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https://github.com/XCharts-Team/XCharts.git
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增加Axis数值轴的最大最小值可设置为小数的支持,优化极小数图表的表现效果。
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@@ -409,9 +409,21 @@ namespace XCharts
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return (Color32)color;
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}
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public static int GetMaxDivisibleValue(float max)
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public static float GetMaxDivisibleValue(float max)
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{
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if (max == 0) return 0;
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if (max > -1 && max < 1)
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{
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int count = 1;
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int intvalue = (int)(max * Mathf.Pow(10, count));
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while (intvalue == 0 && count < 12)
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{
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count++;
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intvalue = (int)(max * Mathf.Pow(10, count));
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}
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if (max > 0) return 1 / Mathf.Pow(10, count - 1);
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else return -1 / Mathf.Pow(10, count);
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}
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int bigger = Mathf.CeilToInt(Mathf.Abs(max));
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int n = 1;
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while (bigger / (Mathf.Pow(10, n)) > 10)
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@@ -428,9 +440,21 @@ namespace XCharts
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else return Mathf.CeilToInt(mm);
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}
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public static int GetMinDivisibleValue(float min)
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public static float GetMinDivisibleValue(float min)
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{
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if (min == 0) return 0;
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if (min > -1 && min < 1)
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{
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int count = 1;
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int intvalue = (int)(min * Mathf.Pow(10, count));
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while (intvalue == 0 && count < 12)
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{
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count++;
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intvalue = (int)(min * Mathf.Pow(10, count));
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}
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if (min > 0) return 1 / Mathf.Pow(10, count);
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else return -1 / Mathf.Pow(10, count - 1);
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}
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int bigger = Mathf.FloorToInt(Mathf.Abs(min));
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int n = 1;
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while (bigger / (Mathf.Pow(10, n)) > 10)
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@@ -447,6 +471,19 @@ namespace XCharts
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else return Mathf.FloorToInt(mm);
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}
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public static int GetFloatAccuracy(float value)
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{
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if (value > 1 || value < -1) return 0;
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int count = 1;
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int intvalue = (int)(value * Mathf.Pow(10, count));
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while (intvalue == 0 && count < 12)
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{
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count++;
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intvalue = (int)(value * Mathf.Pow(10, count));
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}
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return count;
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}
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public static void AddEventListener(GameObject obj, EventTriggerType type,
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UnityEngine.Events.UnityAction<BaseEventData> call)
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{
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