mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-19 23:10:06 +00:00
v3.0.0-preivew8
This commit is contained in:
@@ -232,10 +232,11 @@ namespace XCharts.Runtime
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rect.pivot = pivot;
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}
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public static ChartText AddTextObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
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Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme, ChartText chartText = null)
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public static ChartText AddTextObject(string objectName, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
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Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme, Color autoColor,
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TextAnchor autoAlignment, ChartText chartText = null)
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{
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GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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GameObject txtObj = AddObject(objectName, parent, anchorMin, anchorMax, pivot, sizeDelta);
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txtObj.transform.localEulerAngles = new Vector3(0, 0, textStyle.rotate);
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if (chartText == null)
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chartText = new ChartText();
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@@ -244,7 +245,6 @@ namespace XCharts.Runtime
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chartText.tmpText = GetOrAddComponent<TextMeshProUGUI>(txtObj);
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chartText.tmpText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;
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chartText.tmpText.fontStyle = textStyle.tmpFontStyle;
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chartText.tmpText.alignment = textStyle.tmpAlignment;
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chartText.tmpText.richText = true;
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chartText.tmpText.raycastTarget = false;
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chartText.tmpText.enableWordWrapping = textStyle.autoWrap;
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@@ -252,17 +252,21 @@ namespace XCharts.Runtime
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chartText.text = GetOrAddComponent<Text>(txtObj);
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chartText.text.font = textStyle.font == null ? theme.font : textStyle.font;
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chartText.text.fontStyle = textStyle.fontStyle;
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chartText.text.alignment = textStyle.alignment;
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chartText.text.horizontalOverflow = textStyle.autoWrap ? HorizontalWrapMode.Wrap : HorizontalWrapMode.Overflow;
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chartText.text.verticalOverflow = VerticalWrapMode.Overflow;
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chartText.text.supportRichText = true;
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chartText.text.raycastTarget = false;
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#endif
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chartText.SetColor(textStyle.GetColor(theme.textColor));
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if (textStyle.autoColor && autoColor != Color.clear)
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chartText.SetColor(autoColor);
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else
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chartText.SetColor(textStyle.GetColor(theme.textColor));
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chartText.SetAlignment(textStyle.autoAlign ? autoAlignment : textStyle.alignment);
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chartText.SetFontSize(textStyle.GetFontSize(theme));
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chartText.SetText("Text");
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chartText.SetLineSpacing(textStyle.lineSpacing);
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chartText.SetExtraWidth(textStyle.extraWidth);
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chartText.SetActive(textStyle.show);
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RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
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rect.localPosition = Vector3.zero;
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@@ -273,93 +277,6 @@ namespace XCharts.Runtime
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return chartText;
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}
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public static Text AddTextObject(string name, Transform parent, Font font, Color color,
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TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,
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int fontSize = 14, float rotate = 0, FontStyle fontStyle = FontStyle.Normal, float lineSpacing = 1)
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{
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GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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var txt = GetOrAddComponent<Text>(txtObj);
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txt.font = font;
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txt.fontSize = fontSize;
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txt.fontStyle = fontStyle;
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txt.text = "Text";
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txt.alignment = anchor;
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txt.horizontalOverflow = HorizontalWrapMode.Overflow;
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txt.verticalOverflow = VerticalWrapMode.Overflow;
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txt.color = color;
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txt.lineSpacing = lineSpacing;
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txt.raycastTarget = false;
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txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
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RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
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rect.localPosition = Vector3.zero;
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rect.sizeDelta = sizeDelta;
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rect.anchorMin = anchorMin;
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rect.anchorMax = anchorMax;
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rect.pivot = pivot;
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return txt;
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}
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#if dUI_TextMeshPro
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public static TextMeshProUGUI AddTMPTextObject(string name, Transform parent, TMP_FontAsset font, Color color,
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TextAlignmentOptions anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,
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int fontSize = 14, float rotate = 0, FontStyles fontStyle = FontStyles.Normal, float lineSpacing = 1)
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{
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GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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var txt = GetOrAddComponent<TextMeshProUGUI>(txtObj);
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txt.font = font;
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txt.fontSize = fontSize;
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txt.fontStyle = fontStyle;
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txt.text = "Text";
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txt.alignment = anchor;
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txt.color = color;
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txt.lineSpacing = lineSpacing;
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txt.raycastTarget = false;
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txt.enableWordWrapping = false;
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txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
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RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
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rect.localPosition = Vector3.zero;
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rect.sizeDelta = sizeDelta;
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rect.anchorMin = anchorMin;
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rect.anchorMax = anchorMax;
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rect.pivot = pivot;
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return txt;
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}
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#endif
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public static Button AddButtonObject(string name, Transform parent, Font font, int fontSize,
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Color color, TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot,
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Vector2 sizeDelta, float lineSpacing)
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{
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GameObject btnObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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GetOrAddComponent<Image>(btnObj);
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GetOrAddComponent<Button>(btnObj);
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Text txt = AddTextObject("Text", btnObj.transform, font, color, TextAnchor.MiddleCenter,
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new Vector2(0, 0), new Vector2(1, 1), new Vector2(0.5f, 0.5f),
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sizeDelta, fontSize, lineSpacing);
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txt.rectTransform.offsetMin = Vector2.zero;
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txt.rectTransform.offsetMax = Vector2.zero;
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return btnObj.GetComponent<Button>();
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}
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#if dUI_TextMeshPro
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public static Button AddTMPButtonObject(string name, Transform parent, TMP_FontAsset font, int fontSize,
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Color color, TextAlignmentOptions anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot,
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Vector2 sizeDelta, float lineSpacing)
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{
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GameObject btnObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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GetOrAddComponent<Image>(btnObj);
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GetOrAddComponent<Button>(btnObj);
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var txt = AddTMPTextObject("Text", btnObj.transform, font, color, anchor,
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new Vector2(0, 0), new Vector2(1, 1), new Vector2(0.5f, 0.5f),
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sizeDelta, fontSize, lineSpacing);
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txt.rectTransform.offsetMin = Vector2.zero;
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txt.rectTransform.offsetMax = Vector2.zero;
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return btnObj.GetComponent<Button>();
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}
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#endif
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internal static Painter AddPainterObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
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Vector2 pivot, Vector2 sizeDelta, HideFlags hideFlags, int siblingIndex)
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{
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@@ -369,6 +286,11 @@ namespace XCharts.Runtime
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return ChartHelper.GetOrAddComponent<Painter>(painterObj);
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}
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public static Image AddIcon(string name, Transform parent, IconStyle iconStyle)
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{
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return AddIcon(name, parent, iconStyle.width, iconStyle.height, iconStyle.sprite, iconStyle.type);
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}
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public static Image AddIcon(string name, Transform parent, float width, float height, Sprite sprite = null,
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Image.Type type = Image.Type.Simple)
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{
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@@ -394,105 +316,134 @@ namespace XCharts.Runtime
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}
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public static ChartLabel AddAxisLabelObject(int total, int index, string name, Transform parent,
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Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, Axis axis, ComponentTheme theme,
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string content)
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Vector2 sizeDelta, Axis axis, ComponentTheme theme,
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string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter)
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{
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var textStyle = axis.axisLabel.textStyle;
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var iconStyle = axis.iconStyle;
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var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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var label = GetOrAddComponent<ChartLabel>(labelObj);
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var label = AddChartLabel(name, parent, axis.axisLabel, theme, content, autoColor, autoAlignment);
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var labelShow = axis.axisLabel.show && (axis.axisLabel.interval == 0 || index % (axis.axisLabel.interval + 1) == 0);
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if (labelShow)
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{
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if (!axis.axisLabel.showStartLabel && index == 0) labelShow = false;
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else if (!axis.axisLabel.showEndLabel && index == total - 1) labelShow = false;
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}
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label.label = AddTextObject("Text", label.transform, anchorMin, anchorMax, pivot, sizeDelta, textStyle, theme, label.label);
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label.icon = ChartHelper.AddIcon("Icon", label.transform, iconStyle.width, iconStyle.height);
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label.SetAutoSize(false);
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label.UpdateIcon(iconStyle, axis.GetIcon(index));
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label.label.SetActive(labelShow);
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label.SetText(content);
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label.color = textStyle.backgroundColor;
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label.UpdateIcon(axis.axisLabel.icon, axis.GetIcon(index));
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label.text.SetActive(labelShow);
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return label;
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}
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public static ChartLabel AddDefaultChartLabel(string name, Transform parent,
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Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme,
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string content)
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public static ChartLabel AddChartLabel(string name, Transform parent, LabelStyle labelStyle,
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ComponentTheme theme, string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter)
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{
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Vector2 anchorMin, anchorMax, pivot;
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var sizeDelta = new Vector2(labelStyle.width, labelStyle.height);
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var textStyle = labelStyle.textStyle;
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var alignment = textStyle.GetAlignment(autoAlignment);
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UpdateAnchorAndPivotByTextAlignment(alignment, out anchorMin, out anchorMax, out pivot);
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var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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// TODO: 为了兼容旧版本,这里后面版本可以去掉
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#region temp code
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var oldText = labelObj.GetComponent<Text>();
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if (oldText != null)
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{
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GameObject.DestroyImmediate(oldText);
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}
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var oldImage = labelObj.GetComponent<Image>();
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if (oldImage != null)
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{
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GameObject.DestroyImmediate(oldImage);
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}
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#endregion
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var label = GetOrAddComponent<ChartLabel>(labelObj);
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label.label = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot, sizeDelta, textStyle, theme, label.label);
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label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, 0, 0);
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label.SetAutoSize(true);
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label.label.SetActive(true);
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label.text = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot,
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sizeDelta, textStyle, theme, autoColor, autoAlignment, label.text);
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label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, labelStyle.icon);
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label.SetSize(labelStyle.width, labelStyle.height);
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label.SetTextPadding(labelStyle.textPadding);
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label.SetText(content);
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label.color = textStyle.backgroundColor;
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label.UpdateIcon(labelStyle.icon);
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if (labelStyle.background.show)
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{
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label.color = (!labelStyle.background.autoColor || autoColor == Color.clear)
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? labelStyle.background.color : autoColor;
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label.sprite = labelStyle.background.sprite;
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label.type = labelStyle.background.type;
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}
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else
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{
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label.color = Color.clear;
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label.sprite = null;
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}
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label.transform.localEulerAngles = new Vector3(0, 0, labelStyle.rotate);
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label.transform.localPosition = labelStyle.offset;
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return label;
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}
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internal static GameObject AddSerieLabel(string name, Transform parent, float width, float height,
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Color color, TextStyle textStyle, ThemeStyle theme)
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private static void UpdateAnchorAndPivotByTextAlignment(TextAnchor alignment, out Vector2 anchorMin, out Vector2 anchorMax,
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out Vector2 pivot)
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{
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Vector3 anchorMin, anchorMax, pivot;
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switch (textStyle.alignment)
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switch (alignment)
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{
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case TextAnchor.LowerLeft:
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anchorMin = new Vector2(0f, 0f);
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anchorMax = new Vector2(0f, 0f);
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pivot = new Vector2(0f, 0f);
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break;
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case TextAnchor.UpperLeft:
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anchorMin = new Vector2(0f, 1f);
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anchorMax = new Vector2(0f, 1f);
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pivot = new Vector2(0f, 1f);
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break;
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case TextAnchor.MiddleLeft:
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anchorMin = new Vector2(0f, 0.5f);
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anchorMax = new Vector2(0f, 0.5f);
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pivot = new Vector2(0f, 0.5f);
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break;
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case TextAnchor.LowerRight:
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anchorMin = new Vector2(1f, 0f);
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anchorMax = new Vector2(1f, 0f);
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pivot = new Vector2(1f, 0f);
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break;
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case TextAnchor.UpperRight:
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anchorMin = new Vector2(1f, 1f);
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anchorMax = new Vector2(1f, 1f);
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pivot = new Vector2(1f, 1f);
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break;
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case TextAnchor.MiddleRight:
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anchorMin = new Vector2(1, 0.5f);
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anchorMax = new Vector2(1, 0.5f);
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pivot = new Vector2(1, 0.5f);
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break;
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case TextAnchor.LowerCenter:
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anchorMin = new Vector2(0.5f, 0f);
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anchorMax = new Vector2(0.5f, 0f);
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pivot = new Vector2(0.5f, 0f);
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break;
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case TextAnchor.UpperCenter:
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anchorMin = new Vector2(0.5f, 1f);
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anchorMax = new Vector2(0.5f, 1f);
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pivot = new Vector2(0.5f, 1f);
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break;
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case TextAnchor.MiddleCenter:
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anchorMin = new Vector2(0.5f, 0.5f);
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anchorMax = new Vector2(0.5f, 0.5f);
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pivot = new Vector2(0.5f, 0.5f);
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break;
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default:
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anchorMin = new Vector2(0.5f, 0.5f);
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anchorMax = new Vector2(0.5f, 0.5f);
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pivot = new Vector2(0.5f, 0.5f);
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break;
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}
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var sizeDelta = (width != 0 && height != 0)
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? new Vector2(width, height)
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: new Vector2(50, textStyle.GetFontSize(theme.common) + 2);
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var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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var txt = AddTextObject("Text", labelObj.transform, anchorMin, anchorMax, pivot, sizeDelta, textStyle,
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theme.common);
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txt.SetColor(color);
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txt.SetAlignment(textStyle.alignment);
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txt.SetText("Text");
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txt.SetLocalPosition(new Vector2(0, 0));
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txt.SetLocalEulerAngles(Vector3.zero);
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labelObj.transform.localPosition = Vector3.zero;
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return labelObj;
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}
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internal static ChartLabel AddTooltipLabel(Tooltip tooltip, string name, Transform parent, ThemeStyle theme, Vector2 pivot)
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internal static ChartLabel AddTooltipIndicatorLabel(Tooltip tooltip, string name, Transform parent,
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ThemeStyle theme, TextAnchor alignment)
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{
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var anchorMax = new Vector2(0.5f, 0.5f);
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var anchorMin = new Vector2(0.5f, 0.5f);
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var sizeDelta = new Vector2(100, 20);
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return AddTooltipLabel(tooltip, name, parent, theme, pivot, anchorMin, anchorMax, sizeDelta);
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}
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internal static ChartLabel AddTooltipLabel(Tooltip tooltip, string name, Transform parent, ThemeStyle theme, Vector2 pivot,
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Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta)
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{
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var textStyle = tooltip.labelTextStyle;
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var labelGameObject = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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var label = GetOrAddComponent<ChartLabel>(labelGameObject);
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label.labelBackground = ChartHelper.AddIcon("Background", label.gameObject.transform, 50, 20);
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label.labelBackground.color = Color.black;
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label.label = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot, sizeDelta, textStyle, theme.tooltip, label.label);
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label.SetAutoSize(true);
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label.SetText("");
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label.color = textStyle.backgroundColor;
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var label = ChartHelper.AddChartLabel(name, parent, tooltip.indicatorLabelStyle, theme.tooltip,
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"", Color.clear, alignment);
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label.SetActive(tooltip.show && tooltip.indicatorLabelStyle.show);
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return label;
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}
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