[optimize][painter] add upper and top painter layer

This commit is contained in:
monitor1394
2022-06-24 22:17:01 +08:00
parent 7c07499e44
commit 9a1c76c236
22 changed files with 215 additions and 80 deletions

View File

@@ -84,7 +84,11 @@ namespace XCharts.Runtime
/// </summary>
public Action<VertexHelper, Serie> onDrawAfterSerie { set { m_OnDrawSerieAfter = value; } }
/// <summary>
/// 自定义Top绘制回调。在绘制Tooltip前调用。
/// 自定义Upper层绘制回调。在绘制Tooltip前调用。
/// </summary>
public Action<VertexHelper> onDrawUpper { set { m_OnDrawUpper = value; } }
/// <summary>
/// 自定义Top层绘制回调。在绘制Tooltip前调用。
/// </summary>
public Action<VertexHelper> onDrawTop { set { m_OnDrawTop = value; } }
/// <summary>
@@ -143,6 +147,7 @@ namespace XCharts.Runtime
m_RefreshChart = true;
if (m_Painter) m_Painter.Refresh();
foreach (var painter in m_PainterList) painter.Refresh();
if (m_PainterUpper) m_PainterUpper.Refresh();
if (m_PainterTop) m_PainterTop.Refresh();
}
@@ -507,6 +512,19 @@ namespace XCharts.Runtime
}
}
/// <summary>
/// 设置Upper Painter的材质球
/// </summary>
/// <param name="material"></param>
public void SetUpperPainterMaterial(Material material)
{
settings.upperPainterMaterial = material;
if (m_PainterUpper != null)
{
m_PainterUpper.material = material;
}
}
/// <summary>
/// 设置Top Painter的材质球
/// </summary>