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优化组件非配置参数变量的命名和访问权限
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@@ -11,7 +11,7 @@ using UnityEngine.Events;
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namespace XCharts
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{
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public class ObjectPool<T> where T : new()
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internal class ObjectPool<T> where T : new()
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{
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private readonly Stack<T> m_Stack = new Stack<T>();
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private readonly UnityAction<T> m_ActionOnGet;
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