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monitor1394
2023-11-14 13:23:32 +08:00
parent b959b15c71
commit 9816c34701
5 changed files with 29 additions and 29 deletions

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@@ -96,7 +96,7 @@ A powerful and easy-to-use data visualization library for Unity. It supports mo
* Import `XCharts` unitypackage or source code into the project.
* Right-click `Hierarchy` view and choose `XCharts->LineChart` to create a default LineChart.
* You can adjust the parameters of each component in `Inspector` and see the real-time effects in `Game` view.
* For more details, see [[XCharts Tutorial: 5-minute tutorial]](Documentation~/zh/tutorial01.md)
* For more details, see [[XCharts Tutorial: 5-minute tutorial]](Documentation~/en/tutorial01.md)
* For the first time, it is recommended to read the tutorial carefully.
## Branch
@@ -120,7 +120,7 @@ A: Support code to dynamically add and modify data, but data needs to be parsed
A: It is currently only supported on Unity. Theoretically any version of Unity that supports `UGUI` can run `XCharts`.
* What about the jags? What magnitude of data is supported?
A: XCharts is based on UGUI implementation, so the problems encountered in UGUI will also exist in XCharts. For example, the sawtooth problem, such as the number of vertices in `Mesh` exceeds `65535`. Solutions to these two problems can be found in [Q&A 16](Documentation~/zh/faq.md) and [Q&A 27](Documentation~/zh/faq.md).
A: XCharts is based on UGUI implementation, so the problems encountered in UGUI will also exist in XCharts. For example, the sawtooth problem, such as the number of vertices in `Mesh` exceeds `65535`. Solutions to these two problems can be found in [Q&A 16](Documentation~/en/faq.md) and [Q&A 27](Documentation~/en/faq.md).
Due to the `Mesh` of the `65535` vertex limit, the current `XCharts` single `Line` supports about `20,000` of data, of course, open sampling can support more data to draw, but at the same time it will consume more CPU.
## Changelog