mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-23 01:10:08 +00:00
增加Chart的更多快捷创建图表菜单
This commit is contained in:
@@ -2,6 +2,10 @@ using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Bar chart shows different data through the height of a bar, which is used in rectangular coordinate with at least 1 category axis.
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/// || 柱状图(或称条形图)是一种通过柱形的高度(横向的情况下则是宽度)来表现数据大小的一种常用图表类型。
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/// </summary>
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[AddComponentMenu("XCharts/BarChart", 14)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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@@ -22,5 +26,153 @@ namespace XCharts.Runtime
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AddXAxisData("x" + (i + 1));
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}
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}
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/// <summary>
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/// default zebra column chart.
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/// || 斑马柱状图。
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/// </summary>
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public void DefaultZebraColumnChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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if (serie == null) return;
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serie.barType = BarType.Zebra;
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}
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/// <summary>
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/// default capsule column chart.
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/// || 胶囊柱状图。
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/// </summary>
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public void DefaultCapsuleColumnChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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if (serie == null) return;
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serie.barType = BarType.Capsule;
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}
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/// <summary>
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/// default grouped column chart.
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/// || 默认分组柱状图。
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/// </summary>
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public void DefaultGroupedColumnChart()
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{
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CheckChartInit();
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Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
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}
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/// <summary>
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/// default stacked column chart.
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/// || 默认堆叠分组柱状图。
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/// </summary>
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public void DefaultStackedColumnChart()
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{
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CheckChartInit();
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var serie1 = GetSerie(0);
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serie1.stack = "stack1";
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var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
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serie2.stack = "stack1";
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}
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/// <summary>
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/// default percent column chart.
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/// || 默认百分比柱状图。
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/// </summary>
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public void DefaultPercentColumnChart()
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{
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CheckChartInit();
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var serie1 = GetSerie(0);
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serie1.stack = "stack1";
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serie1.barPercentStack = true;
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var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
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serie2.stack = "stack1";
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serie2.barPercentStack = true;
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}
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/// <summary>
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/// default bar chart.
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/// || 默认条形图。
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/// </summary>
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public void DefaultBarChart()
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{
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CheckChartInit();
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CovertColumnToBar(this);
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}
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/// <summary>
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/// default zebra bar chart.
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/// || 默认斑马条形图。
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/// </summary>
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public void DefaultZebraBarChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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serie.barType = BarType.Zebra;
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CovertColumnToBar(this);
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}
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/// <summary>
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/// default capsule bar chart.
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/// || 默认胶囊条形图。
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/// </summary>
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public void DefaultCapsuleBarChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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serie.barType = BarType.Capsule;
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CovertColumnToBar(this);
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}
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/// <summary>
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/// default grouped bar chart.
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/// || 默认分组条形图。
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/// </summary>
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public void DefaultGroupedBarChart()
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{
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CheckChartInit();
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Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
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CovertColumnToBar(this);
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}
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/// <summary>
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/// default stacked bar chart.
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/// || 默认堆叠条形图。
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/// </summary>
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public void DefaultStackedBarChart()
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{
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CheckChartInit();
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var serie1 = GetSerie(0);
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serie1.stack = "stack1";
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var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
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serie2.stack = "stack1";
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CovertColumnToBar(this);
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}
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/// <summary>
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/// default percent bar chart.
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/// || 默认百分比条形图。
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/// </summary>
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public void DefaultPercentBarChart()
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{
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CheckChartInit();
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var serie1 = GetSerie(0);
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serie1.stack = "stack1";
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serie1.barPercentStack = true;
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var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
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serie2.stack = "stack1";
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serie2.barPercentStack = true;
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CovertColumnToBar(this);
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}
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private static void CovertColumnToBar(BarChart chart)
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{
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chart.ConvertXYAxis(0);
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var xAxis = chart.GetChartComponent<XAxis>();
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xAxis.axisLine.show = false;
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xAxis.axisTick.show = false;
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var yAxis = chart.GetChartComponent<YAxis>();
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yAxis.axisTick.alignWithLabel = true;
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}
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}
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}
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@@ -2,6 +2,10 @@ using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// A candlestick chart is a style of financial chart used to describe price movements of a security, derivative, or currency.
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/// || 蜡烛图,也叫K线图,用于描述证券、衍生品或货币的价格走势的一种金融图表样式。
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/// </summary>
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[AddComponentMenu("XCharts/CandlestickChart", 23)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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@@ -3,6 +3,12 @@ using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Heat map mainly use colors to represent values, which must be used along with visualMap component.
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/// It can be used in either rectangular coordinate or geographic coordinate. But the behaviour on them are quite different. Rectangular coordinate must have two categories to use it.
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/// ||热力图主要通过颜色去表现数值的大小,必须要配合 visualMap 组件使用。
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/// 可以应用在直角坐标系以及地理坐标系上,这两个坐标系上的表现形式相差很大,直角坐标系上必须要使用两个类目轴。
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/// </summary>
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[AddComponentMenu("XCharts/HeatmapChart", 18)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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@@ -13,23 +19,26 @@ namespace XCharts.Runtime
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protected override void DefaultChart()
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{
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var grid = EnsureChartComponent<GridCoord>();
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grid.UpdateRuntimeData(this);
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grid.left = 0.12f;
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var heatmapGridWid = 18f;
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int xSplitNumber = (int)(grid.context.width / heatmapGridWid);
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int ySplitNumber = (int)(grid.context.height / heatmapGridWid);
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var xAxis = EnsureChartComponent<XAxis>();
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xAxis.type = Axis.AxisType.Category;
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xAxis.splitLine.show = false;
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xAxis.boundaryGap = true;
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xAxis.splitNumber = 10;
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xAxis.splitNumber = xSplitNumber / 2;
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var yAxis = EnsureChartComponent<YAxis>();
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yAxis.type = Axis.AxisType.Category;
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yAxis.splitLine.show = false;
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yAxis.boundaryGap = true;
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yAxis.splitNumber = 10;
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yAxis.splitNumber = ySplitNumber;
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RemoveData();
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var heatmapGridWid = 10f;
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int xSplitNumber = (int) (grid.context.width / heatmapGridWid);
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int ySplitNumber = (int) (grid.context.height / heatmapGridWid);
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Heatmap.AddDefaultSerie(this, GenerateDefaultSerieName());
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var visualMap = EnsureChartComponent<VisualMap>();
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@@ -72,5 +81,32 @@ namespace XCharts.Runtime
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}
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}
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}
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/// <summary>
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/// default count heatmap chart.
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/// || 默认计数热力图。
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/// </summary>
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public void DefaultCountHeatmapChart()
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{
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CheckChartInit();
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var serie = GetSerie<Heatmap>(0);
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serie.heatmapType = HeatmapType.Count;
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var xAxis = GetChartComponent<XAxis>();
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xAxis.type = Axis.AxisType.Value;
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xAxis.splitNumber = 4;
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var yAxis = GetChartComponent<YAxis>();
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yAxis.type = Axis.AxisType.Value;
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yAxis.splitNumber = 2;
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serie.ClearData();
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for (int i = 0; i < 100; i++)
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{
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var x = UnityEngine.Random.Range(0, 100);
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var y = UnityEngine.Random.Range(0, 100);
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AddData(0, x, y);
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}
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}
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}
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}
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@@ -2,6 +2,12 @@ using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Line chart relates all the data points symbol by broken lines, which is used to show the trend of data changing.
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/// It could be used in both rectangular coordinate andpolar coordinate.
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/// ||折线图是用折线将各个数据点标志连接起来的图表,用于展现数据的变化趋势。可用于直角坐标系和极坐标系上。
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/// 设置 areaStyle 后可以绘制面积图。
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/// </summary>
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[AddComponentMenu("XCharts/LineChart", 13)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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@@ -22,5 +28,108 @@ namespace XCharts.Runtime
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AddXAxisData("x" + (i + 1));
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}
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}
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/// <summary>
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/// default area line chart.
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/// || 默认面积折线图。
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/// </summary>
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public void DefaultAreaLineChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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if (serie == null) return;
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serie.EnsureComponent<AreaStyle>();
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}
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/// <summary>
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/// default smooth line chart.
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/// || 默认平滑折线图。
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/// </summary>
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public void DefaultSmoothLineChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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if (serie == null) return;
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serie.lineType = LineType.Smooth;
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}
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/// <summary>
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/// default smooth area line chart.
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/// || 默认平滑面积折线图。
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/// </summary>
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public void DefaultSmoothAreaLineChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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if (serie == null) return;
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serie.EnsureComponent<AreaStyle>();
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serie.lineType = LineType.Smooth;
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}
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/// <summary>
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/// default stack line chart.
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/// || 默认堆叠折线图。
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/// </summary>
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public void DefaultStackLineChart()
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{
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CheckChartInit();
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var serie1 = GetSerie(0);
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if (serie1 == null) return;
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serie1.stack = "stack1";
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var serie2 = Line.AddDefaultSerie(this, GenerateDefaultSerieName());
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serie2.stack = "stack1";
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}
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/// <summary>
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/// default stack area line chart.
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/// || 默认堆叠面积折线图。
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/// </summary>
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public void DefaultStackAreaLineChart()
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{
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CheckChartInit();
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var serie1 = GetSerie(0);
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if (serie1 == null) return;
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serie1.EnsureComponent<AreaStyle>();
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serie1.stack = "stack1";
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var serie2 = Line.AddDefaultSerie(this, GenerateDefaultSerieName());
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serie2.EnsureComponent<AreaStyle>();
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serie2.stack = "stack1";
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}
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/// <summary>
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/// default step line chart.
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/// || 默认阶梯折线图。
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/// </summary>
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public void DefaultStepLineChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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if (serie == null) return;
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serie.lineType = LineType.StepMiddle;
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}
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/// <summary>
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/// default dash line chart.
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/// || 默认虚线折线图。
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/// </summary>
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public void DefaultDashLineChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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if (serie == null) return;
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serie.lineType = LineType.Normal;
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serie.lineStyle.type = LineStyle.Type.Dashed;
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}
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/// <summary>
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/// default time line chart.
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/// || 默认时间折线图。
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/// </summary>
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public void DefaultTimeLineChart()
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{
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CheckChartInit();
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var xAxis = GetChartComponent<XAxis>();
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xAxis.type = Axis.AxisType.Time;
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}
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}
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}
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@@ -3,6 +3,10 @@ using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Parallel Coordinates is a common way of visualizing high-dimensional geometry and analyzing multivariate data.
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/// || 平行坐标系,通过绘制垂直于坐标轴的平行线来显示数据的一种可视化图表。
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/// </summary>
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[AddComponentMenu("XCharts/ParallelChart", 25)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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@@ -2,6 +2,10 @@ using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// The pie chart is mainly used for showing proportion of different categories. Each arc length represents the proportion of data quantity.
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/// || 饼图主要用于显示不同类目占比的情况,通过弧长来反映数据的大小占比。
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/// </summary>
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[AddComponentMenu("XCharts/PieChart", 15)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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@@ -17,5 +21,69 @@ namespace XCharts.Runtime
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RemoveData();
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Pie.AddDefaultSerie(this, GenerateDefaultSerieName());
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}
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/// <summary>
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/// default label pie chart.
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/// || 默认带标签饼图。
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/// </summary>
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public void DefaultLabelPieChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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serie.EnsureComponent<LabelStyle>();
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serie.EnsureComponent<LabelLine>();
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}
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/// <summary>
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/// default donut pie chart.
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/// || 默认甜甜圈饼图。
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/// </summary>
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public void DefaultDonutPieChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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serie.radius[0] = 0.20f;
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serie.radius[1] = 0.28f;
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}
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/// <summary>
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/// default label donut pie chart.
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/// || 默认带标签甜甜圈饼图。
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/// </summary>
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public void DefaultLabelDonutPieChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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serie.radius[0] = 0.20f;
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serie.radius[1] = 0.28f;
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serie.EnsureComponent<LabelStyle>();
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serie.EnsureComponent<LabelLine>();
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}
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/// <summary>
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/// default rose pie chart.
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/// || 默认玫瑰饼图。
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/// </summary>
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public void DefaultRadiusRosePieChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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serie.pieRoseType = RoseType.Radius;
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serie.EnsureComponent<LabelStyle>();
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serie.EnsureComponent<LabelLine>();
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}
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/// <summary>
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/// default area rose pie chart.
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/// || 默认面积玫瑰饼图。
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/// </summary>
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public void DefaultAreaRosePieChart()
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{
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CheckChartInit();
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var serie = GetSerie(0);
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serie.pieRoseType = RoseType.Area;
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serie.EnsureComponent<LabelStyle>();
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serie.EnsureComponent<LabelLine>();
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}
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}
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}
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@@ -1,7 +1,12 @@
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using UnityEngine;
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using System.Collections.Generic;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Polar coordinates are usually used in a circular layout.
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/// || 极坐标系,可以用于散点图和折线图。
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/// </summary>
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[AddComponentMenu("XCharts/PolarChart", 23)]
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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@@ -13,7 +18,8 @@ namespace XCharts.Runtime
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{
|
||||
EnsureChartComponent<PolarCoord>();
|
||||
EnsureChartComponent<AngleAxis>();
|
||||
EnsureChartComponent<RadiusAxis>();
|
||||
var radiusAxis = EnsureChartComponent<RadiusAxis>();
|
||||
radiusAxis.axisLabel.show = false;
|
||||
|
||||
var tooltip = EnsureChartComponent<Tooltip>();
|
||||
tooltip.type = Tooltip.Type.Corss;
|
||||
@@ -23,6 +29,7 @@ namespace XCharts.Runtime
|
||||
var serie = Line.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int i = 0; i <= 360; i++)
|
||||
{
|
||||
var t = i / 180f * Mathf.PI;
|
||||
@@ -30,5 +37,132 @@ namespace XCharts.Runtime
|
||||
AddData(0, Mathf.Abs(r), i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default radial bar polar chart.
|
||||
/// || 默认径向柱状极坐标图。
|
||||
/// </summary>
|
||||
public void DefaultRadialBarPolarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
RemoveData();
|
||||
|
||||
var polarCoord = GetChartComponent<PolarCoord>();
|
||||
polarCoord.radius[0] = 20;
|
||||
|
||||
var categorys = new string[] { "a", "b", "c", "d" };
|
||||
var radiusAxis = GetChartComponent<RadiusAxis>();
|
||||
radiusAxis.splitNumber = 4;
|
||||
|
||||
var angleAxis = GetChartComponent<AngleAxis>();
|
||||
angleAxis.type = Axis.AxisType.Category;
|
||||
angleAxis.startAngle = 75;
|
||||
angleAxis.boundaryGap = true;
|
||||
angleAxis.splitLine.show = false;
|
||||
|
||||
foreach (var category in categorys)
|
||||
angleAxis.AddData(category);
|
||||
|
||||
var serie = AddSerie<Bar>(GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int i = 0; i < categorys.Length; i++)
|
||||
{
|
||||
var x = UnityEngine.Random.Range(0f, 4f);
|
||||
var y = i;
|
||||
AddData(0, x, y, categorys[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default tangential bar polar chart.
|
||||
/// || 默认切向柱状极坐标图。
|
||||
/// </summary>
|
||||
public void DefaultTangentialBarPolarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
RemoveData();
|
||||
|
||||
var polarCoord = GetChartComponent<PolarCoord>();
|
||||
polarCoord.radius[0] = 20;
|
||||
|
||||
var categorys = new string[] { "a", "b", "c", "d" };
|
||||
var radiusAxis = GetChartComponent<RadiusAxis>();
|
||||
radiusAxis.type = Axis.AxisType.Category;
|
||||
radiusAxis.splitNumber = 4;
|
||||
radiusAxis.boundaryGap = true;
|
||||
|
||||
var angleAxis = GetChartComponent<AngleAxis>();
|
||||
angleAxis.type = Axis.AxisType.Value;
|
||||
radiusAxis.splitNumber = 12;
|
||||
angleAxis.startAngle = 75;
|
||||
angleAxis.max = 4;
|
||||
|
||||
foreach (var category in categorys)
|
||||
radiusAxis.AddData(category);
|
||||
|
||||
var serie = AddSerie<Bar>(GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int i = 0; i < categorys.Length; i++)
|
||||
{
|
||||
var x = UnityEngine.Random.Range(0f, 4f);
|
||||
var y = i;
|
||||
AddData(0, y, x, categorys[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default heatmap polar chart.
|
||||
/// || 默认极坐标色块图。
|
||||
/// </summary>
|
||||
public void DefaultHeatmapPolarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
RemoveData();
|
||||
|
||||
var visualMap = EnsureChartComponent<VisualMap>();
|
||||
var colors = new List<string> { "#BAE7FF", "#1890FF", "#1028ff" };
|
||||
visualMap.AddColors(colors);
|
||||
visualMap.autoMinMax = true;
|
||||
|
||||
var polarCoord = GetChartComponent<PolarCoord>();
|
||||
polarCoord.radius[0] = 20;
|
||||
|
||||
var categorys = new string[] { "a", "b", "c", "d" };
|
||||
var radiusAxis = GetChartComponent<RadiusAxis>();
|
||||
radiusAxis.type = Axis.AxisType.Category;
|
||||
radiusAxis.splitNumber = 4;
|
||||
radiusAxis.boundaryGap = true;
|
||||
|
||||
var angleAxis = GetChartComponent<AngleAxis>();
|
||||
angleAxis.type = Axis.AxisType.Category;
|
||||
angleAxis.boundaryGap = true;
|
||||
angleAxis.splitNumber = 24;
|
||||
angleAxis.startAngle = 75;
|
||||
angleAxis.max = 4;
|
||||
|
||||
foreach (var category in categorys)
|
||||
radiusAxis.AddData(category);
|
||||
|
||||
for (int i = 0; i < 24; i++)
|
||||
{
|
||||
angleAxis.AddData(i + "h");
|
||||
}
|
||||
|
||||
var serie = AddSerie<Heatmap>(GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int x = 0; x < 4; x++)
|
||||
{
|
||||
for (int y = 0; y < 24; y++)
|
||||
{
|
||||
AddData(0, x, y, UnityEngine.Random.Range(0f, 4f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Radar chart is mainly used to show multi-variable data, such as the analysis of a football player's varied attributes. It relies radar component.
|
||||
/// || 雷达图主要用于显示多变量的数据,例如足球运动员的各项属性分析。依赖雷达组件。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/RadarChart", 16)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -16,5 +20,16 @@ namespace XCharts.Runtime
|
||||
AddChartComponent<RadarCoord>();
|
||||
Radar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default circle radar chart.
|
||||
/// || 默认圆形雷达图。
|
||||
/// </summary>
|
||||
public void DefaultCircleRadarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var radarCoord = GetChartComponent<RadarCoord>();
|
||||
radarCoord.shape = RadarCoord.Shape.Circle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Ring chart is mainly used to show the proportion of each item and the relationship between the items.
|
||||
/// || 环形图主要用于显示每一项的比例以及各项之间的关系。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/RingChart", 20)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -15,5 +19,18 @@ namespace XCharts.Runtime
|
||||
RemoveData();
|
||||
Ring.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default multiple ring chart.
|
||||
/// || 默认多圆环图。
|
||||
/// </summary>
|
||||
public void DefaultMultipleRingChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.label.show = false;
|
||||
AddData(0, UnityEngine.Random.Range(30, 90), 100, "data2");
|
||||
AddData(0, UnityEngine.Random.Range(30, 90), 100, "data3");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Scatter chart is mainly used to show the relationship between two data dimensions.
|
||||
/// || 散点图主要用于展现两个数据维度之间的关系。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/ScatterChart", 17)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -24,5 +28,21 @@ namespace XCharts.Runtime
|
||||
RemoveData();
|
||||
Scatter.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default bubble chart.
|
||||
/// || 默认气泡图。
|
||||
/// </summary>
|
||||
public void DefaultBubbleChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.itemStyle.borderWidth = 2f;
|
||||
serie.itemStyle.borderColor = theme.GetColor(0);
|
||||
serie.itemStyle.opacity = 0.35f;
|
||||
serie.symbol.sizeType = SymbolSizeType.FromData;
|
||||
serie.symbol.dataScale = 0.3f;
|
||||
serie.symbol.maxSize = 30f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A simplified bar chart is a simplified mode of a bar chart that provides better performance by simplifying components and configurations.
|
||||
/// || 简化柱状图是柱状图的简化模式,通过简化组件和配置,拥有更好的性能。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/SimplifiedBarChart", 27)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A simplified candlestick chart is a simplified mode of a bar chart that provides better performance by simplifying components and configurations.
|
||||
/// || 简化K线图是K线图的简化模式,通过简化组件和配置,拥有更好的性能。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/SimplifiedCandlestickChart", 28)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A simplified line chart is a simplified mode of a bar chart that provides better performance by simplifying components and configurations.
|
||||
/// || 简化折线图是折线图的简化模式,通过简化组件和配置,拥有更好的性能。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/SimplifiedLineChart", 26)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
Reference in New Issue
Block a user