mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-28 20:28:46 +00:00
添加显示隐藏所有曲线的按钮
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@@ -146,6 +146,8 @@ namespace xchart
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[SerializeField]
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[SerializeField]
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private List<LineData> lineList = new List<LineData>();
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private List<LineData> lineList = new List<LineData>();
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private Button btnAll;
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private bool isShowAll;
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private List<Text> graduationList = new List<Text>();
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private List<Text> graduationList = new List<Text>();
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private Dictionary<string, LineData> lineMap = new Dictionary<string, LineData>();
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private Dictionary<string, LineData> lineMap = new Dictionary<string, LineData>();
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private float lastMax = 0;
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private float lastMax = 0;
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@@ -155,7 +157,8 @@ namespace xchart
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{
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{
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base.Awake();
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base.Awake();
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InitGraduation();
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InitGraduation();
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InitButton();
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InitLineButton();
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InitHideAndShowButton();
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for (int i = 0; i < lineList.Count; i++)
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for (int i = 0; i < lineList.Count; i++)
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{
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{
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LineData line = lineList[i];
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LineData line = lineList[i];
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@@ -217,7 +220,7 @@ namespace xchart
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}
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}
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}
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}
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private void InitButton()
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private void InitLineButton()
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{
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{
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float chartHigh = rectTransform.sizeDelta.y;
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float chartHigh = rectTransform.sizeDelta.y;
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for (int i = 0; i < lineList.Count; i++)
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for (int i = 0; i < lineList.Count; i++)
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@@ -228,7 +231,6 @@ namespace xchart
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if (transform.Find("button" + i))
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if (transform.Find("button" + i))
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{
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{
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goBtn = transform.Find("button" + i).gameObject;
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goBtn = transform.Find("button" + i).gameObject;
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lineList[i].button = goBtn.GetComponent<Button>();
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}
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}
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else
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else
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{
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{
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@@ -266,6 +268,59 @@ namespace xchart
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}
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}
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}
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}
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private void InitHideAndShowButton()
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{
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if (lineList.Count <= 0) return;
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GameObject goBtn;
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float chartHigh = rectTransform.sizeDelta.y;
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if (transform.Find("buttonall"))
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{
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goBtn = transform.Find("buttonall").gameObject;
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}
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else
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{
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goBtn = new GameObject();
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goBtn.name = "buttonall";
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goBtn.transform.parent = transform;
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goBtn.transform.localPosition = Vector3.zero;
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goBtn.transform.localScale = Vector3.one;
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goBtn.AddComponent<Image>();
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goBtn.AddComponent<Button>();
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GameObject goTxt = new GameObject();
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goTxt.name = "Text";
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goTxt.transform.parent = goBtn.transform;
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goTxt.transform.localPosition = Vector3.zero;
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goTxt.transform.localScale = Vector3.one;
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goTxt.AddComponent<Text>();
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Text txtg1 = goTxt.GetComponent<Text>();
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txtg1.font = font;
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txtg1.text = "显示";
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txtg1.alignment = TextAnchor.MiddleCenter;
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}
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RectTransform rect = goBtn.GetComponent<RectTransform>();
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if (rect == null)
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{
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rect = goBtn.AddComponent<RectTransform>();
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}
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rect.anchorMax = new Vector2(1, 0);
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rect.anchorMin = new Vector2(1, 0);
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rect.pivot = new Vector2(1, 0);
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rect.sizeDelta = new Vector2(50, 20);
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rect.localPosition = new Vector3(0, chartHigh + 30, 0);
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btnAll = goBtn.GetComponent<Button>();
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btnAll.GetComponent<Image>().color = backgroundColor;
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btnAll.onClick.AddListener(delegate ()
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{
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isShowAll = !isShowAll;
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btnAll.GetComponentInChildren<Text>().text = isShowAll ? "隐藏" : "显示";
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foreach(var line in lineList)
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{
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line.visible = isShowAll;
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}
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});
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}
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private float time;
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private float time;
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private void Update()
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private void Update()
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{
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{
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