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增加Settings的reversePainter可设置Serie的绘制是否逆序
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@@ -321,8 +321,9 @@ namespace XCharts
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var sizeDelta = new Vector2(m_GraphWidth, m_GraphHeight);
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for (int i = 0; i < settings.maxPainter; i++)
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{
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var painter = ChartHelper.AddPainterObject("painter_" + i, transform, m_GraphMinAnchor,
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m_GraphMaxAnchor, m_GraphPivot, sizeDelta, chartHideFlags, 2 + i);
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var index = settings.reversePainter ? settings.maxPainter - 1 - i : i;
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var painter = ChartHelper.AddPainterObject("painter_" + index, transform, m_GraphMinAnchor,
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m_GraphMaxAnchor, m_GraphPivot, sizeDelta, chartHideFlags, 2 + index);
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painter.index = m_PainterList.Count;
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painter.type = Painter.Type.Serie;
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painter.onPopulateMesh = OnDrawPainterSerie;
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@@ -129,6 +129,8 @@ namespace XCharts
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}
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}
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private void CheckTextMeshPro()
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{
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#if dUI_TextMeshPro
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@@ -46,11 +46,11 @@ namespace XCharts
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{
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gameObject.SetActive(flag);
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}
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// var higFlags = !flag || !isDebugMode ? HideFlags.HideInHierarchy : HideFlags.None;
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// if (gameObject.hideFlags != higFlags)
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// {
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// gameObject.hideFlags = hideFlags;
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// }
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var hideFlags = flag ? HideFlags.None : HideFlags.HideInHierarchy;
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if (gameObject.hideFlags != hideFlags)
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{
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gameObject.hideFlags = hideFlags;
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}
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}
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protected override void Awake()
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