增加Chart的更多快捷创建图表菜单

This commit is contained in:
monitor1394
2024-01-13 22:37:13 +08:00
parent fff04347fa
commit 9a56985b3a
16 changed files with 722 additions and 13 deletions

View File

@@ -3,6 +3,12 @@ using UnityEngine;
namespace XCharts.Runtime
{
/// <summary>
/// Heat map mainly use colors to represent values, which must be used along with visualMap component.
/// It can be used in either rectangular coordinate or geographic coordinate. But the behaviour on them are quite different. Rectangular coordinate must have two categories to use it.
/// ||热力图主要通过颜色去表现数值的大小,必须要配合 visualMap 组件使用。
/// 可以应用在直角坐标系以及地理坐标系上,这两个坐标系上的表现形式相差很大,直角坐标系上必须要使用两个类目轴。
/// </summary>
[AddComponentMenu("XCharts/HeatmapChart", 18)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
@@ -13,23 +19,26 @@ namespace XCharts.Runtime
protected override void DefaultChart()
{
var grid = EnsureChartComponent<GridCoord>();
grid.UpdateRuntimeData(this);
grid.left = 0.12f;
var heatmapGridWid = 18f;
int xSplitNumber = (int)(grid.context.width / heatmapGridWid);
int ySplitNumber = (int)(grid.context.height / heatmapGridWid);
var xAxis = EnsureChartComponent<XAxis>();
xAxis.type = Axis.AxisType.Category;
xAxis.splitLine.show = false;
xAxis.boundaryGap = true;
xAxis.splitNumber = 10;
xAxis.splitNumber = xSplitNumber / 2;
var yAxis = EnsureChartComponent<YAxis>();
yAxis.type = Axis.AxisType.Category;
yAxis.splitLine.show = false;
yAxis.boundaryGap = true;
yAxis.splitNumber = 10;
yAxis.splitNumber = ySplitNumber;
RemoveData();
var heatmapGridWid = 10f;
int xSplitNumber = (int) (grid.context.width / heatmapGridWid);
int ySplitNumber = (int) (grid.context.height / heatmapGridWid);
Heatmap.AddDefaultSerie(this, GenerateDefaultSerieName());
var visualMap = EnsureChartComponent<VisualMap>();
@@ -72,5 +81,32 @@ namespace XCharts.Runtime
}
}
}
/// <summary>
/// default count heatmap chart.
/// || 默认计数热力图。
/// </summary>
public void DefaultCountHeatmapChart()
{
CheckChartInit();
var serie = GetSerie<Heatmap>(0);
serie.heatmapType = HeatmapType.Count;
var xAxis = GetChartComponent<XAxis>();
xAxis.type = Axis.AxisType.Value;
xAxis.splitNumber = 4;
var yAxis = GetChartComponent<YAxis>();
yAxis.type = Axis.AxisType.Value;
yAxis.splitNumber = 2;
serie.ClearData();
for (int i = 0; i < 100; i++)
{
var x = UnityEngine.Random.Range(0, 100);
var y = UnityEngine.Random.Range(0, 100);
AddData(0, x, y);
}
}
}
}