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https://github.com/XCharts-Team/XCharts.git
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整理代码结构,支持Package Manager添加
This commit is contained in:
471
Scripts/Runtime/API/BaseChart_API.cs
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471
Scripts/Runtime/API/BaseChart_API.cs
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@@ -0,0 +1,471 @@
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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using UnityEngine.UI;
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namespace XCharts
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{
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/// <summary>
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/// The base class of all charts.
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/// 所有Chart的基类,不可直接使用。
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/// </summary>
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public partial class BaseChart
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{
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/// <summary>
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/// The title setting of chart.
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/// 标题组件
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/// </summary>
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public Title title { get { return m_Title; } }
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/// <summary>
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/// The legend setting of chart.
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/// 图例组件
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/// </summary>
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public Legend legend { get { return m_Legend; } }
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/// <summary>
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/// The tooltip setting of chart.
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/// 提示框组件
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/// </summary>
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public Tooltip tooltip { get { return m_Tooltip; } }
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/// <summary>
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/// The series setting of chart.
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/// 系列列表
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/// </summary>
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public Series series { get { return m_Series; } }
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/// <summary>
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/// Global parameter setting component.
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/// 全局设置组件。
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/// </summary>
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public Settings settings { get { return m_Settings; } }
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/// <summary>
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/// The width of chart.
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/// 图表的宽
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/// </summary>
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public float chartWidth { get { return m_ChartWidth; } }
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/// <summary>
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/// The height of chart.
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/// 图表的高
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/// </summary>
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public float chartHeight { get { return m_ChartHeight; } }
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/// <summary>
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/// The postion of pointer.
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/// 鼠标位置
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/// </summary>
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public Vector2 pointerPos { get; protected set; }
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/// <summary>
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/// 自定义绘制回调。
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/// </summary>
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public Action<VertexHelper> customDrawCallback { set { m_CustomDrawCallback = value; } }
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/// <summary>
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/// Set the size of chart.
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/// 设置图表的大小。
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/// </summary>
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/// <param name="width">width</param>
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/// <param name="height">height</param>
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public virtual void SetSize(float width, float height)
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{
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m_ChartWidth = width;
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m_ChartHeight = height;
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m_CheckWidth = width;
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m_CheckHeight = height;
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rectTransform.sizeDelta = new Vector2(m_ChartWidth, m_ChartHeight);
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OnSizeChanged();
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}
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/// <summary>
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/// Remove all series and legend data.
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/// It just emptying all of serie's data without emptying the list of series.
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/// 清除所有数据,系列中只是移除数据,列表会保留。
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/// </summary>
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public virtual void ClearData()
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{
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m_Series.ClearData();
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m_Legend.ClearData();
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m_CheckAnimation = false;
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RefreshChart();
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}
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/// <summary>
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/// Remove all data from series and legend.
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/// The series list is also cleared.
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/// 清除所有系列和图例数据,系列的列表也会被清除。
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/// </summary>
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public virtual void RemoveData()
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{
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m_Legend.ClearData();
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m_Series.RemoveAll();
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m_CheckAnimation = false;
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RefreshChart();
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}
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/// <summary>
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/// Remove legend and serie by name.
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/// 清除指定系列名称的数据。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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public virtual void RemoveData(string serieName)
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{
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m_Series.Remove(serieName);
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m_Legend.RemoveData(serieName);
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RefreshChart();
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}
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/// <summary>
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/// Add a serie to serie list.
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/// 添加一个系列到系列列表中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="type">the type of serie</param>
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/// <param name="show">whether to show this serie</param>
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/// <returns>the added serie</returns>
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public virtual Serie AddSerie(SerieType type, string serieName = null, bool show = true)
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{
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return m_Series.AddSerie(type, serieName);
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}
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/// <summary>
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/// Add a data to serie.
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/// If serieName doesn't exist in legend,will be add to legend.
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/// 添加一个数据到指定的系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="data">the data to add</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, data, dataName);
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if (serieData != null)
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{
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RefreshChart();
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RefreshLabel();
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}
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return serieData;
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}
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/// <summary>
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/// Add a data to serie.
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/// 添加一个数据到指定的系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="data">the data to add</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, data, dataName);
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if (serieData != null)
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{
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RefreshChart();
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RefreshLabel();
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}
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return serieData;
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}
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/// <summary>
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/// Add an arbitray dimension data to serie,such as (x,y,z,...).
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/// 添加多维数据(x,y,z...)到指定的系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="multidimensionalData">the (x,y,z,...) data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, multidimensionalData, dataName);
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if (serieData != null)
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{
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RefreshChart();
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RefreshLabel();
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}
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return serieData;
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}
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/// <summary>
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/// Add an arbitray dimension data to serie,such as (x,y,z,...).
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/// 添加多维数据(x,y,z...)到指定的系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie,index starts at 0</param>
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/// <param name="multidimensionalData">the (x,y,z,...) data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, multidimensionalData, dataName);
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if (serieData != null)
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{
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RefreshChart();
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RefreshLabel();
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}
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return serieData;
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}
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/// <summary>
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/// Add a (x,y) data to serie.
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/// 添加(x,y)数据到指定系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="xValue">x data</param>
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/// <param name="yValue">y data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float xValue, float yValue, string dataName)
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{
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var serieData = m_Series.AddXYData(serieName, xValue, yValue, dataName);
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if (serieData != null)
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{
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RefreshChart();
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RefreshLabel();
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}
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return serieData;
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}
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/// <summary>
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/// Add a (x,y) data to serie.
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/// 添加(x,y)数据到指定系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="xValue">x data</param>
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/// <param name="yValue">y data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float xValue, float yValue, string dataName = null)
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{
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var serieData = m_Series.AddXYData(serieIndex, xValue, yValue, dataName);
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if (serieData != null)
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{
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RefreshChart();
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RefreshLabel();
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}
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return serieData;
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}
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/// <summary>
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/// Update serie data by serie name.
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/// 更新指定系列中的指定索引数据。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="dataIndex">the index of data</param>
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/// <param name="value">the data will be update</param>
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public virtual void UpdateData(string serieName, int dataIndex, float value)
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{
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m_Series.UpdateData(serieName, dataIndex, value);
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RefreshChart();
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}
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/// <summary>
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/// Update serie data by serie index.
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/// 更新指定系列中的指定索引数据。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="dataIndex">the index of data</param>
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/// <param name="value">the data will be update</param>
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public virtual void UpdateData(int serieIndex, int dataIndex, float value)
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{
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m_Series.UpdateData(serieIndex, dataIndex, value);
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RefreshChart();
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}
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/// <summary>
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/// Update serie data name.
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/// 更新指定系列中的指定索引数据名称。
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="dataIndex"></param>
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/// <param name="dataName"></param>
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public virtual void UpdateDataName(string serieName, int dataIndex, string dataName)
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{
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m_Series.UpdateDataName(serieName, dataIndex, dataName);
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}
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/// <summary>
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/// Update serie data name.
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/// 更新指定系列中的指定索引数据名称。
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="dataName"></param>
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/// <param name="dataIndex"></param>
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public virtual void UpdateDataName(int serieIndex, int dataIndex, string dataName)
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{
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m_Series.UpdateDataName(serieIndex, dataIndex, dataName);
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}
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/// <summary>
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/// Whether to show serie.
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/// 设置指定系列是否显示。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="active">Active or not</param>
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public virtual void SetActive(string serieName, bool active)
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{
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var serie = m_Series.GetSerie(serieName);
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if (serie != null)
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{
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SetActive(serie.index, active);
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}
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}
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/// <summary>
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/// Whether to show serie.
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/// 设置指定系列是否显示。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="active">Active or not</param>
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public virtual void SetActive(int serieIndex, bool active)
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{
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m_Series.SetActive(serieIndex, active);
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var serie = m_Series.GetSerie(serieIndex);
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if (serie != null && !string.IsNullOrEmpty(serie.name))
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{
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var legendIndex = m_LegendRealShowName.IndexOf(serie.name);
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var bgColor1 = active ? m_ThemeInfo.GetColor(legendIndex) : m_ThemeInfo.legendUnableColor;
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m_Legend.UpdateButtonColor(serie.name, bgColor1);
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}
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}
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/// <summary>
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/// Whether serie is activated.
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/// 获取指定系列是否显示。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <returns>True when activated</returns>
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public virtual bool IsActive(string serieName)
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{
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return m_Series.IsActive(serieName);
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}
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/// <summary>
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/// Whether serie is activated.
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/// 获取指定系列是否显示。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <returns>True when activated</returns>
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public virtual bool IsActive(int serieIndex)
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{
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return m_Series.IsActive(serieIndex);
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}
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/// <summary>
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/// Whether serie is activated.
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/// 获得指定图例名字的系列是否显示。
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/// </summary>
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/// <param name="legendName"></param>
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/// <returns></returns>
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public virtual bool IsActiveByLegend(string legendName)
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{
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foreach (var serie in m_Series.list)
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{
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if (serie.show && legendName.Equals(serie.name))
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{
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return true;
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}
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else
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{
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foreach (var serieData in serie.data)
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{
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if (serieData.show && legendName.Equals(serieData.name))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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/// <summary>
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/// Redraw chart in next frame.
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/// 在下一帧刷新图表。
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/// </summary>
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public void RefreshChart()
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{
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m_RefreshChart = true;
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}
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[Obsolete("Use BaseChart.RefreshLabel() instead.", true)]
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public void ReinitChartLabel()
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{
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RefreshLabel();
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}
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/// <summary>
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/// 刷新文本标签Label,重新初始化,当有改动Label参数时手动调用改接口
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/// </summary>
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public void RefreshLabel()
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{
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m_ReinitLabel = true;
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}
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/// <summary>
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/// Update chart theme.
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/// 切换图表主题。
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/// </summary>
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/// <param name="theme">theme</param>
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public void UpdateTheme(Theme theme)
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{
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m_ThemeInfo.theme = theme;
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OnThemeChanged();
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RefreshChart();
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}
|
||||
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||||
/// <summary>
|
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/// Whether series animation enabel.
|
||||
/// 启用或关闭起始动画。
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/// </summary>
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/// <param name="flag"></param>
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public void AnimationEnable(bool flag)
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{
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m_Series.AnimationEnable(flag);
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}
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/// <summary>
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/// Start play animation.
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/// 开始初始动画。
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/// </summary>
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public void AnimationStart()
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{
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m_Series.AnimationStart();
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}
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/// <summary>
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/// Stop play animation.
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/// 停止初始化动画。
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/// </summary>
|
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public void AnimationStop()
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{
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m_CheckAnimation = false;
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||||
m_Series.AnimationStop();
|
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}
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||||
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||||
/// <summary>
|
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/// Reset animation to play.
|
||||
/// 重置初始动画,重新播放。
|
||||
/// </summary>
|
||||
public void AnimationReset()
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||||
{
|
||||
m_CheckAnimation = false;
|
||||
m_Series.AnimationReset();
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击图例按钮
|
||||
/// </summary>
|
||||
/// <param name="legendIndex">图例按钮索引</param>
|
||||
/// <param name="legendName">图例按钮名称</param>
|
||||
/// <param name="show">显示还是隐藏</param>
|
||||
public void ClickLegendButton(int legendIndex, string legendName, bool show)
|
||||
{
|
||||
OnLegendButtonClick(legendIndex, legendName, show);
|
||||
RefreshChart();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/API/BaseChart_API.cs.meta
Normal file
11
Scripts/Runtime/API/BaseChart_API.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d078e85e5877d4d0f990c8dc43006247
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
205
Scripts/Runtime/API/CoordinateChart_API.cs
Normal file
205
Scripts/Runtime/API/CoordinateChart_API.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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/// <summary>
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/// The basic class of rectangular coordinate chart,such as LineChart,BarChart and ScatterChart.
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/// 直角坐标系类型图表的基类,如折线图LineChart,柱状图BarChart,散点图ScatterChart都属于这类型的图表。
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/// 不可用直接将CoordinateChart绑定到GameObject上。
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/// </summary>
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public partial class CoordinateChart
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{
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/// <summary>
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/// The lower left position x of coordinate system.
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/// 坐标系的左下角坐标X。
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/// </summary>
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public float coordinateX { get { return m_Grid.left; } }
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/// <summary>
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/// The lower left position y of coordinate system.
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/// 坐标系的左下角坐标Y。
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/// </summary>
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public float coordinateY { get { return m_Grid.bottom; } }
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[Obsolete("Use CoordinateChart.coordinateWidth instead.", true)]
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public float coordinateWid { get { return coordinateWidth; } }
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[Obsolete("Use CoordinateChart.coordinateHeight instead.", true)]
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public float coordinateHig { get { return coordinateHeight; } }
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/// <summary>
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/// the width of coordinate system。
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/// 坐标系的宽。
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/// </summary>
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public float coordinateWidth { get { return chartWidth - m_Grid.left - m_Grid.right; } }
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/// <summary>
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/// the height of coordinate system。
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/// 坐标系的高。
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/// </summary>
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public float coordinateHeight { get { return chartHeight - m_Grid.top - m_Grid.bottom; } }
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/// <summary>
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/// grid component.
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/// 网格组件。
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/// </summary>
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public Grid grid { get { return m_Grid; } }
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/// <summary>
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/// the x axises,xAxises[0] is the first x axis, xAxises[1] is the second x axis.
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/// 两个x轴。
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/// </summary>
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public List<XAxis> xAxises { get { return m_XAxises; } }
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/// <summary>
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/// the y axises, yAxises[0] is the first y axis, yAxises[1] is the second y axis.
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/// 两个y轴。
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/// </summary>
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public List<YAxis> yAxises { get { return m_YAxises; } }
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/// <summary>
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/// dataZoom component.
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/// 区域缩放组件。
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/// </summary>
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public DataZoom dataZoom { get { return m_DataZoom; } }
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/// <summary>
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/// visualMap component.
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/// 视觉映射组件。
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/// </summary>
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public VisualMap visualMap { get { return m_VisualMap; } }
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/// <summary>
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/// X轴(下)
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/// </summary>
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public XAxis xAxis0 { get { return m_XAxises[0]; } }
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/// <summary>
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/// X轴(上)
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/// </summary>
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public XAxis xAxis1 { get { return m_XAxises[1]; } }
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/// <summary>
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/// Y轴(左)
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/// </summary>
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public YAxis yAxis0 { get { return m_YAxises[0]; } }
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/// <summary>
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/// Y轴(右)
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/// </summary>
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public YAxis yAxis1 { get { return m_YAxises[1]; } }
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/// <summary>
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/// Remove all data from series,legend and axis.
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/// It just emptying all of serie's data without emptying the list of series.
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/// 清空所有图例,系列和坐标轴类目数据。系列中指示清空系列中的数据,会保留系列列表。
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/// </summary>
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public override void ClearData()
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{
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base.ClearData();
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ClearAxisData();
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}
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/// <summary>
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/// Remove all data from series,legend and axis.
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/// The series list is also cleared.
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/// 清空所有图例,系列和坐标轴类目数据。系列的列表也会被清空。
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/// </summary>
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public override void RemoveData()
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{
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base.RemoveData();
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ClearAxisData();
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}
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/// <summary>
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/// Remove all data of axises.
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/// 清除所有x轴和y轴的类目数据。
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/// </summary>
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public void ClearAxisData()
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{
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foreach (var item in m_XAxises) item.data.Clear();
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foreach (var item in m_YAxises) item.data.Clear();
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}
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/// <summary>
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/// Add a category data to xAxis.
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/// 添加一个类目数据到指定的x轴。
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/// </summary>
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/// <param name="category">the category data</param>
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/// <param name="xAxisIndex">which xAxis should category add to</param>
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public void AddXAxisData(string category, int xAxisIndex = 0)
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{
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m_XAxises[xAxisIndex].AddData(category);
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m_XAxisChanged = true;
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}
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/// <summary>
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/// Add a category data to yAxis.
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/// 添加一个类目数据到指定的y轴。
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/// </summary>
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/// <param name="category">the category data</param>
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/// <param name="yAxisIndex">which yAxis should category add to</param>
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public void AddYAxisData(string category, int yAxisIndex = 0)
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{
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m_YAxises[yAxisIndex].AddData(category);
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m_YAxisChanged = true;
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}
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/// <summary>
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/// reutrn true when all the show axis is `Value` type.
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/// 纯数值坐标。
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/// </summary>
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/// <returns></returns>
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public bool IsValue()
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{
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foreach (var axis in m_XAxises)
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{
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if (axis.show && !axis.IsValue()) return false;
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}
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foreach (var axis in m_YAxises)
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{
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if (axis.show && !axis.IsValue()) return false;
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}
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return true;
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}
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public bool IsCategory()
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{
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foreach (var axis in m_XAxises)
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{
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if (axis.show && !axis.IsCategory()) return false;
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}
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foreach (var axis in m_YAxises)
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{
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if (axis.show && !axis.IsCategory()) return false;
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}
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return true;
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}
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public bool IsInCooridate(Vector2 local)
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{
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if (local.x < coordinateX - 1 || local.x > coordinateX + coordinateWidth + 1 ||
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local.y < coordinateY - 1 || local.y > coordinateY + coordinateHeight + 1)
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// 在下一帧刷新DataZoom
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/// </summary>
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public void RefreshDataZoom()
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{
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RefreshDataZoomLabel();
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}
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/// <summary>
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/// 立即刷新数值坐标轴的最大最小值
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/// </summary>
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public void RefreshAxisMinMaxValue()
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{
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CheckMinMaxValue();
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}
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}
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}
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11
Scripts/Runtime/API/CoordinateChart_API.cs.meta
Normal file
11
Scripts/Runtime/API/CoordinateChart_API.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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