mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-18 06:20:15 +00:00
重构代码
This commit is contained in:
177
Assets/XChart/Scripts/ChartUtils.cs
Normal file
177
Assets/XChart/Scripts/ChartUtils.cs
Normal file
@@ -0,0 +1,177 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace xchart
|
||||
{
|
||||
public static class ChartUtils
|
||||
{
|
||||
public static Text AddTextObject(string name, Transform parent, Font font, TextAnchor anchor,
|
||||
Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta)
|
||||
{
|
||||
GameObject txtObj;
|
||||
if (parent.Find(name))
|
||||
{
|
||||
txtObj = parent.Find(name).gameObject;
|
||||
txtObj.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
txtObj = new GameObject();
|
||||
txtObj.name = name;
|
||||
txtObj.transform.parent = parent;
|
||||
txtObj.transform.localPosition = Vector3.zero;
|
||||
txtObj.transform.localScale = Vector3.one;
|
||||
Text txt = txtObj.AddComponent<Text>();
|
||||
txt.font = font;
|
||||
txt.text = "Text";
|
||||
txt.alignment = anchor;
|
||||
txt.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
txt.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
}
|
||||
RectTransform rect = txtObj.GetComponent<RectTransform>();
|
||||
rect.anchorMin = anchorMin;
|
||||
rect.anchorMax = anchorMax;
|
||||
rect.pivot = pivot;
|
||||
rect.sizeDelta = sizeDelta;
|
||||
return txtObj.GetComponent<Text>();
|
||||
}
|
||||
|
||||
public static Button AddButtonObject(string name,Transform parent,Font font,
|
||||
Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta)
|
||||
{
|
||||
GameObject btnObj;
|
||||
if (parent.Find(name))
|
||||
{
|
||||
btnObj = parent.Find(name).gameObject;
|
||||
btnObj.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
btnObj = new GameObject();
|
||||
btnObj.name = name;
|
||||
btnObj.transform.parent = parent;
|
||||
btnObj.transform.localPosition = Vector3.zero;
|
||||
btnObj.transform.localScale = Vector3.one;
|
||||
btnObj.AddComponent<Image>();
|
||||
btnObj.AddComponent<Button>();
|
||||
|
||||
Text txt = AddTextObject("Text", btnObj.transform, font, TextAnchor.MiddleCenter, Vector2.zero,
|
||||
Vector2.zero, Vector2.zero, sizeDelta);
|
||||
txt.text = "Text";
|
||||
}
|
||||
RectTransform rect = btnObj.GetComponent<RectTransform>();
|
||||
if (rect == null)
|
||||
{
|
||||
rect = btnObj.AddComponent<RectTransform>();
|
||||
}
|
||||
rect.anchorMax = anchorMax;
|
||||
rect.anchorMin = anchorMin;
|
||||
rect.pivot = pivot;
|
||||
rect.sizeDelta = sizeDelta;
|
||||
return btnObj.GetComponent<Button>();
|
||||
}
|
||||
|
||||
public static void DrawLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color color)
|
||||
{
|
||||
Vector3 v = Vector3.Cross(p2 - p1, Vector3.forward).normalized * size;
|
||||
|
||||
UIVertex[] vertex = new UIVertex[4];
|
||||
vertex[0].position = p1 + v;
|
||||
vertex[1].position = p2 + v;
|
||||
vertex[2].position = p2 - v;
|
||||
vertex[3].position = p1 - v;
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex[j].color = color;
|
||||
vertex[j].uv0 = Vector2.zero;
|
||||
}
|
||||
vh.AddUIVertexQuad(vertex);
|
||||
}
|
||||
|
||||
public static void DrawCube(VertexHelper vh, Vector3 p, float size, Color color)
|
||||
{
|
||||
Vector3 p1 = new Vector3(p.x - size, p.y - size);
|
||||
Vector3 p2 = new Vector3(p.x + size, p.y - size);
|
||||
Vector3 p3 = new Vector3(p.x + size, p.y + size);
|
||||
Vector3 p4 = new Vector3(p.x - size, p.y + size);
|
||||
DrawCube(vh, p1, p2, p3, p4, color);
|
||||
}
|
||||
|
||||
public static void DrawCube(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4,
|
||||
Color color)
|
||||
{
|
||||
UIVertex[] vertex = new UIVertex[4];
|
||||
vertex[0].position = p1;
|
||||
vertex[1].position = p2;
|
||||
vertex[2].position = p3;
|
||||
vertex[3].position = p4;
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex[j].color = color;
|
||||
vertex[j].uv0 = Vector2.zero;
|
||||
}
|
||||
vh.AddUIVertexQuad(vertex);
|
||||
}
|
||||
|
||||
public static void DrawTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3,
|
||||
Color color)
|
||||
{
|
||||
List<UIVertex> vertexs = new List<UIVertex>();
|
||||
vh.GetUIVertexStream(vertexs);
|
||||
DrawTriangle(vh, vertexs, p1, p2, p3, color);
|
||||
}
|
||||
|
||||
public static void DrawTriangle(VertexHelper vh, List<UIVertex> vertexs, Vector3 p1,
|
||||
Vector3 p2, Vector3 p3, Color color)
|
||||
{
|
||||
UIVertex v1 = new UIVertex();
|
||||
v1.position = p1;
|
||||
v1.color = color;
|
||||
v1.uv0 = Vector3.zero;
|
||||
vertexs.Add(v1);
|
||||
UIVertex v2 = new UIVertex();
|
||||
v2.position = p2;
|
||||
v2.color = color;
|
||||
v2.uv0 = Vector3.zero;
|
||||
vertexs.Add(v2);
|
||||
UIVertex v3 = new UIVertex();
|
||||
v3.position = p3;
|
||||
v3.color = color;
|
||||
v3.uv0 = Vector3.zero;
|
||||
vertexs.Add(v3);
|
||||
vh.AddUIVertexTriangleStream(vertexs);
|
||||
}
|
||||
|
||||
public static void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color color,
|
||||
int segments)
|
||||
{
|
||||
List<UIVertex> vertexs = new List<UIVertex>();
|
||||
vh.GetUIVertexStream(vertexs);
|
||||
float angle = 2 * Mathf.PI / segments;
|
||||
float cos = Mathf.Cos(angle);
|
||||
float sin = Mathf.Sin(angle);
|
||||
float cx = radius, cy = 0;
|
||||
|
||||
List<UIVertex> vs = new List<UIVertex>();
|
||||
|
||||
segments--;
|
||||
Vector3 p2, p3;
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
p2 = new Vector3(p.x + cx, p.y + cy);
|
||||
float temp = cx;
|
||||
cx = cos * cx - sin * cy;
|
||||
cy = sin * temp + cos * cy;
|
||||
p3 = new Vector3(p.x + cx, p.y + cy);
|
||||
DrawTriangle(vh, vertexs, p, p2, p3, color);
|
||||
}
|
||||
p2 = new Vector3(p.x + cx, p.y + cy);
|
||||
cx = radius;
|
||||
cy = 0;
|
||||
p3 = new Vector3(p.x + cx, p.y + cy);
|
||||
DrawTriangle(vh, vertexs, p, p2, p3, color);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
13
Assets/XChart/Scripts/ChartUtils.cs.meta
Normal file
13
Assets/XChart/Scripts/ChartUtils.cs.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 049a2733eed58154eb8336d4e17312ad
|
||||
timeCreated: 1536792022
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -119,7 +119,6 @@ namespace xchart
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class LineChart : MaskableGraphic
|
||||
{
|
||||
private const int MAX_GRADUATION = 10;
|
||||
@@ -149,7 +148,7 @@ namespace xchart
|
||||
private List<LineData> lineList = new List<LineData>();
|
||||
|
||||
private Button btnAll;
|
||||
private bool isShowAll;
|
||||
private bool isShowAll = true;
|
||||
private List<Text> graduationList = new List<Text>();
|
||||
private Dictionary<string, LineData> lineMap = new Dictionary<string, LineData>();
|
||||
private float lastMaxData = 0;
|
||||
@@ -196,30 +195,12 @@ namespace xchart
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject txtObj;
|
||||
if (transform.Find("graduation" + i))
|
||||
{
|
||||
txtObj = transform.Find("graduation" + i).gameObject;
|
||||
txtObj.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
txtObj = new GameObject();
|
||||
txtObj.name = "graduation" + i;
|
||||
txtObj.transform.parent = transform;
|
||||
txtObj.transform.localPosition = Vector3.zero;
|
||||
txtObj.transform.localScale = Vector3.one;
|
||||
Text txt = txtObj.AddComponent<Text>();
|
||||
txt.font = font;
|
||||
txt.text = (i * 100).ToString();
|
||||
txt.alignment = TextAnchor.MiddleRight;
|
||||
}
|
||||
RectTransform rect = txtObj.GetComponent<RectTransform>();
|
||||
rect.anchorMax = Vector2.zero;
|
||||
rect.anchorMin = Vector2.zero;
|
||||
rect.sizeDelta = new Vector2(50, 20);
|
||||
rect.localPosition = new Vector3(-33, i * graduationHig, 0);
|
||||
graduationList.Add(txtObj.GetComponent<Text>());
|
||||
Text txt = ChartUtils.AddTextObject("graduation" + i, transform, font,
|
||||
TextAnchor.MiddleRight, Vector2.zero,Vector2.zero, new Vector2(1,0.5f),
|
||||
new Vector2(50, 20));
|
||||
txt.transform.localPosition = new Vector3(-8, i * graduationHig, 0);
|
||||
txt.text = (i * 100).ToString();
|
||||
graduationList.Add(txt);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -230,44 +211,9 @@ namespace xchart
|
||||
for (int i = 0; i < lineList.Count; i++)
|
||||
{
|
||||
if (lineList[i].button) continue;
|
||||
|
||||
GameObject btnObj;
|
||||
if (transform.Find("button" + i))
|
||||
{
|
||||
btnObj = transform.Find("button" + i).gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
btnObj = new GameObject();
|
||||
btnObj.name = "button" + i;
|
||||
btnObj.transform.parent = transform;
|
||||
btnObj.transform.localPosition = Vector3.zero;
|
||||
btnObj.transform.localScale = Vector3.one;
|
||||
btnObj.AddComponent<Image>();
|
||||
btnObj.AddComponent<Button>();
|
||||
|
||||
GameObject txtObj = new GameObject();
|
||||
txtObj.name = "Text";
|
||||
txtObj.transform.parent = btnObj.transform;
|
||||
txtObj.transform.localPosition = Vector3.zero;
|
||||
txtObj.transform.localScale = Vector3.one;
|
||||
txtObj.AddComponent<Text>();
|
||||
Text txt = txtObj.GetComponent<Text>();
|
||||
txt.font = font;
|
||||
txt.text = (i * 100).ToString();
|
||||
txt.alignment = TextAnchor.MiddleCenter;
|
||||
}
|
||||
RectTransform rect = btnObj.GetComponent<RectTransform>();
|
||||
if (rect == null)
|
||||
{
|
||||
rect = btnObj.AddComponent<RectTransform>();
|
||||
}
|
||||
rect.anchorMax = Vector2.zero;
|
||||
rect.anchorMin = Vector2.zero;
|
||||
rect.pivot = Vector2.zero;
|
||||
rect.sizeDelta = new Vector2(50, 20);
|
||||
rect.localPosition = new Vector3(i*50, chartHigh + 30, 0);
|
||||
Button btn = btnObj.GetComponent<Button>();
|
||||
Button btn = ChartUtils.AddButtonObject("button" + i, transform, font, Vector2.zero,
|
||||
Vector2.zero, Vector2.zero, new Vector2(50, 20));
|
||||
btn.transform.localPosition = new Vector3(i * 50, chartHigh + 30, 0);
|
||||
lineList[i].button = btn;
|
||||
}
|
||||
}
|
||||
@@ -275,44 +221,11 @@ namespace xchart
|
||||
private void InitHideAndShowButton()
|
||||
{
|
||||
if (lineList.Count <= 0) return;
|
||||
GameObject btnObj;
|
||||
float chartHigh = rectTransform.sizeDelta.y;
|
||||
if (transform.Find("buttonall"))
|
||||
{
|
||||
btnObj = transform.Find("buttonall").gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
btnObj = new GameObject();
|
||||
btnObj.name = "buttonall";
|
||||
btnObj.transform.parent = transform;
|
||||
btnObj.transform.localPosition = Vector3.zero;
|
||||
btnObj.transform.localScale = Vector3.one;
|
||||
btnObj.AddComponent<Image>();
|
||||
btnObj.AddComponent<Button>();
|
||||
|
||||
GameObject txtObj = new GameObject();
|
||||
txtObj.name = "Text";
|
||||
txtObj.transform.parent = btnObj.transform;
|
||||
txtObj.transform.localPosition = Vector3.zero;
|
||||
txtObj.transform.localScale = Vector3.one;
|
||||
txtObj.AddComponent<Text>();
|
||||
Text txt = txtObj.GetComponent<Text>();
|
||||
txt.font = font;
|
||||
txt.text = "SHOW";
|
||||
txt.alignment = TextAnchor.MiddleCenter;
|
||||
}
|
||||
RectTransform rect = btnObj.GetComponent<RectTransform>();
|
||||
if (rect == null)
|
||||
{
|
||||
rect = btnObj.AddComponent<RectTransform>();
|
||||
}
|
||||
rect.anchorMax = Vector2.zero;
|
||||
rect.anchorMin = Vector2.zero;
|
||||
rect.pivot = Vector2.zero;
|
||||
rect.sizeDelta = new Vector2(graduationWidth, 20);
|
||||
rect.localPosition = new Vector3(-graduationWidth, chartHigh + 30, 0);
|
||||
btnAll = btnObj.GetComponent<Button>();
|
||||
btnAll = ChartUtils.AddButtonObject("buttonall", transform, font, Vector2.zero,
|
||||
Vector2.zero, Vector2.zero, new Vector2(graduationWidth, 20));
|
||||
btnAll.transform.localPosition = new Vector3(-graduationWidth, chartHigh + 30, 0);
|
||||
btnAll.GetComponentInChildren<Text>().text = isShowAll ? "HIDE" : "SHOW";
|
||||
btnAll.GetComponent<Image>().color = backgroundColor;
|
||||
btnAll.onClick.AddListener(delegate ()
|
||||
{
|
||||
@@ -461,8 +374,11 @@ namespace xchart
|
||||
}
|
||||
if(lastGraduationWid != graduationWidth)
|
||||
{
|
||||
if (graduationWidth < 40) graduationWidth = 40;
|
||||
lastGraduationWid = graduationWidth;
|
||||
btnAll.GetComponent<RectTransform>().sizeDelta = new Vector2(graduationWidth, 20);
|
||||
Vector2 sizeDelta = new Vector2(graduationWidth, 20);
|
||||
btnAll.GetComponent<RectTransform>().sizeDelta = sizeDelta;
|
||||
btnAll.transform.Find("Text").GetComponent<RectTransform>().sizeDelta = sizeDelta;
|
||||
btnAll.transform.localPosition = new Vector3(-graduationWidth, chartHig + 30, 0);
|
||||
}
|
||||
}
|
||||
@@ -491,16 +407,17 @@ namespace xchart
|
||||
Vector3 p2 = new Vector3(chartWid + 50, chartHigh + 30);
|
||||
Vector3 p3 = new Vector3(chartWid + 50, -20);
|
||||
Vector3 p4 = new Vector3(-graduationWidth, -20);
|
||||
DrawCube(vh, p1, p2, p3, p4, backgroundColor);
|
||||
ChartUtils.DrawCube(vh, p1, p2, p3, p4, backgroundColor);
|
||||
// draw coordinate
|
||||
Vector3 coordZero = Vector3.zero;
|
||||
DrawLine(vh, new Vector3(chartWid + 5, -5), new Vector3(chartWid + 5, chartHigh + 0.5f), 1, Color.grey);
|
||||
ChartUtils.DrawLine(vh, new Vector3(chartWid + 5, -5),
|
||||
new Vector3(chartWid + 5, chartHigh + 0.5f), 1, Color.grey);
|
||||
// draw graduation
|
||||
for (int i = 0; i < graduationList.Count; i++)
|
||||
{
|
||||
Vector3 sp = new Vector3(-5, chartHigh * i / (graduationList.Count - 1));
|
||||
Vector3 ep = new Vector3(chartWid + 5, chartHigh * i / (graduationList.Count - 1));
|
||||
DrawLine(vh, sp, ep, 0.5f, Color.grey);
|
||||
ChartUtils.DrawLine(vh, sp, ep, 0.5f, Color.grey);
|
||||
}
|
||||
|
||||
// draw line
|
||||
@@ -517,7 +434,7 @@ namespace xchart
|
||||
np = new Vector3(i * pointWidth, data);
|
||||
if (i > 0)
|
||||
{
|
||||
DrawLine(vh, lp, np, lineSize, line.lineColor);
|
||||
ChartUtils.DrawLine(vh, lp, np, lineSize, line.lineColor);
|
||||
}
|
||||
lp = np;
|
||||
}
|
||||
@@ -528,7 +445,7 @@ namespace xchart
|
||||
UIVertex[] quadverts = new UIVertex[4];
|
||||
float data = line.dataList[i] * chartHigh / dataMax;
|
||||
Vector3 p = new Vector3(i * pointWidth, data);
|
||||
DrawCube(vh, p, pointSize, line.pointColor);
|
||||
ChartUtils.DrawCube(vh, p, pointSize, line.pointColor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -537,114 +454,13 @@ namespace xchart
|
||||
float yLen = chartHigh + 15;
|
||||
float xPos = 0;
|
||||
float yPos = -5;
|
||||
DrawLine(vh, new Vector3(xPos, yPos - 1.5f), new Vector3(xPos, yLen), 1.5f, Color.white);
|
||||
DrawLine(vh, new Vector3(xPos, yPos), new Vector3(xLen, yPos), 1.5f, Color.white);
|
||||
ChartUtils.DrawLine(vh, new Vector3(xPos, yPos - 1.5f), new Vector3(xPos, yLen), 1.5f, Color.white);
|
||||
ChartUtils.DrawLine(vh, new Vector3(xPos, yPos), new Vector3(xLen, yPos), 1.5f, Color.white);
|
||||
//draw arrows
|
||||
DrawTriangle(vh, new Vector3(xPos - arrowSize, yLen - arrowLen), new Vector3(xPos, yLen + 4), new Vector3(xPos + arrowSize, yLen - arrowLen), Color.white);
|
||||
DrawTriangle(vh, new Vector3(xLen - arrowLen, yPos + arrowSize), new Vector3(xLen + 4, yPos), new Vector3(xLen - arrowLen, yPos - arrowSize), Color.white);
|
||||
ChartUtils.DrawTriangle(vh, new Vector3(xPos - arrowSize, yLen - arrowLen), new Vector3(xPos, yLen + 4),
|
||||
new Vector3(xPos + arrowSize, yLen - arrowLen), Color.white);
|
||||
ChartUtils.DrawTriangle(vh, new Vector3(xLen - arrowLen, yPos + arrowSize), new Vector3(xLen + 4, yPos),
|
||||
new Vector3(xLen - arrowLen, yPos - arrowSize), Color.white);
|
||||
}
|
||||
|
||||
private void DrawLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color color)
|
||||
{
|
||||
Vector3 v = Vector3.Cross(p2 - p1, Vector3.forward).normalized * size;
|
||||
|
||||
UIVertex[] vertex = new UIVertex[4];
|
||||
vertex[0].position = p1 + v;
|
||||
vertex[1].position = p2 + v;
|
||||
vertex[2].position = p2 - v;
|
||||
vertex[3].position = p1 - v;
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex[j].color = color;
|
||||
vertex[j].uv0 = Vector2.zero;
|
||||
}
|
||||
vh.AddUIVertexQuad(vertex);
|
||||
}
|
||||
|
||||
private void DrawCube(VertexHelper vh, Vector3 p, float size, Color color)
|
||||
{
|
||||
UIVertex[] vertex = new UIVertex[4];
|
||||
vertex[0].position = new Vector3(p.x - pointSize, p.y - pointSize);
|
||||
vertex[1].position = new Vector3(p.x + pointSize, p.y - pointSize);
|
||||
vertex[2].position = new Vector3(p.x + pointSize, p.y + pointSize);
|
||||
vertex[3].position = new Vector3(p.x - pointSize, p.y + pointSize);
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex[j].color = color;
|
||||
vertex[j].uv0 = Vector2.zero;
|
||||
}
|
||||
vh.AddUIVertexQuad(vertex);
|
||||
}
|
||||
|
||||
private void DrawCube(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Color color)
|
||||
{
|
||||
UIVertex[] vertex = new UIVertex[4];
|
||||
vertex[0].position = p1;
|
||||
vertex[1].position = p2;
|
||||
vertex[2].position = p3;
|
||||
vertex[3].position = p4;
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex[j].color = color;
|
||||
vertex[j].uv0 = Vector2.zero;
|
||||
}
|
||||
vh.AddUIVertexQuad(vertex);
|
||||
}
|
||||
|
||||
private void DrawTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Color color)
|
||||
{
|
||||
List<UIVertex> vertexs = new List<UIVertex>();
|
||||
vh.GetUIVertexStream(vertexs);
|
||||
DrawTriangle(vh, vertexs, p1, p2, p3, color);
|
||||
}
|
||||
|
||||
private void DrawTriangle(VertexHelper vh, List<UIVertex> vertexs, Vector3 p1, Vector3 p2, Vector3 p3, Color color)
|
||||
{
|
||||
UIVertex v1 = new UIVertex();
|
||||
v1.position = p1;
|
||||
v1.color = color;
|
||||
v1.uv0 = Vector3.zero;
|
||||
vertexs.Add(v1);
|
||||
UIVertex v2 = new UIVertex();
|
||||
v2.position = p2;
|
||||
v2.color = color;
|
||||
v2.uv0 = Vector3.zero;
|
||||
vertexs.Add(v2);
|
||||
UIVertex v3 = new UIVertex();
|
||||
v3.position = p3;
|
||||
v3.color = color;
|
||||
v3.uv0 = Vector3.zero;
|
||||
vertexs.Add(v3);
|
||||
vh.AddUIVertexTriangleStream(vertexs);
|
||||
}
|
||||
|
||||
private void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color color, int segments)
|
||||
{
|
||||
List<UIVertex> vertexs = new List<UIVertex>();
|
||||
vh.GetUIVertexStream(vertexs);
|
||||
float angle = 2 * Mathf.PI / segments;
|
||||
float cos = Mathf.Cos(angle);
|
||||
float sin = Mathf.Sin(angle);
|
||||
float cx = radius, cy = 0;
|
||||
|
||||
List<UIVertex> vs = new List<UIVertex>();
|
||||
|
||||
segments--;
|
||||
Vector3 p2, p3;
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
p2 = new Vector3(p.x + cx, p.y + cy);
|
||||
float temp = cx;
|
||||
cx = cos * cx - sin * cy;
|
||||
cy = sin * temp + cos * cy;
|
||||
p3 = new Vector3(p.x + cx, p.y + cy);
|
||||
DrawTriangle(vh, vertexs, p, p2, p3, color);
|
||||
}
|
||||
p2 = new Vector3(p.x + cx, p.y + cy);
|
||||
cx = radius;
|
||||
cy = 0;
|
||||
p3 = new Vector3(p.x + cx, p.y + cy);
|
||||
DrawTriangle(vh, vertexs, p, p2, p3, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user