
var web = UnityWebRequest.Get(url);
|
||||
yield return web.SendWebRequest();
|
||||
CheckVersionWebRequest(web);
|
||||
if (isNetworkError)
|
||||
{
|
||||
url = "https://gitee.com/monitor1394/unity-ugui-XCharts/raw/master/Assets/XCharts/package.json";
|
||||
web = UnityWebRequest.Get(url);
|
||||
yield return web.SendWebRequest();
|
||||
CheckVersionWebRequest(web);
|
||||
}
|
||||
if (needUpdate)
|
||||
{
|
||||
url = "https://raw.githubusercontent.com/monitor1394/unity-ugui-XCharts/master/Assets/XCharts/CHANGELOG.md";
|
||||
web = UnityWebRequest.Get(url);
|
||||
yield return web.SendWebRequest();
|
||||
if (!CheckLogWebRequest(web))
|
||||
{
|
||||
url = "https://gitee.com/monitor1394/unity-ugui-XCharts/raw/master/Assets/XCharts/CHANGELOG.md";
|
||||
web = UnityWebRequest.Get(url);
|
||||
yield return web.SendWebRequest();
|
||||
CheckLogWebRequest(web);
|
||||
}
|
||||
}
|
||||
isCheck = false;
|
||||
}
|
||||
|
||||
private void CheckVersionWebRequest(UnityWebRequest web)
|
||||
{
|
||||
if (IsNetworkError(web))
|
||||
{
|
||||
isNetworkError = true;
|
||||
networkError = web.error;
|
||||
m_NewVersion = "-";
|
||||
}
|
||||
else if (web.responseCode == 200)
|
||||
{
|
||||
isNetworkError = false;
|
||||
var cv = JsonUtility.FromJson<XChartsVersion>(web.downloadHandler.text);
|
||||
m_NewVersion = cv.version + "_" + cv.date;
|
||||
newDate = cv.date;
|
||||
newCheckDate = cv.checkdate;
|
||||
desc = cv.desc;
|
||||
homepage = cv.homepage;
|
||||
}
|
||||
else
|
||||
{
|
||||
isNetworkError = true;
|
||||
if (web.responseCode > 0)
|
||||
networkError = web.responseCode.ToString();
|
||||
if (!string.IsNullOrEmpty(web.error))
|
||||
networkError += "," + web.error;
|
||||
if (string.IsNullOrEmpty(networkError))
|
||||
{
|
||||
networkError = "-";
|
||||
}
|
||||
m_NewVersion = "-";
|
||||
}
|
||||
web.Dispose();
|
||||
}
|
||||
|
||||
private bool CheckLogWebRequest(UnityWebRequest web)
|
||||
{
|
||||
bool success = false;
|
||||
if (web.responseCode == 200)
|
||||
{
|
||||
CheckLog(web.downloadHandler.text);
|
||||
success = true;
|
||||
}
|
||||
web.Dispose();
|
||||
return success;
|
||||
}
|
||||
|
||||
private void CheckLog(string text)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
var temp = text.Split('\n');
|
||||
var regex = new Regex(".*(\\d{4}\\.\\d{2}\\.\\d{2}).*");
|
||||
var checkDate = XChartsMgr.date;
|
||||
foreach (var t in temp)
|
||||
{
|
||||
if (regex.IsMatch(t))
|
||||
{
|
||||
var mat = regex.Match(t);
|
||||
var date = mat.Groups[1].ToString().Replace(".", "");
|
||||
int logDate;
|
||||
if (int.TryParse(date, out logDate))
|
||||
{
|
||||
if (logDate >= checkDate)
|
||||
{
|
||||
sb.Append(t).Append("\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(t).Append("\n");
|
||||
}
|
||||
}
|
||||
changeLog = sb.ToString();
|
||||
}
|
||||
|
||||
#if UNITY_5 || UNITY_2017_1
|
||||
public bool IsNetworkError(UnityWebRequest request)
|
||||
{
|
||||
return request.isError && !IsHttpError(request);
|
||||
}
|
||||
#else
|
||||
public bool IsNetworkError(UnityWebRequest request)
|
||||
{
|
||||
return request.isNetworkError;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_5
|
||||
public bool IsHttpError(UnityWebRequest request)
|
||||
{
|
||||
return request.responseCode >= 400;
|
||||
}
|
||||
#else
|
||||
public bool IsHttpError(UnityWebRequest request)
|
||||
{
|
||||
return request.isHttpError;
|
||||
}
|
||||
#endif
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
SceneManager.sceneUnloaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
SceneManager.sceneUnloaded -= OnSceneLoaded;
|
||||
}
|
||||
|
||||
void OnSceneLoaded(Scene scene)
|
||||
{
|
||||
SerieLabelPool.ClearAll();
|
||||
}
|
||||
|
||||
public void AddChart(BaseChart chart)
|
||||
{
|
||||
var sameNameChart = GetChart(chart.chartName);
|
||||
if (sameNameChart != null)
|
||||
{
|
||||
var path = ChartHelper.GetFullName(sameNameChart.transform);
|
||||
Debug.LogError("A chart named `" + chart.chartName + "` already exists:" + path);
|
||||
}
|
||||
if (!ContainsChart(chart))
|
||||
{
|
||||
m_ChartList.Add(chart);
|
||||
}
|
||||
}
|
||||
|
||||
public BaseChart GetChart(string chartName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(chartName)) return null;
|
||||
return m_ChartList.Find(chart => chartName.Equals(chart.chartName));
|
||||
}
|
||||
|
||||
public List<BaseChart> GetCharts(string chartName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(chartName)) return null;
|
||||
return m_ChartList.FindAll(chart => chartName.Equals(chartName));
|
||||
}
|
||||
|
||||
public void RemoveChart(string chartName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(chartName)) return;
|
||||
m_ChartList.RemoveAll(chart => chartName.Equals(chart.chartName));
|
||||
}
|
||||
|
||||
public bool ContainsChart(string chartName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(chartName)) return false;
|
||||
return GetCharts(chartName) != null;
|
||||
}
|
||||
|
||||
public bool ContainsChart(BaseChart chart)
|
||||
{
|
||||
return m_ChartList.Contains(chart);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user