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整理代码结构,支持Package Manager添加
This commit is contained in:
794
Scripts/Runtime/Component/Main/Axis.cs
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794
Scripts/Runtime/Component/Main/Axis.cs
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@@ -0,0 +1,794 @@
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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/// <summary>
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/// The axis in rectangular coordinate.
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/// 直角坐标系的坐标轴组件。
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/// </summary>
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[System.Serializable]
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public class Axis : MainComponent, IEquatable<Axis>
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{
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/// <summary>
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/// the type of axis.
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/// 坐标轴类型。
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/// </summary>
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public enum AxisType
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{
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/// <summary>
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/// Numerical axis, suitable for continuous data.
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/// 数值轴,适用于连续数据。
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/// </summary>
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Value,
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/// <summary>
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/// Category axis, suitable for discrete category data. Data should only be set via data for this type.
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/// 类目轴,适用于离散的类目数据,为该类型时必须通过 data 设置类目数据。
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/// </summary>
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Category
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}
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/// <summary>
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/// the type of axis min and max value.
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/// 坐标轴最大最小刻度显示类型。
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/// </summary>
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public enum AxisMinMaxType
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{
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/// <summary>
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/// 0 - maximum.
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/// 0-最大值。
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/// </summary>
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Default,
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/// <summary>
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/// minimum - maximum.
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/// 最小值-最大值。
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/// </summary>
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MinMax,
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/// <summary>
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/// Customize the minimum and maximum.
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/// 自定义最小值最大值。
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/// </summary>
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Custom
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}
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/// <summary>
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/// the type of split line.
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/// 分割线类型
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/// </summary>
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public enum SplitLineType
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{
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/// <summary>
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/// 不显示分割线
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/// </summary>
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None,
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/// <summary>
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/// 实线
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/// </summary>
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Solid,
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/// <summary>
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/// 虚线
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/// </summary>
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Dashed,
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/// <summary>
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/// 点线
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/// </summary>
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Dotted,
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/// <summary>
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/// 点划线
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/// </summary>
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DashDot,
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/// <summary>
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/// 双点划线
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/// </summary>
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DashDotDot
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}
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[SerializeField] protected bool m_Show = true;
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[SerializeField] protected AxisType m_Type;
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[SerializeField] protected AxisMinMaxType m_MinMaxType;
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[SerializeField] protected int m_Min;
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[SerializeField] protected int m_Max;
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[SerializeField] protected int m_SplitNumber = 5;
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[SerializeField] protected float m_Interval = 0;
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[SerializeField] protected bool m_ShowSplitLine = false;
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[SerializeField] protected SplitLineType m_SplitLineType = SplitLineType.Dashed;
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[SerializeField] protected bool m_BoundaryGap = true;
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[SerializeField] protected int m_MaxCache = 0;
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[SerializeField] protected List<string> m_Data = new List<string>();
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[SerializeField] protected AxisLine m_AxisLine = AxisLine.defaultAxisLine;
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[SerializeField] protected AxisName m_AxisName = AxisName.defaultAxisName;
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[SerializeField] protected AxisTick m_AxisTick = AxisTick.defaultTick;
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[SerializeField] protected AxisLabel m_AxisLabel = AxisLabel.defaultAxisLabel;
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[SerializeField] protected AxisSplitArea m_SplitArea = AxisSplitArea.defaultSplitArea;
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[NonSerialized] private float m_ValueRange;
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[NonSerialized] private bool m_NeedUpdateFilterData;
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/// <summary>
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/// Set this to false to prevent the axis from showing.
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/// 是否显示坐标轴。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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/// the type of axis.
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/// 坐标轴类型。
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/// </summary>
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public AxisType type { get { return m_Type; } set { m_Type = value; } }
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/// <summary>
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/// the type of axis minmax.
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/// 坐标轴刻度最大最小值显示类型。
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/// </summary>
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public AxisMinMaxType minMaxType { get { return m_MinMaxType; } set { m_MinMaxType = value; } }
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/// <summary>
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/// The minimun value of axis.
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/// 设定的坐标轴刻度最小值,当minMaxType为Custom时有效。
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/// </summary>
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public int min { get { return m_Min; } set { m_Min = value; } }
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/// <summary>
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/// The maximum value of axis.
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/// 设定的坐标轴刻度最大值,当minMaxType为Custom时有效。
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/// </summary>
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public int max { get { return m_Max; } set { m_Max = value; } }
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/// <summary>
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/// Number of segments that the axis is split into.
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/// 坐标轴的分割段数。
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/// </summary>
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public int splitNumber { get { return m_SplitNumber; } set { m_SplitNumber = value; } }
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/// <summary>
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/// 强制设置坐标轴分割间隔。无法在类目轴中使用。
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/// Compulsively set segmentation interval for axis.This is unavailable for category axis.
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/// </summary>
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public float interval { get { return m_Interval; } set { m_Interval = value; } }
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/// <summary>
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/// showSplitLineSet this to false to prevent the splitLine from showing. value type axes are shown by default, while category type axes are hidden.
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/// 是否显示分隔线。默认数值轴显示,类目轴不显示。
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/// </summary>
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public bool showSplitLine { get { return m_ShowSplitLine; } set { m_ShowSplitLine = value; } }
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/// <summary>
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/// the type of split line.
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/// 分割线类型。
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/// </summary>
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public SplitLineType splitLineType { get { return m_SplitLineType; } set { m_SplitLineType = value; } }
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/// <summary>
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/// The boundary gap on both sides of a coordinate axis.
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/// 坐标轴两边是否留白。
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/// </summary>
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public bool boundaryGap { get { return m_BoundaryGap; } set { m_BoundaryGap = value; } }
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/// <summary>
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/// The max number of axis data cache.
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/// The first data will be remove when the size of axis data is larger then maxCache.
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/// 可缓存的最大数据量。默认为0没有限制,大于0时超过指定值会移除旧数据再插入新数据。
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/// </summary>
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public int maxCache { get { return m_MaxCache; } set { m_MaxCache = value < 0 ? 0 : value; } }
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/// <summary>
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/// Category data, available in type: 'Category' axis.
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/// 类目数据,在类目轴(type: 'category')中有效。
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/// </summary>
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public List<string> data { get { return m_Data; } set { if (value != null) m_Data = value; } }
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/// <summary>
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/// axis Line.
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/// 坐标轴轴线。
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/// </summary>
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public AxisLine axisLine { get { return m_AxisLine; } set { m_AxisLine = value; } }
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/// <summary>
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/// axis name.
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/// 坐标轴名称。
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/// </summary>
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public AxisName axisName { get { return m_AxisName; } set { m_AxisName = value; } }
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/// <summary>
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/// axis tick.
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/// 坐标轴刻度。
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/// </summary>
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public AxisTick axisTick { get { return m_AxisTick; } set { m_AxisTick = value; } }
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/// <summary>
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/// axis label.
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/// 坐标轴刻度标签。
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/// </summary>
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public AxisLabel axisLabel { get { return m_AxisLabel; } set { m_AxisLabel = value; } }
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/// <summary>
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/// axis split area.
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/// 坐标轴分割区域。
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/// </summary>
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public AxisSplitArea splitArea { get { return m_SplitArea; } set { m_SplitArea = value; } }
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/// <summary>
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/// the axis label text list.
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/// 坐标轴刻度标签的Text列表。
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/// </summary>
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public List<Text> axisLabelTextList { get { return m_AxisLabelTextList; } set { m_AxisLabelTextList = value; } }
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/// <summary>
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/// the current minimun value.
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/// 当前最小值。
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/// </summary>
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public float minValue { get; set; }
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/// <summary>
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/// the current maximum value.
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/// 当前最大值。
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/// </summary>
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public float maxValue { get; set; }
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/// <summary>
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/// the x offset of zero position.
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/// 坐标轴原点在X轴的偏移。
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/// </summary>
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public float zeroXOffset { get; set; }
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/// <summary>
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/// the y offset of zero position.
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/// 坐标轴原点在Y轴的偏移。
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/// </summary>
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public float zeroYOffset { get; set; }
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private int filterStart;
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private int filterEnd;
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private List<string> filterData;
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private List<Text> m_AxisLabelTextList = new List<Text>();
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private GameObject m_TooltipLabel;
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private Text m_TooltipLabelText;
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private RectTransform m_TooltipLabelRect;
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public void Copy(Axis other)
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{
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m_Show = other.show;
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m_Type = other.type;
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m_Min = other.min;
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m_Max = other.max;
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m_SplitNumber = other.splitNumber;
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m_Interval = other.interval;
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m_ShowSplitLine = other.showSplitLine;
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m_SplitLineType = other.splitLineType;
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m_BoundaryGap = other.boundaryGap;
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m_AxisName.Copy(other.axisName);
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m_AxisLabel.Copy(other.axisLabel);
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m_Data.Clear();
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m_Data.Capacity = m_Data.Count;
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foreach (var d in other.data) m_Data.Add(d);
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}
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/// <summary>
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/// 清空类目数据
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/// </summary>
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public void ClearData()
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{
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m_Data.Clear();
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}
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/// <summary>
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/// 当前坐标轴是否时类目轴
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/// </summary>
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/// <returns></returns>
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public bool IsCategory()
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{
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return type == AxisType.Category;
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}
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/// <summary>
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/// 当前坐标轴是否时数值轴
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/// </summary>
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/// <returns></returns>
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public bool IsValue()
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{
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return type == AxisType.Value;
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}
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/// <summary>
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/// 添加一个类目到类目数据列表
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/// </summary>
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/// <param name="category"></param>
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public void AddData(string category)
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{
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if (maxCache > 0)
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{
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while (m_Data.Count > maxCache)
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{
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m_NeedUpdateFilterData = true;
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m_Data.RemoveAt(0);
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}
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}
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m_Data.Add(category);
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}
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/// <summary>
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/// 获得在dataZoom范围内指定索引的类目数据
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/// </summary>
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/// <param name="index">类目数据索引</param>
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/// <param name="dataZoom">区域缩放</param>
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/// <returns></returns>
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public string GetData(int index, DataZoom dataZoom)
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{
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var showData = GetDataList(dataZoom);
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if (index >= 0 && index < showData.Count)
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return showData[index];
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else
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return "";
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}
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/// <summary>
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/// 获得指定区域缩放的类目数据列表
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/// </summary>
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/// <param name="dataZoom">区域缩放</param>
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/// <returns></returns>
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public List<string> GetDataList(DataZoom dataZoom)
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{
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if (dataZoom != null && dataZoom.enable)
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{
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UpdateFilterData(dataZoom);
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return filterData;
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}
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else
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{
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return m_Data;
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}
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}
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private List<string> emptyFliter = new List<string>();
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/// <summary>
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/// 更新dataZoom对应的类目数据列表
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/// </summary>
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/// <param name="dataZoom"></param>
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public void UpdateFilterData(DataZoom dataZoom)
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{
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if (dataZoom != null && dataZoom.enable)
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{
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var startIndex = (int)((data.Count - 1) * dataZoom.start / 100);
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var endIndex = (int)((data.Count - 1) * dataZoom.end / 100);
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if (startIndex != filterStart || endIndex != filterEnd || m_NeedUpdateFilterData)
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{
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filterStart = startIndex;
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filterEnd = endIndex;
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m_NeedUpdateFilterData = false;
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if (m_Data.Count > 0)
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{
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var count = endIndex == startIndex ? 1 : endIndex - startIndex + 1;
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filterData = m_Data.GetRange(startIndex, count);
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}
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else
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{
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filterData = m_Data;
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}
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}
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else if (endIndex == 0)
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{
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filterData = emptyFliter;
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}
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}
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}
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/// <summary>
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/// 获得分割段数
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/// </summary>
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/// <param name="dataZoom"></param>
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/// <returns></returns>
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public int GetSplitNumber(float coordinateWid, DataZoom dataZoom)
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{
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if (type == AxisType.Value)
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{
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if (m_Interval > 0)
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{
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if (coordinateWid <= 0) return 0;
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int num = Mathf.CeilToInt(m_ValueRange / m_Interval) + 1;
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int maxNum = Mathf.CeilToInt(coordinateWid / 15);
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if (num > maxNum)
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{
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m_Interval = m_ValueRange / (maxNum - 1);
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num = Mathf.CeilToInt(m_ValueRange / m_Interval) + 1;
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}
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return num;
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}
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else return m_SplitNumber;
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}
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int dataCount = GetDataList(dataZoom).Count;
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if (m_SplitNumber <= 0) return dataCount;
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if (dataCount > 2 * m_SplitNumber || dataCount <= 0)
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return m_SplitNumber;
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else
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return dataCount;
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}
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/// <summary>
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/// 获得分割段的宽度
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/// </summary>
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/// <param name="coordinateWidth"></param>
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/// <param name="dataZoom"></param>
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/// <returns></returns>
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public float GetSplitWidth(float coordinateWidth, DataZoom dataZoom)
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{
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int split = GetSplitNumber(coordinateWidth, dataZoom);
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int segment = (m_BoundaryGap ? split : split - 1);
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segment = segment <= 0 ? 1 : segment;
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return coordinateWidth / segment;
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}
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/// <summary>
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/// 获得类目数据个数
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/// </summary>
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/// <param name="dataZoom"></param>
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||||
/// <returns></returns>
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public int GetDataNumber(DataZoom dataZoom)
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{
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return GetDataList(dataZoom).Count;
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}
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/// <summary>
|
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/// 获得一个类目数据在坐标系中代表的宽度
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/// </summary>
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/// <param name="coordinateWidth"></param>
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/// <param name="dataZoom"></param>
|
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/// <returns></returns>
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public float GetDataWidth(float coordinateWidth, DataZoom dataZoom)
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{
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var dataCount = GetDataNumber(dataZoom);
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int segment = (m_BoundaryGap ? dataCount : dataCount - 1);
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segment = segment <= 0 ? 1 : segment;
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return coordinateWidth / segment;
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}
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/// <summary>
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/// 获得标签显示的名称
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||||
/// </summary>
|
||||
/// <param name="index"></param>
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||||
/// <param name="minValue"></param>
|
||||
/// <param name="maxValue"></param>
|
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/// <param name="dataZoom"></param>
|
||||
/// <returns></returns>
|
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public string GetLabelName(float coordinateWidth, int index, float minValue, float maxValue,
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||||
DataZoom dataZoom, bool forcePercent)
|
||||
{
|
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int split = GetSplitNumber(coordinateWidth, dataZoom);
|
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if (m_Type == AxisType.Value)
|
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{
|
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float value = 0;
|
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if (forcePercent) maxValue = 100;
|
||||
if (m_Interval > 0)
|
||||
{
|
||||
if (index == split - 1) value = maxValue;
|
||||
else value = minValue + index * m_Interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = (minValue + (maxValue - minValue) * index / (split - 1));
|
||||
}
|
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if (forcePercent) return string.Format("{0}%", (int)value);
|
||||
else return m_AxisLabel.GetFormatterContent(value);
|
||||
}
|
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var showData = GetDataList(dataZoom);
|
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int dataCount = showData.Count;
|
||||
if (dataCount <= 0) return "";
|
||||
|
||||
if (index == split - 1 && !m_BoundaryGap)
|
||||
{
|
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return m_AxisLabel.GetFormatterContent(showData[dataCount - 1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
float rate = dataCount / split;
|
||||
if (rate < 1) rate = 1;
|
||||
int offset = m_BoundaryGap ? (int)(rate / 2) : 0;
|
||||
int newIndex = (int)(index * rate >= dataCount - 1 ?
|
||||
dataCount - 1 : offset + index * rate);
|
||||
return m_AxisLabel.GetFormatterContent(showData[newIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得分割线条数
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
/// <returns></returns>
|
||||
public int GetScaleNumber(float coordinateWidth, DataZoom dataZoom)
|
||||
{
|
||||
if (type == AxisType.Value)
|
||||
{
|
||||
int splitNum = GetSplitNumber(coordinateWidth, dataZoom);
|
||||
return m_BoundaryGap ? splitNum + 1 : splitNum;
|
||||
}
|
||||
else
|
||||
{
|
||||
var showData = GetDataList(dataZoom);
|
||||
int dataCount = showData.Count;
|
||||
if (m_SplitNumber <= 0) return m_BoundaryGap ? dataCount + 1 : dataCount;
|
||||
if (dataCount > 2 * splitNumber || dataCount <= 0)
|
||||
return m_BoundaryGap ? m_SplitNumber + 1 : m_SplitNumber;
|
||||
else
|
||||
return m_BoundaryGap ? dataCount + 1 : dataCount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得分割段宽度
|
||||
/// </summary>
|
||||
/// <param name="coordinateWidth"></param>
|
||||
/// <param name="dataZoom"></param>
|
||||
/// <returns></returns>
|
||||
public float GetScaleWidth(float coordinateWidth, int index, DataZoom dataZoom)
|
||||
{
|
||||
int num = GetScaleNumber(coordinateWidth, dataZoom) - 1;
|
||||
if (num <= 0) num = 1;
|
||||
if (type == AxisType.Value && m_Interval > 0)
|
||||
{
|
||||
if (index == num - 1) return coordinateWidth - (num - 1) * m_Interval * coordinateWidth / m_ValueRange;
|
||||
else return m_Interval * coordinateWidth / m_ValueRange;
|
||||
}
|
||||
else
|
||||
{
|
||||
return coordinateWidth / num;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新刻度标签文字
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
public void UpdateLabelText(float coordinateWidth, DataZoom dataZoom, bool forcePercent)
|
||||
{
|
||||
for (int i = 0; i < axisLabelTextList.Count; i++)
|
||||
{
|
||||
if (axisLabelTextList[i] != null)
|
||||
{
|
||||
axisLabelTextList[i].text = GetLabelName(coordinateWidth, i, minValue, maxValue, dataZoom, forcePercent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTooltipLabel(GameObject label)
|
||||
{
|
||||
m_TooltipLabel = label;
|
||||
m_TooltipLabelRect = label.GetComponent<RectTransform>();
|
||||
m_TooltipLabelText = label.GetComponentInChildren<Text>();
|
||||
m_TooltipLabel.SetActive(true);
|
||||
}
|
||||
|
||||
public void SetTooltipLabelColor(Color bgColor, Color textColor)
|
||||
{
|
||||
m_TooltipLabel.GetComponent<Image>().color = bgColor;
|
||||
m_TooltipLabelText.color = textColor;
|
||||
}
|
||||
|
||||
public void SetTooltipLabelActive(bool flag)
|
||||
{
|
||||
if (m_TooltipLabel && m_TooltipLabel.activeInHierarchy != flag)
|
||||
{
|
||||
m_TooltipLabel.SetActive(flag);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTooptipLabelText(string text)
|
||||
{
|
||||
if (m_TooltipLabelText)
|
||||
{
|
||||
m_TooltipLabelText.text = text;
|
||||
m_TooltipLabelRect.sizeDelta = new Vector2(m_TooltipLabelText.preferredWidth + 8,
|
||||
m_TooltipLabelText.preferredHeight + 8);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTooltipLabelPos(Vector2 pos)
|
||||
{
|
||||
if (m_TooltipLabel)
|
||||
{
|
||||
m_TooltipLabel.transform.localPosition = pos;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 调整最大最小值
|
||||
/// </summary>
|
||||
/// <param name="minValue"></param>
|
||||
/// <param name="maxValue"></param>
|
||||
public void AdjustMinMaxValue(ref int minValue, ref int maxValue)
|
||||
{
|
||||
if (minMaxType == Axis.AxisMinMaxType.Custom)
|
||||
{
|
||||
if (min != 0 || max != 0)
|
||||
{
|
||||
minValue = min;
|
||||
maxValue = max;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (minMaxType)
|
||||
{
|
||||
case Axis.AxisMinMaxType.Default:
|
||||
if (minValue > 0 && maxValue > 0)
|
||||
{
|
||||
minValue = 0;
|
||||
maxValue = ChartHelper.GetMaxDivisibleValue(maxValue);
|
||||
}
|
||||
else if (minValue < 0 && maxValue < 0)
|
||||
{
|
||||
minValue = ChartHelper.GetMinDivisibleValue(minValue);
|
||||
maxValue = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
minValue = ChartHelper.GetMinDivisibleValue(minValue);
|
||||
maxValue = ChartHelper.GetMaxDivisibleValue(maxValue);
|
||||
}
|
||||
break;
|
||||
case Axis.AxisMinMaxType.MinMax:
|
||||
minValue = ChartHelper.GetMinDivisibleValue(minValue);
|
||||
maxValue = ChartHelper.GetMaxDivisibleValue(maxValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_ValueRange = maxValue - minValue;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj is Axis)
|
||||
{
|
||||
return Equals((Axis)obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(Axis other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return show == other.show &&
|
||||
type == other.type &&
|
||||
min == other.min &&
|
||||
max == other.max &&
|
||||
splitNumber == other.splitNumber &&
|
||||
interval == other.interval &&
|
||||
showSplitLine == other.showSplitLine &&
|
||||
m_AxisLabel.Equals(other.axisLabel) &&
|
||||
splitLineType == other.splitLineType &&
|
||||
boundaryGap == other.boundaryGap &&
|
||||
axisName.Equals(other.axisName) &&
|
||||
ChartHelper.IsValueEqualsList<string>(m_Data, other.data);
|
||||
}
|
||||
|
||||
public static bool operator ==(Axis left, Axis right)
|
||||
{
|
||||
if (ReferenceEquals(left, null) && ReferenceEquals(right, null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (ReferenceEquals(left, null) || ReferenceEquals(right, null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Axis left, Axis right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
|
||||
public override void ParseJsonData(string jsonData)
|
||||
{
|
||||
if (string.IsNullOrEmpty(jsonData) || !m_DataFromJson) return;
|
||||
m_Data = ChartHelper.ParseStringFromString(jsonData);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis,
|
||||
/// one on the bottom and another on the top.
|
||||
/// <para>直角坐标系 grid 中的 x 轴,单个 grid 组件最多只能放上下两个 x 轴。</para>
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class XAxis : Axis
|
||||
{
|
||||
public XAxis Clone()
|
||||
{
|
||||
var axis = XAxisPool.Get();
|
||||
axis.show = show;
|
||||
axis.type = type;
|
||||
axis.min = min;
|
||||
axis.max = max;
|
||||
axis.splitNumber = splitNumber;
|
||||
axis.interval = interval;
|
||||
|
||||
axis.showSplitLine = showSplitLine;
|
||||
axis.splitLineType = splitLineType;
|
||||
axis.boundaryGap = boundaryGap;
|
||||
axis.axisName.Copy(axisName);
|
||||
axis.axisLabel.Copy(axisLabel);
|
||||
axis.data.Clear();
|
||||
if (axis.data.Capacity < data.Count) axis.data.Capacity = data.Count;
|
||||
foreach (var d in data) axis.data.Add(d);
|
||||
return axis;
|
||||
}
|
||||
|
||||
public static XAxis defaultXAxis
|
||||
{
|
||||
get
|
||||
{
|
||||
var axis = new XAxis
|
||||
{
|
||||
m_Show = true,
|
||||
m_Type = AxisType.Category,
|
||||
m_Min = 0,
|
||||
m_Max = 0,
|
||||
m_SplitNumber = 5,
|
||||
m_ShowSplitLine = false,
|
||||
m_SplitLineType = SplitLineType.Dashed,
|
||||
m_BoundaryGap = true,
|
||||
m_Data = new List<string>()
|
||||
{
|
||||
"x1","x2","x3","x4","x5"
|
||||
}
|
||||
};
|
||||
return axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis,
|
||||
/// one on the bottom and another on the top.
|
||||
/// <para>直角坐标系 grid 中的 y 轴,单个 grid 组件最多只能放左右两个 y 轴</para>
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class YAxis : Axis
|
||||
{
|
||||
public YAxis Clone()
|
||||
{
|
||||
var axis = YAxisPool.Get();
|
||||
axis.show = show;
|
||||
axis.type = type;
|
||||
axis.min = min;
|
||||
axis.max = max;
|
||||
axis.splitNumber = splitNumber;
|
||||
axis.interval = interval;
|
||||
|
||||
axis.showSplitLine = showSplitLine;
|
||||
axis.splitLineType = splitLineType;
|
||||
axis.boundaryGap = boundaryGap;
|
||||
axis.axisName.Copy(axisName);
|
||||
axis.axisLabel.Copy(axisLabel);
|
||||
axis.data.Clear();
|
||||
if (axis.data.Capacity < data.Count) axis.data.Capacity = data.Count;
|
||||
foreach (var d in data) axis.data.Add(d);
|
||||
return axis;
|
||||
}
|
||||
|
||||
public static YAxis defaultYAxis
|
||||
{
|
||||
get
|
||||
{
|
||||
var axis = new YAxis
|
||||
{
|
||||
m_Show = true,
|
||||
m_Type = AxisType.Value,
|
||||
m_Min = 0,
|
||||
m_Max = 0,
|
||||
m_SplitNumber = 5,
|
||||
m_ShowSplitLine = true,
|
||||
m_SplitLineType = SplitLineType.Dashed,
|
||||
m_BoundaryGap = false,
|
||||
m_Data = new List<string>(5),
|
||||
};
|
||||
return axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Axis.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Axis.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4e87b6a821d94304af45b2955c293bb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
346
Scripts/Runtime/Component/Main/DataZoom.cs
Normal file
346
Scripts/Runtime/Component/Main/DataZoom.cs
Normal file
@@ -0,0 +1,346 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// DataZoom component is used for zooming a specific area,
|
||||
/// which enables user to investigate data in detail,
|
||||
/// or get an overview of the data, or get rid of outlier points.
|
||||
/// <para>DataZoom 组件 用于区域缩放,从而能自由关注细节的数据信息,或者概览数据整体,或者去除离群点的影响。</para>
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class DataZoom : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Generally dataZoom component zoom or roam coordinate system through data filtering
|
||||
/// and set the windows of axes internally.
|
||||
/// Its behaviours vary according to filtering mode settings.
|
||||
/// dataZoom 的运行原理是通过 数据过滤 来达到 数据窗口缩放 的效果。数据过滤模式的设置不同,效果也不同。
|
||||
/// </summary>
|
||||
public enum FilterMode
|
||||
{
|
||||
/// <summary>
|
||||
/// data that outside the window will be filtered, which may lead to some changes of windows of other axes.
|
||||
/// For each data item, it will be filtered if one of the relevant dimensions is out of the window.
|
||||
/// 当前数据窗口外的数据,被 过滤掉。即 会 影响其他轴的数据范围。每个数据项,只要有一个维度在数据窗口外,整个数据项就会被过滤掉。
|
||||
/// </summary>
|
||||
Filter,
|
||||
/// <summary>
|
||||
/// data that outside the window will be filtered, which may lead to some changes of windows of other axes.
|
||||
/// For each data item, it will be filtered only if all of the relevant dimensions are out of the same side of the window.
|
||||
/// 当前数据窗口外的数据,被 过滤掉。即 会 影响其他轴的数据范围。每个数据项,只有当全部维度都在数据窗口同侧外部,整个数据项才会被过滤掉。
|
||||
/// </summary>
|
||||
WeakFilter,
|
||||
/// <summary>
|
||||
/// data that outside the window will be set to NaN, which will not lead to changes of windows of other axes.
|
||||
/// 当前数据窗口外的数据,被 设置为空。即 不会 影响其他轴的数据范围。
|
||||
/// </summary>
|
||||
Empty,
|
||||
/// <summary>
|
||||
/// Do not filter data.
|
||||
/// 不过滤数据,只改变数轴范围。
|
||||
/// </summary>
|
||||
None
|
||||
}
|
||||
/// <summary>
|
||||
/// The value type of start and end.取值类型
|
||||
/// </summary>
|
||||
public enum RangeMode
|
||||
{
|
||||
//Value,
|
||||
/// <summary>
|
||||
/// percent value. 百分比
|
||||
/// </summary>
|
||||
Percent
|
||||
}
|
||||
[SerializeField] private bool m_Enable;
|
||||
[SerializeField] private FilterMode m_FilterMode;
|
||||
[SerializeField] private int m_XAxisIndex;
|
||||
[SerializeField] private int m_YAxisIndex;
|
||||
[SerializeField] private bool m_SupportInside;
|
||||
[SerializeField] private bool m_SupportSlider;
|
||||
[SerializeField] private bool m_SupportSelect;
|
||||
[SerializeField] private bool m_ShowDataShadow;
|
||||
[SerializeField] private bool m_ShowDetail;
|
||||
[SerializeField] private bool m_ZoomLock;
|
||||
[SerializeField] private bool m_Realtime;
|
||||
[SerializeField] private Color m_BackgroundColor;
|
||||
[SerializeField] private float m_Height;
|
||||
[SerializeField] private float m_Bottom;
|
||||
[SerializeField] private RangeMode m_RangeMode;
|
||||
[SerializeField] private float m_Start;
|
||||
[SerializeField] private float m_End;
|
||||
[SerializeField] private float m_StartValue;
|
||||
[SerializeField] private float m_EndValue;
|
||||
[Range(1f, 20f)]
|
||||
[SerializeField] private float m_ScrollSensitivity = 1.1f;
|
||||
[SerializeField] private int m_FontSize = 18;
|
||||
[SerializeField] private FontStyle m_FontStyle;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show dataZoom.
|
||||
/// 是否显示缩放区域。
|
||||
/// </summary>
|
||||
public bool enable { get { return m_Enable; } set { m_Enable = value; } }
|
||||
/// <summary>
|
||||
/// The mode of data filter.
|
||||
/// 数据过滤类型。
|
||||
/// </summary>
|
||||
public FilterMode filterMode { get { return m_FilterMode; } set { m_FilterMode = value; } }
|
||||
/// <summary>
|
||||
/// Specify which xAxis is controlled by the dataZoom.
|
||||
/// 控制哪一个 x 轴。
|
||||
/// </summary>
|
||||
public int xAxisIndex { get { return m_XAxisIndex; } set { m_XAxisIndex = value; } }
|
||||
/// <summary>
|
||||
/// Specify which yAxis is controlled by the dataZoom.
|
||||
/// 控制哪一个 y 轴。
|
||||
/// </summary>
|
||||
public int yAxisIndex { get { return m_YAxisIndex; } set { m_YAxisIndex = value; } }
|
||||
/// <summary>
|
||||
/// 是否支持内置。内置于坐标系中,使用户可以在坐标系上通过鼠标拖拽、鼠标滚轮、手指滑动(触屏上)来缩放或漫游坐标系。
|
||||
/// </summary>
|
||||
public bool supportInside { get { return m_SupportInside; } set { m_SupportInside = value; } }
|
||||
/// <summary>
|
||||
/// 是否支持滑动条。有单独的滑动条,用户在滑动条上进行缩放或漫游。
|
||||
/// </summary>
|
||||
public bool supportSlider { get { return m_SupportSlider; } set { m_SupportSlider = value; } }
|
||||
/// <summary>
|
||||
/// 是否支持框选。提供一个选框进行数据区域缩放。
|
||||
/// </summary>
|
||||
private bool supportSelect { get { return m_SupportSelect; } set { m_SupportSelect = value; } }
|
||||
/// <summary>
|
||||
/// Whether to show data shadow, to indicate the data tendency in brief.
|
||||
/// default:true
|
||||
/// 是否显示数据阴影。数据阴影可以简单地反应数据走势。
|
||||
/// </summary>
|
||||
public bool showDataShadow { get { return m_ShowDataShadow; } set { m_ShowDataShadow = value; } }
|
||||
/// <summary>
|
||||
/// Whether to show detail, that is, show the detailed data information when dragging.
|
||||
/// 是否显示detail,即拖拽时候显示详细数值信息。
|
||||
/// </summary>
|
||||
public bool showDetail { get { return m_ShowDetail; } set { m_ShowDetail = value; } }
|
||||
/// <summary>
|
||||
/// Specify whether to lock the size of window (selected area).
|
||||
/// default:false
|
||||
/// 是否锁定选择区域(或叫做数据窗口)的大小。
|
||||
/// 如果设置为 true 则锁定选择区域的大小,也就是说,只能平移,不能缩放。
|
||||
/// </summary>
|
||||
public bool zoomLock { get { return m_ZoomLock; } set { m_ZoomLock = value; } }
|
||||
/// <summary>
|
||||
/// Whether to show data shadow in dataZoom-silder component, to indicate the data tendency in brief.
|
||||
/// default:true
|
||||
/// 拖动时,是否实时更新系列的视图。如果设置为 false,则只在拖拽结束的时候更新。默认为true,暂不支持修改。
|
||||
/// </summary>
|
||||
public bool realtime { get { return true; } }
|
||||
/// <summary>
|
||||
/// The background color of the component.
|
||||
/// 组件的背景颜色。
|
||||
/// </summary>
|
||||
private Color backgroundColor { get { return m_BackgroundColor; } set { m_BackgroundColor = value; } }
|
||||
/// <summary>
|
||||
/// Distance between dataZoom component and the bottom side of the container.
|
||||
/// bottom value is a instant pixel value like 10.
|
||||
/// default:10
|
||||
/// 组件离容器下侧的距离。
|
||||
/// </summary>
|
||||
public float bottom { get { return m_Bottom; } set { m_Bottom = value; } }
|
||||
/// <summary>
|
||||
/// The height of dataZoom component.
|
||||
/// height value is a instant pixel value like 10.
|
||||
/// default:50
|
||||
/// 组件高度。
|
||||
/// </summary>
|
||||
public float height { get { return m_Height; } set { m_Height = value; } }
|
||||
/// <summary>
|
||||
/// Use absolute value or percent value in DataZoom.start and DataZoom.end.
|
||||
/// default:RangeMode.Percent.
|
||||
/// 取绝对值还是百分比。
|
||||
/// </summary>
|
||||
public RangeMode rangeMode { get { return m_RangeMode; } set { m_RangeMode = value; } }
|
||||
/// <summary>
|
||||
/// The start percentage of the window out of the data extent, in the range of 0 ~ 100.
|
||||
/// default:30
|
||||
/// 数据窗口范围的起始百分比。范围是:0 ~ 100。
|
||||
/// </summary>
|
||||
public float start
|
||||
{
|
||||
get { return m_Start; }
|
||||
set { m_Start = value; if (m_Start < 0) m_Start = 0; if (m_Start > 100) m_Start = 100; }
|
||||
}
|
||||
/// <summary>
|
||||
/// The end percentage of the window out of the data extent, in the range of 0 ~ 100.
|
||||
/// default:70
|
||||
/// 数据窗口范围的结束百分比。范围是:0 ~ 100。
|
||||
/// </summary>
|
||||
public float end
|
||||
{
|
||||
get { return m_End; }
|
||||
set { m_End = value; if (m_End < 0) m_End = 0; if (m_End > 100) m_End = 100; }
|
||||
}
|
||||
/// <summary>
|
||||
/// The sensitivity of dataZoom scroll.
|
||||
/// The larger the number, the more sensitive it is.
|
||||
/// default:10
|
||||
/// 缩放区域组件的敏感度。值越高每次缩放所代表的数据越多。
|
||||
/// </summary>
|
||||
public float scrollSensitivity { get { return m_ScrollSensitivity; } set { m_ScrollSensitivity = value; } }
|
||||
/// <summary>
|
||||
/// font size.
|
||||
/// 文字的字体大小。
|
||||
/// </summary>
|
||||
public int fontSize { get { return m_FontSize; } set { m_FontSize = value; } }
|
||||
/// <summary>
|
||||
/// font style.
|
||||
/// 文字字体的风格。
|
||||
/// </summary>
|
||||
public FontStyle fontStyle { get { return m_FontStyle; } set { m_FontStyle = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// The start label.
|
||||
/// 组件的开始信息文本。
|
||||
/// </summary>
|
||||
public Text startLabel { get; set; }
|
||||
/// <summary>
|
||||
/// The end label.
|
||||
/// 组件的结束信息文本。
|
||||
/// </summary>
|
||||
public Text endLabel { get; set; }
|
||||
|
||||
public static DataZoom defaultDataZoom
|
||||
{
|
||||
get
|
||||
{
|
||||
return new DataZoom()
|
||||
{
|
||||
filterMode = FilterMode.None,
|
||||
xAxisIndex = 0,
|
||||
yAxisIndex = 0,
|
||||
showDataShadow = true,
|
||||
showDetail = false,
|
||||
zoomLock = false,
|
||||
m_Height = 0,
|
||||
m_Bottom = 10,
|
||||
rangeMode = RangeMode.Percent,
|
||||
start = 30,
|
||||
end = 70,
|
||||
m_ScrollSensitivity = 10,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在缩放区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInZoom(Vector2 pos, float startX, float width)
|
||||
{
|
||||
Rect rect = Rect.MinMaxRect(startX, m_Bottom, startX + width, m_Bottom + m_Height);
|
||||
return rect.Contains(pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在选中区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInSelectedZoom(Vector2 pos, float startX, float width)
|
||||
{
|
||||
var start = startX + width * m_Start / 100;
|
||||
var end = startX + width * m_End / 100;
|
||||
Rect rect = Rect.MinMaxRect(start, m_Bottom, end, m_Bottom + m_Height);
|
||||
return rect.Contains(pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在开始活动条触发区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInStartZoom(Vector2 pos, float startX, float width)
|
||||
{
|
||||
var start = startX + width * m_Start / 100;
|
||||
Rect rect = Rect.MinMaxRect(start - 10, m_Bottom, start + 10, m_Bottom + m_Height);
|
||||
return rect.Contains(pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给定的坐标是否在结束活动条触发区域内
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="startX"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsInEndZoom(Vector2 pos, float startX, float width)
|
||||
{
|
||||
var end = startX + width * m_End / 100;
|
||||
Rect rect = Rect.MinMaxRect(end - 10, m_Bottom, end + 10, m_Bottom + m_Height);
|
||||
return rect.Contains(pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示文本
|
||||
/// </summary>
|
||||
/// <param name="flag"></param>
|
||||
public void SetLabelActive(bool flag)
|
||||
{
|
||||
if (startLabel && startLabel.gameObject.activeInHierarchy != flag)
|
||||
{
|
||||
startLabel.gameObject.SetActive(flag);
|
||||
}
|
||||
if (endLabel && endLabel.gameObject.activeInHierarchy != flag)
|
||||
{
|
||||
endLabel.gameObject.SetActive(flag);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置开始文本内容
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public void SetStartLabelText(string text)
|
||||
{
|
||||
if (startLabel) startLabel.text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置结束文本内容
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public void SetEndLabelText(string text)
|
||||
{
|
||||
if (endLabel) endLabel.text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取DataZoom的高,当height设置为0时,自动计算合适的偏移。
|
||||
/// </summary>
|
||||
/// <param name="gridBottom"></param>
|
||||
/// <returns></returns>
|
||||
public float GetHeight(float gridBottom)
|
||||
{
|
||||
if (height <= 0)
|
||||
{
|
||||
height = gridBottom - bottom - 30;
|
||||
if (height < 10) height = 10;
|
||||
return height;
|
||||
}
|
||||
else return height;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/DataZoom.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/DataZoom.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2aa26f9acb5344a59c924a1f23f90d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
143
Scripts/Runtime/Component/Main/Grid.cs
Normal file
143
Scripts/Runtime/Component/Main/Grid.cs
Normal file
@@ -0,0 +1,143 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Grid component.
|
||||
/// Drawing grid in rectangular coordinate. In a single grid, at most two X and Y axes each is allowed.
|
||||
/// Line chart, bar chart, and scatter chart can be drawn in grid.
|
||||
/// There is only one single grid component at most in a single echarts instance.
|
||||
/// <para>
|
||||
/// 网格组件。
|
||||
/// 直角坐标系内绘图网格,单个 grid 内最多可以放置上下两个 X 轴,左右两个 Y 轴。可以在网格上绘制折线图,柱状图,散点图。
|
||||
/// 单个xcharts实例中只能存在一个grid组件。
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Grid : MainComponent, IEquatable<Grid>
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private float m_Left;
|
||||
[SerializeField] private float m_Right;
|
||||
[SerializeField] private float m_Top;
|
||||
[SerializeField] private float m_Bottom;
|
||||
[SerializeField] private Color m_BackgroundColor;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the grid in rectangular coordinate.
|
||||
/// 是否显示直角坐标系网格。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { m_Show = value; } }
|
||||
/// <summary>
|
||||
/// Distance between grid component and the left side of the container.
|
||||
/// grid 组件离容器左侧的距离。
|
||||
/// </summary>
|
||||
public float left { get { return m_Left; } set { m_Left = value; } }
|
||||
/// <summary>
|
||||
/// Distance between grid component and the right side of the container.
|
||||
/// grid 组件离容器右侧的距离。
|
||||
/// </summary>
|
||||
public float right { get { return m_Right; } set { m_Right = value; } }
|
||||
/// <summary>
|
||||
/// Distance between grid component and the top side of the container.
|
||||
/// grid 组件离容器上侧的距离。
|
||||
/// </summary>
|
||||
public float top { get { return m_Top; } set { m_Top = value; } }
|
||||
/// <summary>
|
||||
/// Distance between grid component and the bottom side of the container.
|
||||
/// grid 组件离容器下侧的距离。
|
||||
/// </summary>
|
||||
public float bottom { get { return m_Bottom; } set { m_Bottom = value; } }
|
||||
/// <summary>
|
||||
/// Background color of grid, which is transparent by default.
|
||||
/// 网格背景色,默认透明。
|
||||
/// </summary>
|
||||
public Color backgroundColor { get { return m_BackgroundColor; } set { m_BackgroundColor = value; } }
|
||||
|
||||
public static Grid defaultGrid
|
||||
{
|
||||
get
|
||||
{
|
||||
var coordinate = new Grid
|
||||
{
|
||||
m_Show = true,
|
||||
m_Left = 50,
|
||||
m_Right = 30,
|
||||
m_Top = 50,
|
||||
m_Bottom = 30
|
||||
};
|
||||
return coordinate;
|
||||
}
|
||||
}
|
||||
public void Copy(Grid other)
|
||||
{
|
||||
m_Show = other.show;
|
||||
m_Left = other.left;
|
||||
m_Right = other.right;
|
||||
m_Top = other.top;
|
||||
m_Bottom = other.bottom;
|
||||
m_BackgroundColor = other.backgroundColor;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj is Grid)
|
||||
{
|
||||
return Equals((Grid)obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(Grid other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_Show == other.show &&
|
||||
m_Left == other.left &&
|
||||
m_Right == other.right &&
|
||||
m_Top == other.top &&
|
||||
m_Bottom == other.bottom &&
|
||||
ChartHelper.IsValueEqualsColor(m_BackgroundColor, other.backgroundColor);
|
||||
}
|
||||
|
||||
public static bool operator ==(Grid left, Grid right)
|
||||
{
|
||||
if (ReferenceEquals(left, null) && ReferenceEquals(right, null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (ReferenceEquals(left, null) || ReferenceEquals(right, null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Grid left, Grid right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Grid.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Grid.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5420ab107823641e49c2df9e3556ea30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
397
Scripts/Runtime/Component/Main/Legend.cs
Normal file
397
Scripts/Runtime/Component/Main/Legend.cs
Normal file
@@ -0,0 +1,397 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// 图例组件。
|
||||
/// 图例组件展现了不同系列的标记,颜色和名字。可以通过点击图例控制哪些系列不显示。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Legend : MainComponent, IPropertyChanged, IEquatable<Legend>
|
||||
{
|
||||
/// <summary>
|
||||
/// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
|
||||
/// It is enabled by default, and you may set it to be false to disabled it.
|
||||
/// 图例选择的模式,控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
|
||||
/// </summary>
|
||||
public enum SelectedMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 多选。
|
||||
/// </summary>
|
||||
Multiple,
|
||||
/// <summary>
|
||||
/// 单选。
|
||||
/// </summary>
|
||||
Single,
|
||||
/// <summary>
|
||||
/// 无法选择。
|
||||
/// </summary>
|
||||
None
|
||||
}
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private SelectedMode m_SelectedMode;
|
||||
[SerializeField] private Orient m_Orient = Orient.Horizonal;
|
||||
[SerializeField] private Location m_Location = Location.defaultRight;
|
||||
[SerializeField] private float m_ItemWidth = 50.0f;
|
||||
[SerializeField] private float m_ItemHeight = 20.0f;
|
||||
[SerializeField] private float m_ItemGap = 5;
|
||||
[SerializeField] private int m_ItemFontSize = 18;
|
||||
[SerializeField] private string m_Formatter;
|
||||
[SerializeField] private List<string> m_Data = new List<string>();
|
||||
|
||||
private Dictionary<string, Button> m_DataBtnList = new Dictionary<string, Button>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show legend component.
|
||||
/// 是否显示图例组件。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { m_Show = value; } }
|
||||
/// <summary>
|
||||
/// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
|
||||
/// 选择模式。控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public SelectedMode selectedMode { get { return m_SelectedMode; } set { m_SelectedMode = value; } }
|
||||
/// <summary>
|
||||
/// Specify whether the layout of legend component is horizontal or vertical.
|
||||
/// 布局方式是横还是竖。
|
||||
/// </summary>
|
||||
public Orient orient { get { return m_Orient; } set { m_Orient = value; } }
|
||||
/// <summary>
|
||||
/// The location of legend.
|
||||
/// 图例显示的位置。
|
||||
/// </summary>
|
||||
public Location location { get { return m_Location; } set { m_Location = value; } }
|
||||
/// <summary>
|
||||
/// the width of legend item.
|
||||
/// 每个图例项的宽度。
|
||||
/// </summary>
|
||||
public float itemWidth { get { return m_ItemWidth; } set { m_ItemWidth = value; } }
|
||||
/// <summary>
|
||||
/// the height of legend item.
|
||||
/// 每个图例项的高度。
|
||||
/// </summary>
|
||||
public float itemHeight { get { return m_ItemHeight; } set { m_ItemHeight = value; } }
|
||||
/// <summary>
|
||||
/// The distance between each legend, horizontal distance in horizontal layout, and vertical distance in vertical layout.
|
||||
/// 图例每项之间的间隔。横向布局时为水平间隔,纵向布局时为纵向间隔。
|
||||
/// </summary>
|
||||
public float itemGap { get { return m_ItemGap; } set { m_ItemGap = value; } }
|
||||
/// <summary>
|
||||
/// font size of item text.
|
||||
/// 图例项的字体大小。
|
||||
/// </summary>
|
||||
public int itemFontSize { get { return m_ItemFontSize; } set { m_ItemFontSize = value; } }
|
||||
/// <summary>
|
||||
/// 图例内容字符串模版格式器。支持用 \n 换行。
|
||||
/// 模板变量为图例名称 {name}
|
||||
/// </summary>
|
||||
public string formatter { get { return m_Formatter; } set { m_Formatter = value; } }
|
||||
/// <summary>
|
||||
/// Data array of legend. An array item is usually a name representing string. (If it is a pie chart,
|
||||
/// it could also be the name of a single data in the pie chart) of a series.
|
||||
/// If data is not specified, it will be auto collected from series.
|
||||
/// 图例的数据数组。数组项通常为一个字符串,每一项代表一个系列的 name(如果是饼图,也可以是饼图单个数据的 name)。
|
||||
/// 如果 data 没有被指定,会自动从当前系列中获取。指定data时里面的数据项和serie匹配时才会生效。
|
||||
/// </summary>
|
||||
public List<string> data { get { return m_Data; } }
|
||||
/// <summary>
|
||||
/// the button list of legend.
|
||||
/// 图例按钮列表。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Dictionary<string, Button> buttonList { get { return m_DataBtnList; } }
|
||||
|
||||
/// <summary>
|
||||
/// 一个在顶部居中显示的默认图例。
|
||||
/// </summary>
|
||||
public static Legend defaultLegend
|
||||
{
|
||||
get
|
||||
{
|
||||
var legend = new Legend
|
||||
{
|
||||
m_Show = false,
|
||||
m_SelectedMode = SelectedMode.Multiple,
|
||||
m_Orient = Orient.Horizonal,
|
||||
m_Location = Location.defaultTop,
|
||||
m_ItemWidth = 60.0f,
|
||||
m_ItemHeight = 20.0f,
|
||||
m_ItemGap = 5,
|
||||
m_ItemFontSize = 16
|
||||
};
|
||||
legend.location.top = 30;
|
||||
return legend;
|
||||
}
|
||||
}
|
||||
public void Copy(Legend legend)
|
||||
{
|
||||
m_Show = legend.show;
|
||||
m_SelectedMode = legend.selectedMode;
|
||||
m_Orient = legend.orient;
|
||||
m_Location.Copy(legend.location);
|
||||
m_ItemWidth = legend.itemWidth;
|
||||
m_ItemHeight = legend.itemHeight;
|
||||
m_ItemGap = legend.itemGap;
|
||||
m_ItemFontSize = legend.itemFontSize;
|
||||
m_Data.Clear();
|
||||
foreach (var d in legend.data) m_Data.Add(d);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj is Legend)
|
||||
{
|
||||
return Equals((Legend)obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(Legend other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return show == other.show &&
|
||||
selectedMode == other.selectedMode &&
|
||||
orient == other.orient &&
|
||||
location == other.location &&
|
||||
itemWidth == other.itemWidth &&
|
||||
itemHeight == other.itemHeight &&
|
||||
itemGap == other.itemGap &&
|
||||
itemFontSize == other.itemFontSize &&
|
||||
ChartHelper.IsValueEqualsList<string>(m_Data, other.data);
|
||||
}
|
||||
|
||||
public static bool operator ==(Legend left, Legend right)
|
||||
{
|
||||
if (ReferenceEquals(left, null) && ReferenceEquals(right, null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (ReferenceEquals(left, null) || ReferenceEquals(right, null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Legend left, Legend right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空
|
||||
/// </summary>
|
||||
public void ClearData()
|
||||
{
|
||||
m_Data.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包括由指定名字的图例
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public bool ContainsData(string name)
|
||||
{
|
||||
return m_Data.Contains(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除指定名字的图例
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void RemoveData(string name)
|
||||
{
|
||||
if (m_Data.Contains(name))
|
||||
{
|
||||
m_Data.Remove(name);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加图例项
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void AddData(string name)
|
||||
{
|
||||
if (!m_Data.Contains(name) && !string.IsNullOrEmpty(name))
|
||||
{
|
||||
m_Data.Add(name);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定索引的图例
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public string GetData(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_Data.Count)
|
||||
{
|
||||
return m_Data[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定图例的索引
|
||||
/// </summary>
|
||||
/// <param name="legendName"></param>
|
||||
/// <returns></returns>
|
||||
public int GetIndex(string legendName)
|
||||
{
|
||||
return m_Data.IndexOf(legendName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除所有图例按钮
|
||||
/// </summary>
|
||||
public void RemoveButton()
|
||||
{
|
||||
m_DataBtnList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给图例绑定按钮
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="btn"></param>
|
||||
/// <param name="total"></param>
|
||||
public void SetButton(string name, Button btn, int total)
|
||||
{
|
||||
int index = m_DataBtnList.Values.Count;
|
||||
btn.transform.localPosition = GetButtonLocationPosition(total, index);
|
||||
m_DataBtnList[name] = btn;
|
||||
btn.gameObject.SetActive(show);
|
||||
btn.GetComponentInChildren<Text>().text = name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新图例按钮颜色
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="color"></param>
|
||||
public void UpdateButtonColor(string name, Color color)
|
||||
{
|
||||
if (m_DataBtnList.ContainsKey(name))
|
||||
{
|
||||
m_DataBtnList[name].GetComponent<Image>().color = color;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 参数变更时的回调处理
|
||||
/// </summary>
|
||||
public void OnChanged()
|
||||
{
|
||||
m_Location.OnChanged();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据图例的布局和位置类型获得具体位置
|
||||
/// </summary>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
private Vector2 GetButtonLocationPosition(int size, int index)
|
||||
{
|
||||
switch (m_Orient)
|
||||
{
|
||||
case Orient.Vertical:
|
||||
switch (m_Location.align)
|
||||
{
|
||||
case Location.Align.TopCenter:
|
||||
case Location.Align.TopLeft:
|
||||
case Location.Align.TopRight:
|
||||
return new Vector2(0, -index * (itemHeight + itemGap));
|
||||
|
||||
case Location.Align.Center:
|
||||
case Location.Align.CenterLeft:
|
||||
case Location.Align.CenterRight:
|
||||
float totalHeight = size * itemHeight + (size - 1) * itemGap;
|
||||
float startY = totalHeight / 2;
|
||||
return new Vector2(0, startY - index * (itemHeight + itemGap));
|
||||
|
||||
case Location.Align.BottomCenter:
|
||||
case Location.Align.BottomLeft:
|
||||
case Location.Align.BottomRight:
|
||||
return new Vector2(0, (size - index - 1) * (itemHeight + itemGap));
|
||||
}
|
||||
return Vector2.zero;
|
||||
|
||||
case Orient.Horizonal:
|
||||
switch (m_Location.align)
|
||||
{
|
||||
case Location.Align.TopLeft:
|
||||
case Location.Align.CenterLeft:
|
||||
case Location.Align.BottomLeft:
|
||||
return new Vector2(index * (itemWidth + itemGap), 0);
|
||||
|
||||
case Location.Align.TopCenter:
|
||||
case Location.Align.Center:
|
||||
case Location.Align.BottomCenter:
|
||||
float totalWidth = size * itemWidth + (size - 1) * itemGap;
|
||||
float startX = totalWidth / 2;
|
||||
return new Vector2(-startX + itemWidth / 2 + index * (itemWidth + itemGap), 0);
|
||||
case Location.Align.TopRight:
|
||||
case Location.Align.CenterRight:
|
||||
case Location.Align.BottomRight:
|
||||
return new Vector2(-(size - index - 1) * (itemWidth + itemGap), 0);
|
||||
}
|
||||
return Vector2.zero;
|
||||
}
|
||||
return Vector2.zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从json字符串解析数据,json格式如:['邮件营销','联盟广告','视频广告','直接访问','搜索引擎']
|
||||
/// </summary>
|
||||
/// <param name="jsonData"></param>
|
||||
public override void ParseJsonData(string jsonData)
|
||||
{
|
||||
if (string.IsNullOrEmpty(jsonData) || !m_DataFromJson) return;
|
||||
m_Data = ChartHelper.ParseStringFromString(jsonData);
|
||||
}
|
||||
|
||||
public string GetFormatterContent(string category)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Formatter))
|
||||
return category;
|
||||
else
|
||||
{
|
||||
var content = m_Formatter.Replace("{name}", category);
|
||||
content = content.Replace("\\n", "\n");
|
||||
content = content.Replace("<br/>", "\n");
|
||||
return content;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Legend.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Legend.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a708805f5d8147b3b9a90b2f1d38e75
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
376
Scripts/Runtime/Component/Main/Radar.cs
Normal file
376
Scripts/Runtime/Component/Main/Radar.cs
Normal file
@@ -0,0 +1,376 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Coordinate for radar charts.
|
||||
/// 雷达图坐标系组件,只适用于雷达图。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Radar : MainComponent, IEquatable<Radar>
|
||||
{
|
||||
/// <summary>
|
||||
/// Radar render type, in which 'Polygon' and 'Circle' are supported.
|
||||
/// 雷达图绘制类型,支持 'Polygon' 和 'Circle'。
|
||||
/// </summary>
|
||||
public enum Shape
|
||||
{
|
||||
Polygon,
|
||||
Circle
|
||||
}
|
||||
/// <summary>
|
||||
/// Indicator of radar chart, which is used to assign multiple variables(dimensions) in radar chart.
|
||||
/// 雷达图的指示器,用来指定雷达图中的多个变量(维度)。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Indicator : IEquatable<Indicator>
|
||||
{
|
||||
[SerializeField] private string m_Name;
|
||||
[SerializeField] private float m_Max;
|
||||
[SerializeField] private float m_Min;
|
||||
[SerializeField] private Color m_Color;
|
||||
/// <summary>
|
||||
/// 指示器名称。
|
||||
/// </summary>
|
||||
public string name { get { return m_Name; } set { m_Name = value; } }
|
||||
/// <summary>
|
||||
/// The maximum value of indicator, with default value of 0, but we recommend to set it manually.
|
||||
/// 指示器的最大值,默认为 0 无限制。
|
||||
/// </summary>
|
||||
public float max { get { return m_Max; } set { m_Max = value; } }
|
||||
/// <summary>
|
||||
/// The minimum value of indicator, with default value of 0.
|
||||
/// 指示器的最小值,默认为 0 无限制。
|
||||
/// </summary>
|
||||
public float min { get { return m_Min; } set { m_Min = value; } }
|
||||
/// <summary>
|
||||
/// Specfy a color the the indicator.
|
||||
/// 标签特定的颜色。默认取自主题的axisTextColor。
|
||||
/// </summary>
|
||||
public Color color { get { return m_Color; } set { m_Color = value; } }
|
||||
/// <summary>
|
||||
/// the text conponent of indicator.
|
||||
/// 指示器的文本组件。
|
||||
/// </summary>
|
||||
public Text text { get; set; }
|
||||
|
||||
public Indicator Clone()
|
||||
{
|
||||
return new Indicator()
|
||||
{
|
||||
m_Name = name,
|
||||
m_Max = max,
|
||||
m_Min = min,
|
||||
m_Color = color
|
||||
};
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj is Indicator)
|
||||
{
|
||||
return Equals((Indicator)obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(Indicator other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_Name.Equals(other.name) &&
|
||||
ChartHelper.IsValueEqualsColor(m_Color, other.color);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
}
|
||||
[SerializeField] private Shape m_Shape;
|
||||
[SerializeField] private float m_Radius = 100;
|
||||
[SerializeField] private int m_SplitNumber = 5;
|
||||
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.5f };
|
||||
[SerializeField] private LineStyle m_LineStyle = new LineStyle();
|
||||
[SerializeField] private AxisSplitArea m_SplitArea = AxisSplitArea.defaultSplitArea;
|
||||
[SerializeField] private bool m_Indicator = true;
|
||||
[SerializeField] private List<Indicator> m_IndicatorList = new List<Indicator>();
|
||||
/// <summary>
|
||||
/// Radar render type, in which 'Polygon' and 'Circle' are supported.
|
||||
/// 雷达图绘制类型,支持 'Polygon' 和 'Circle'。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Shape shape { get { return m_Shape; } set { m_Shape = value; } }
|
||||
/// <summary>
|
||||
/// the radius of radar.
|
||||
/// 雷达图的半径。
|
||||
/// </summary>
|
||||
public float radius { get { return m_Radius; } set { m_Radius = value; } }
|
||||
/// <summary>
|
||||
/// Segments of indicator axis.
|
||||
/// 指示器轴的分割段数。
|
||||
/// </summary>
|
||||
public int splitNumber { get { return m_SplitNumber; } set { m_SplitNumber = value; } }
|
||||
/// <summary>
|
||||
/// the center of radar chart.
|
||||
/// 雷达图的中心点。数组的第一项是横坐标,第二项是纵坐标。
|
||||
/// 当值为0-1之间时表示百分比,设置成百分比时第一项是相对于容器宽度,第二项是相对于容器高度。
|
||||
/// </summary>
|
||||
public float[] center { get { return m_Center; } set { m_Center = value; } }
|
||||
/// <summary>
|
||||
/// the line style of radar.
|
||||
/// 线条样式。
|
||||
/// </summary>
|
||||
public LineStyle lineStyle { get { return m_LineStyle; } set { m_LineStyle = value; } }
|
||||
/// <summary>
|
||||
/// Split area of axis in grid area.
|
||||
/// 分割区域。
|
||||
/// </summary>
|
||||
public AxisSplitArea splitArea { get { return m_SplitArea; } set { m_SplitArea = value; } }
|
||||
/// <summary>
|
||||
/// Whether to show indicator.
|
||||
/// 是否显示指示器。
|
||||
/// </summary>
|
||||
public bool indicator { get { return m_Indicator; } set { m_Indicator = value; } }
|
||||
/// <summary>
|
||||
/// the indicator list.
|
||||
/// 指示器列表。
|
||||
/// </summary>
|
||||
public List<Indicator> indicatorList { get { return m_IndicatorList; } }
|
||||
|
||||
/// <summary>
|
||||
/// the center position of radar in container.
|
||||
/// 雷达图在容器中的具体中心点。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public Vector2 centerPos { get; set; }
|
||||
/// <summary>
|
||||
/// the true radius of radar.
|
||||
/// 雷达图的运行时实际半径。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float actualRadius { get; set; }
|
||||
/// <summary>
|
||||
/// the data position list of radar.
|
||||
/// 雷达图的所有数据坐标点列表。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Dictionary<int, List<Vector3>> dataPosList = new Dictionary<int, List<Vector3>>();
|
||||
|
||||
public static Radar defaultRadar
|
||||
{
|
||||
get
|
||||
{
|
||||
var radar = new Radar
|
||||
{
|
||||
m_Shape = Shape.Polygon,
|
||||
m_Radius = 0.4f,
|
||||
m_SplitNumber = 5,
|
||||
m_Indicator = true,
|
||||
m_IndicatorList = new List<Indicator>(5){
|
||||
new Indicator(){name="indicator1",max = 100},
|
||||
new Indicator(){name="indicator2",max = 100},
|
||||
new Indicator(){name="indicator3",max = 100},
|
||||
new Indicator(){name="indicator4",max = 100},
|
||||
new Indicator(){name="indicator5",max = 100},
|
||||
}
|
||||
};
|
||||
radar.center[0] = 0.5f;
|
||||
radar.center[1] = 0.45f;
|
||||
radar.splitArea.show = true;
|
||||
radar.lineStyle.width = 0.6f;
|
||||
return radar;
|
||||
}
|
||||
}
|
||||
|
||||
public void Copy(Radar other)
|
||||
{
|
||||
m_Shape = other.shape;
|
||||
m_Radius = other.radius;
|
||||
m_SplitNumber = other.splitNumber;
|
||||
m_Center[0] = other.center[0];
|
||||
m_Center[1] = other.center[1];
|
||||
m_Indicator = other.indicator;
|
||||
indicatorList.Clear();
|
||||
foreach (var d in other.indicatorList) indicatorList.Add(d.Clone());
|
||||
}
|
||||
|
||||
public Radar Clone()
|
||||
{
|
||||
var radar = new Radar();
|
||||
radar.shape = shape;
|
||||
radar.radius = radius;
|
||||
radar.splitNumber = splitNumber;
|
||||
radar.center[0] = center[0];
|
||||
radar.center[1] = center[1];
|
||||
radar.indicatorList.Clear();
|
||||
radar.indicator = indicator;
|
||||
foreach (var d in indicatorList) radar.indicatorList.Add(d.Clone());
|
||||
return radar;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj is Radar)
|
||||
{
|
||||
return Equals((Radar)obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(Radar other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return radius == other.radius &&
|
||||
shape == other.shape &&
|
||||
splitNumber == other.splitNumber &&
|
||||
center[0] == other.center[0] &&
|
||||
center[1] == other.center[1] &&
|
||||
indicator == other.indicator &&
|
||||
IsEqualsIndicatorList(indicatorList, other.indicatorList);
|
||||
}
|
||||
|
||||
private bool IsEqualsIndicatorList(List<Indicator> indicators1, List<Indicator> indicators2)
|
||||
{
|
||||
if (indicators1.Count != indicators2.Count) return false;
|
||||
for (int i = 0; i < indicators1.Count; i++)
|
||||
{
|
||||
var indicator1 = indicators1[i];
|
||||
var indicator2 = indicators2[i];
|
||||
if (!indicator1.Equals(indicator2)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool operator ==(Radar left, Radar right)
|
||||
{
|
||||
if (ReferenceEquals(left, null) && ReferenceEquals(right, null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (ReferenceEquals(left, null) || ReferenceEquals(right, null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Radar left, Radar right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
|
||||
public override void ParseJsonData(string jsonData)
|
||||
{
|
||||
if (string.IsNullOrEmpty(jsonData) || !m_DataFromJson) return;
|
||||
string pattern = "[\"|'](.*?)[\"|']";
|
||||
if (Regex.IsMatch(jsonData, pattern))
|
||||
{
|
||||
m_IndicatorList.Clear();
|
||||
MatchCollection m = Regex.Matches(jsonData, pattern);
|
||||
foreach (Match match in m)
|
||||
{
|
||||
m_IndicatorList.Add(new Indicator()
|
||||
{
|
||||
name = match.Groups[1].Value
|
||||
});
|
||||
}
|
||||
}
|
||||
pattern = "(\\d+)";
|
||||
if (Regex.IsMatch(jsonData, pattern))
|
||||
{
|
||||
MatchCollection m = Regex.Matches(jsonData, pattern);
|
||||
int index = 0;
|
||||
foreach (Match match in m)
|
||||
{
|
||||
if (m_IndicatorList[index] != null)
|
||||
{
|
||||
m_IndicatorList[index].max = int.Parse(match.Groups[1].Value);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float GetIndicatorMin(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_IndicatorList.Count)
|
||||
{
|
||||
return m_IndicatorList[index].min;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
public float GetIndicatorMax(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_IndicatorList.Count)
|
||||
{
|
||||
return m_IndicatorList[index].max;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void UpdateRadarCenter(float chartWidth, float chartHeight)
|
||||
{
|
||||
if (center.Length < 2) return;
|
||||
var centerX = center[0] <= 1 ? chartWidth * center[0] : center[0];
|
||||
var centerY = center[1] <= 1 ? chartHeight * center[1] : center[1];
|
||||
centerPos = new Vector2(centerX, centerY);
|
||||
if (radius <= 0)
|
||||
{
|
||||
actualRadius = 0;
|
||||
}
|
||||
else if (radius <= 1)
|
||||
{
|
||||
actualRadius = Mathf.Min(chartWidth, chartHeight) * radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
actualRadius = radius;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetIndicatorPosition(int index)
|
||||
{
|
||||
int indicatorNum = indicatorList.Count;
|
||||
var angle = 2 * Mathf.PI / indicatorNum * index;
|
||||
var x = centerPos.x + actualRadius * Mathf.Sin(angle);
|
||||
var y = centerPos.y + actualRadius * Mathf.Cos(angle);
|
||||
return new Vector3(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Radar.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Radar.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0874fd6b295f24cdb8b3cedb1faaa40f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1200
Scripts/Runtime/Component/Main/Serie.cs
Normal file
1200
Scripts/Runtime/Component/Main/Serie.cs
Normal file
File diff suppressed because it is too large
Load Diff
11
Scripts/Runtime/Component/Main/Serie.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Serie.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa9c09045961a4ea9a34a098f099f2a1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
967
Scripts/Runtime/Component/Main/Series.cs
Normal file
967
Scripts/Runtime/Component/Main/Series.cs
Normal file
@@ -0,0 +1,967 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// the list of series.
|
||||
/// 系列列表。每个系列通过 type 决定自己的图表类型。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Series : MainComponent
|
||||
{
|
||||
|
||||
[SerializeField] protected List<Serie> m_Series;
|
||||
|
||||
[Obsolete("Use Series.list instead.", true)]
|
||||
public List<Serie> series { get { return m_Series; } }
|
||||
|
||||
/// <summary>
|
||||
/// the list of serie
|
||||
/// 系列列表。
|
||||
/// </summary>
|
||||
public List<Serie> list { get { return m_Series; } }
|
||||
/// <summary>
|
||||
/// the size of serie list.
|
||||
/// 系列个数。
|
||||
/// </summary>
|
||||
public int Count { get { return m_Series.Count; } }
|
||||
|
||||
public static Series defaultSeries
|
||||
{
|
||||
get
|
||||
{
|
||||
var series = new Series
|
||||
{
|
||||
m_Series = new List<Serie>(){new Serie(){
|
||||
show = true,
|
||||
name = "serie1",
|
||||
index = 0
|
||||
}}
|
||||
};
|
||||
return series;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有系列的数据
|
||||
/// </summary>
|
||||
public void ClearData()
|
||||
{
|
||||
AnimationStop();
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.ClearData();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定序列指定索引的数据值
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <returns></returns>
|
||||
public float GetData(int serieIndex, int dataIndex)
|
||||
{
|
||||
if (serieIndex >= 0 && serieIndex < Count)
|
||||
{
|
||||
return m_Series[serieIndex].GetYData(dataIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定系列名的第一个系列
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public Serie GetSerie(string name)
|
||||
{
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
bool match = false;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Series[i].name)) match = true;
|
||||
}
|
||||
else if (name.Equals(m_Series[i].name))
|
||||
{
|
||||
match = true;
|
||||
}
|
||||
if (match)
|
||||
{
|
||||
m_Series[i].index = i;
|
||||
return m_Series[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定系列名的所有系列
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public List<Serie> GetSeries(string name)
|
||||
{
|
||||
var list = new List<Serie>();
|
||||
if (name == null) return list;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (name.Equals(serie.name)) list.Add(serie);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得指定索引的系列
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public Serie GetSerie(int index)
|
||||
{
|
||||
if (index >= 0 && index < m_Series.Count)
|
||||
{
|
||||
return m_Series[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得上一个同堆叠且显示的serie。
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public Serie GetLastStackSerie(int index)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
return GetLastStackSerie(serie);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同堆叠的serie是否有渐变色的。
|
||||
/// </summary>
|
||||
/// <param name="stack"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsAnyGradientSerie(string stack)
|
||||
{
|
||||
if (string.IsNullOrEmpty(stack)) return false;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.show && serie.areaStyle.show && stack.Equals(serie.stack))
|
||||
{
|
||||
if (serie.areaStyle.color != serie.areaStyle.toColor && serie.areaStyle.toColor != Color.clear) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得上一个同堆叠且显示的serie。
|
||||
/// </summary>
|
||||
/// <param name="serie"></param>
|
||||
/// <returns></returns>
|
||||
public Serie GetLastStackSerie(Serie serie)
|
||||
{
|
||||
if (serie == null || string.IsNullOrEmpty(serie.stack)) return null;
|
||||
for (int i = serie.index - 1; i >= 0; i--)
|
||||
{
|
||||
var temp = m_Series[i];
|
||||
if (temp.show && serie.stack.Equals(temp.stack)) return temp;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含指定名字的系列
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public bool Contains(string name)
|
||||
{
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
if (name.Equals(m_Series[i].name))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove serie from series.
|
||||
/// 移除指定名字的系列。
|
||||
/// </summary>
|
||||
/// <param name="serieName">the name of serie</param>
|
||||
public void Remove(string serieName)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
m_Series.Remove(serie);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all serie from series.
|
||||
/// 移除所有系列。
|
||||
/// </summary>
|
||||
public void RemoveAll()
|
||||
{
|
||||
AnimationStop();
|
||||
m_Series.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个系列到列表中。
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="show"></param>
|
||||
/// <returns></returns>
|
||||
public Serie AddSerie(SerieType type, string serieName, bool show = true)
|
||||
{
|
||||
var serie = new Serie();
|
||||
serie.type = type;
|
||||
serie.show = show;
|
||||
serie.name = serieName;
|
||||
serie.index = m_Series.Count;
|
||||
|
||||
if (type == SerieType.Scatter)
|
||||
{
|
||||
serie.symbol.type = SerieSymbolType.Circle;
|
||||
serie.symbol.size = 20f;
|
||||
serie.symbol.selectedSize = 30f;
|
||||
}
|
||||
else if (type == SerieType.Line)
|
||||
{
|
||||
serie.symbol.type = SerieSymbolType.EmptyCircle;
|
||||
serie.symbol.size = 2.5f;
|
||||
serie.symbol.selectedSize = 5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
serie.symbol.type = SerieSymbolType.None;
|
||||
}
|
||||
serie.animation.Reset();
|
||||
m_Series.Add(serie);
|
||||
return serie;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个数据到指定系列的维度Y数据中
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(string serieName, float value, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddYData(value, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个数据到指定系列的维度Y中
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(int index, float value, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddYData(value, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一组数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="multidimensionalData"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddData(multidimensionalData, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一组数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="multidimensionalData"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddData(multidimensionalData, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加(x,y)数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddXYData(string serieName, float xValue, float yValue, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddXYData(xValue, yValue, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加(x,y)数据到指定的系列中
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
/// <param name="dataName"></param>
|
||||
/// <returns>添加成功返回SerieData,否则返回null</returns>
|
||||
public SerieData AddXYData(int index, float xValue, float yValue, string dataName = null)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
if (serie != null)
|
||||
{
|
||||
return serie.AddXYData(xValue, yValue, dataName);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度Y数据
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
public void UpdateData(string serieName, int dataIndex, float value)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.UpdateYData(dataIndex, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的数据项名称
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dataName"></param>
|
||||
public void UpdateDataName(string serieName, int dataIndex, string dataName)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.UpdateDataName(dataIndex, dataName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的数据项名称
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="dataName"></param>
|
||||
public void UpdateDataName(int serieIndex, int dataIndex, string dataName)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.UpdateDataName(dataIndex, dataName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度Y数据项的值
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="value"></param>
|
||||
public void UpdateData(int serieIndex, int dataIndex, float value)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.UpdateYData(dataIndex, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度X和维度Y数据
|
||||
/// </summary>
|
||||
/// <param name="serieName"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
public void UpdateXYData(string serieName, int dataIndex, float xValue, float yValue)
|
||||
{
|
||||
var serie = GetSerie(serieName);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.UpdateXYData(dataIndex, xValue, yValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定系列的维度X和维度Y数据
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
/// <param name="xValue"></param>
|
||||
/// <param name="yValue"></param>
|
||||
public void UpdateXYData(int serieIndex, int dataIndex, float xValue, float yValue)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.UpdateXYData(dataIndex, xValue, yValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// dataZoom由变化是更新系列的缓存数据
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
public void UpdateFilterData(DataZoom dataZoom)
|
||||
{
|
||||
if (dataZoom != null && dataZoom.enable)
|
||||
{
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
m_Series[i].UpdateFilterData(dataZoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsActive(string name)
|
||||
{
|
||||
var serie = GetSerie(name);
|
||||
return serie == null ? false : serie.show;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsActive(int index)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
return serie == null ? false : serie.show;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="active"></param>
|
||||
public void SetActive(string name, bool active)
|
||||
{
|
||||
var serie = GetSerie(name);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.show = active;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置指定系列是否显示
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="active"></param>
|
||||
public void SetActive(int index, bool active)
|
||||
{
|
||||
var serie = GetSerie(index);
|
||||
if (serie != null)
|
||||
{
|
||||
serie.show = active;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否由系列在用指定索引的axis
|
||||
/// </summary>
|
||||
/// <param name="axisIndex"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsUsedAxisIndex(int axisIndex)
|
||||
{
|
||||
foreach (var serie in list)
|
||||
{
|
||||
if (serie.axisIndex == axisIndex) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定系列是否处于高亮选中状态
|
||||
/// </summary>
|
||||
/// <param name="serieIndex"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsHighlight(int serieIndex)
|
||||
{
|
||||
var serie = GetSerie(serieIndex);
|
||||
if (serie != null) return serie.highlighted;
|
||||
else return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得维度X的最大最小值
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
/// <param name="axisIndex"></param>
|
||||
/// <param name="minVaule"></param>
|
||||
/// <param name="maxValue"></param>
|
||||
public void GetXMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis,
|
||||
out int minVaule, out int maxValue)
|
||||
{
|
||||
GetMinMaxValue(dataZoom, axisIndex, isValueAxis, false, out minVaule, out maxValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得维度Y的最大最小值
|
||||
/// </summary>
|
||||
/// <param name="dataZoom"></param>
|
||||
/// <param name="axisIndex"></param>
|
||||
/// <param name="minVaule"></param>
|
||||
/// <param name="maxValue"></param>
|
||||
public void GetYMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis,
|
||||
out int minVaule, out int maxValue)
|
||||
{
|
||||
GetMinMaxValue(dataZoom, axisIndex, isValueAxis, true, out minVaule, out maxValue);
|
||||
}
|
||||
|
||||
private Dictionary<int, List<Serie>> _stackSeriesForMinMax = new Dictionary<int, List<Serie>>();
|
||||
private Dictionary<int, float> _serieTotalValueForMinMax = new Dictionary<int, float>();
|
||||
public void GetMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis, bool yValue,
|
||||
out int minVaule, out int maxValue)
|
||||
{
|
||||
float min = int.MaxValue;
|
||||
float max = int.MinValue;
|
||||
var isPercentStack = IsPercentStack(SerieType.Bar);
|
||||
if (!IsStack() || (isValueAxis && !yValue))
|
||||
{
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
var serie = m_Series[i];
|
||||
if (serie.axisIndex != axisIndex) continue;
|
||||
|
||||
if (IsActive(i))
|
||||
{
|
||||
if (isPercentStack && IsPercentStack(serie.name, SerieType.Bar))
|
||||
{
|
||||
Debug.LogError("minmax:" + serie.name);
|
||||
if (100 > max) max = 100;
|
||||
if (0 < min) min = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var showData = m_Series[i].GetDataList(dataZoom);
|
||||
foreach (var data in showData)
|
||||
{
|
||||
if (yValue)
|
||||
{
|
||||
if (data.data[1] > max) max = data.data[1];
|
||||
if (data.data[1] < min) min = data.data[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data.data[0] > max) max = data.data[0];
|
||||
if (data.data[0] < min) min = data.data[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GetStackSeries(ref _stackSeriesForMinMax);
|
||||
foreach (var ss in _stackSeriesForMinMax)
|
||||
{
|
||||
_serieTotalValueForMinMax.Clear();
|
||||
for (int i = 0; i < ss.Value.Count; i++)
|
||||
{
|
||||
var serie = ss.Value[i];
|
||||
if (serie.axisIndex != axisIndex || !IsActive(i)) continue;
|
||||
var showData = serie.GetDataList(dataZoom);
|
||||
if (IsPercentStack(serie.stack, SerieType.Bar))
|
||||
{
|
||||
for (int j = 0; j < showData.Count; j++)
|
||||
{
|
||||
_serieTotalValueForMinMax[j] = 100;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < showData.Count; j++)
|
||||
{
|
||||
if (!_serieTotalValueForMinMax.ContainsKey(j))
|
||||
_serieTotalValueForMinMax[j] = 0;
|
||||
_serieTotalValueForMinMax[j] = _serieTotalValueForMinMax[j] +
|
||||
(yValue ? showData[j].data[1] : showData[i].data[0]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
float tmax = int.MinValue;
|
||||
float tmin = int.MaxValue;
|
||||
foreach (var tt in _serieTotalValueForMinMax)
|
||||
{
|
||||
if (tt.Value > tmax) tmax = tt.Value;
|
||||
if (tt.Value < tmin) tmin = tt.Value;
|
||||
}
|
||||
if (tmax > max) max = tmax;
|
||||
if (tmin < min) min = tmin;
|
||||
}
|
||||
}
|
||||
if (max == int.MinValue && min == int.MaxValue)
|
||||
{
|
||||
minVaule = 0;
|
||||
maxValue = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
minVaule = Mathf.FloorToInt(min);
|
||||
maxValue = Mathf.CeilToInt(max);
|
||||
}
|
||||
}
|
||||
|
||||
private HashSet<string> _setForStack = new HashSet<string>();
|
||||
/// <summary>
|
||||
/// 是否由数据堆叠
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsStack()
|
||||
{
|
||||
_setForStack.Clear();
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (string.IsNullOrEmpty(serie.stack)) continue;
|
||||
if (_setForStack.Contains(serie.stack)) return true;
|
||||
else
|
||||
{
|
||||
_setForStack.Add(serie.stack);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否堆叠
|
||||
/// </summary>
|
||||
/// <param name="stackName"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsStack(string stackName, SerieType type)
|
||||
{
|
||||
if (string.IsNullOrEmpty(stackName)) return false;
|
||||
int count = 0;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.show && serie.type == type)
|
||||
{
|
||||
if (stackName.Equals(serie.stack)) count++;
|
||||
if (count >= 2) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否时百分比堆叠
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsPercentStack(SerieType type)
|
||||
{
|
||||
int count = 0;
|
||||
bool isPercentStack = false;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.show && serie.type == type)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(serie.stack))
|
||||
{
|
||||
count++;
|
||||
if (serie.barPercentStack) isPercentStack = true;
|
||||
}
|
||||
if (count >= 2 && isPercentStack) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否时百分比堆叠
|
||||
/// </summary>
|
||||
/// <param name="stackName"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsPercentStack(string stackName, SerieType type)
|
||||
{
|
||||
if (string.IsNullOrEmpty(stackName)) return false;
|
||||
int count = 0;
|
||||
bool isPercentStack = false;
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.show && serie.type == type)
|
||||
{
|
||||
if (stackName.Equals(serie.stack))
|
||||
{
|
||||
count++;
|
||||
if (serie.barPercentStack) isPercentStack = true;
|
||||
}
|
||||
if (count >= 2 && isPercentStack) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得堆叠系列列表
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Dictionary<int, List<Serie>> GetStackSeries()
|
||||
{
|
||||
int count = 0;
|
||||
Dictionary<string, int> sets = new Dictionary<string, int>();
|
||||
Dictionary<int, List<Serie>> stackSeries = new Dictionary<int, List<Serie>>();
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
var serie = m_Series[i];
|
||||
serie.index = i;
|
||||
if (string.IsNullOrEmpty(serie.stack))
|
||||
{
|
||||
stackSeries[count] = new List<Serie>();
|
||||
stackSeries[count].Add(serie);
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!sets.ContainsKey(serie.stack))
|
||||
{
|
||||
sets.Add(serie.stack, count);
|
||||
stackSeries[count] = new List<Serie>();
|
||||
stackSeries[count].Add(serie);
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
int stackIndex = sets[serie.stack];
|
||||
stackSeries[stackIndex].Add(serie);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stackSeries;
|
||||
}
|
||||
|
||||
private Dictionary<string, int> sets = new Dictionary<string, int>();
|
||||
/// <summary>
|
||||
/// 获得堆叠系列列表
|
||||
/// </summary>
|
||||
/// <param name="Dictionary<int"></param>
|
||||
/// <param name="stackSeries"></param>
|
||||
public void GetStackSeries(ref Dictionary<int, List<Serie>> stackSeries)
|
||||
{
|
||||
int count = 0;
|
||||
sets.Clear();
|
||||
if (stackSeries == null)
|
||||
{
|
||||
stackSeries = new Dictionary<int, List<Serie>>(m_Series.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var kv in stackSeries)
|
||||
{
|
||||
kv.Value.Clear();
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
var serie = m_Series[i];
|
||||
serie.index = i;
|
||||
if (string.IsNullOrEmpty(serie.stack))
|
||||
{
|
||||
if (!stackSeries.ContainsKey(count))
|
||||
stackSeries[count] = new List<Serie>(m_Series.Count);
|
||||
stackSeries[count].Add(serie);
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!sets.ContainsKey(serie.stack))
|
||||
{
|
||||
sets.Add(serie.stack, count);
|
||||
if (!stackSeries.ContainsKey(count))
|
||||
stackSeries[count] = new List<Serie>(m_Series.Count);
|
||||
stackSeries[count].Add(serie);
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
int stackIndex = sets[serie.stack];
|
||||
stackSeries[stackIndex].Add(serie);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<string> serieNameList = new List<string>();
|
||||
/// <summary>
|
||||
/// 获得所有系列名,不包含空名字。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<string> GetSerieNameList()
|
||||
{
|
||||
serieNameList.Clear();
|
||||
for (int n = 0; n < m_Series.Count; n++)
|
||||
{
|
||||
var serie = m_Series[n];
|
||||
switch (serie.type)
|
||||
{
|
||||
case SerieType.Pie:
|
||||
case SerieType.Radar:
|
||||
for (int i = 0; i < serie.data.Count; i++)
|
||||
{
|
||||
if (string.IsNullOrEmpty(serie.data[i].name))
|
||||
serieNameList.Add(ChartCached.IntToStr(i));
|
||||
else if (!serieNameList.Contains(serie.data[i].name))
|
||||
serieNameList.Add(serie.data[i].name);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (string.IsNullOrEmpty(serie.name))
|
||||
serieNameList.Add(ChartCached.IntToStr(n));
|
||||
else if (!serieNameList.Contains(serie.name))
|
||||
serieNameList.Add(serie.name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return serieNameList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置获得标志图形大小的回调
|
||||
/// </summary>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="selectedSize"></param>
|
||||
public void SetSerieSymbolSizeCallback(SymbolSizeCallback size, SymbolSizeCallback selectedSize)
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.symbol.sizeCallback = size;
|
||||
serie.symbol.selectedSizeCallback = selectedSize;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 启用或取消初始动画
|
||||
/// </summary>
|
||||
public void AnimationEnable(bool flag)
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
serie.animation.enable = flag;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始初始动画
|
||||
/// </summary>
|
||||
public void AnimationStart()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable)
|
||||
{
|
||||
serie.animation.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止初始动画
|
||||
/// </summary>
|
||||
public void AnimationStop()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable) serie.animation.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置初始动画
|
||||
/// </summary>
|
||||
public void AnimationReset()
|
||||
{
|
||||
foreach (var serie in m_Series)
|
||||
{
|
||||
if (serie.animation.enable) serie.animation.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLegalLegendName(string name)
|
||||
{
|
||||
int numName = -1;
|
||||
if (int.TryParse(name, out numName))
|
||||
{
|
||||
if (numName >= 0 && numName < 100) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从json中解析数据
|
||||
/// </summary>
|
||||
/// <param name="jsonData"></param>
|
||||
public override void ParseJsonData(string jsonData)
|
||||
{
|
||||
//TODO:
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Series.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Series.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57c808a15402a4d25a51a37cbb655a85
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
69
Scripts/Runtime/Component/Main/Settings.cs
Normal file
69
Scripts/Runtime/Component/Main/Settings.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Global parameter setting component. The default value can be used in general, and can be adjusted when necessary.
|
||||
/// 全局参数设置组件。一般情况下可使用默认值,当有需要时可进行调整。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Settings : MainComponent
|
||||
{
|
||||
[SerializeField] [Range(1, 10)] protected float m_LineSmoothStyle = 3f;
|
||||
[SerializeField] [Range(1f, 20)] protected float m_LineSmoothness = 2f;
|
||||
[SerializeField] [Range(1f, 20)] protected float m_LineSegmentDistance = 3f;
|
||||
[SerializeField] [Range(1, 10)] protected float m_CicleSmoothness = 2f;
|
||||
[SerializeField] [Range(10, 50)] protected float m_VisualMapTriangeLen = 20f;
|
||||
[SerializeField] [Range(1, 20)] protected float m_PieTooltipExtraRadius = 8f;
|
||||
[SerializeField] [Range(1, 20)] protected float m_PieSelectedOffset = 8f;
|
||||
|
||||
/// <summary>
|
||||
/// Curve smoothing factor. By adjusting the smoothing coefficient, the curvature of the curve can be changed,
|
||||
/// and different curves with slightly different appearance can be obtained.
|
||||
/// 曲线平滑系数。通过调整平滑系数可以改变曲线的曲率,得到外观稍微有变化的不同曲线。
|
||||
/// </summary>
|
||||
public float lineSmoothStyle { get { return m_LineSmoothStyle; } set { m_LineSmoothStyle = value <= 0 ? 1f : value; } }
|
||||
/// <summary>
|
||||
/// Smoothness of curve. The smaller the value, the smoother the curve, but the number of vertices will increase.
|
||||
/// When the area with gradient is filled, the larger the value, the worse the transition effect.
|
||||
/// 曲线平滑度。值越小曲线越平滑,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float lineSmoothness { get { return m_LineSmoothness; } set { m_LineSmoothness = value <= 0 ? 1f : value; } }
|
||||
/// <summary>
|
||||
/// The partition distance of a line segment. A line in a normal line chart is made up of many segments,
|
||||
/// the number of which is determined by the change in value. The smaller the number of segments,
|
||||
/// the higher the number of vertices. When the area with gradient is filled, the larger the value, the worse the transition effect.
|
||||
/// 线段的分割距离。普通折线图的线是由很多线段组成,段数由该数值决定。值越小段数越多,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float lineSegmentDistance { get { return m_LineSegmentDistance; } set { m_LineSegmentDistance = value <= 0 ? 1f : value; } }
|
||||
/// <summary>
|
||||
/// the smoothess of cricle.
|
||||
/// 圆形的平滑度。数越小圆越平滑,但顶点数也会随之增加。
|
||||
/// </summary>
|
||||
public float cicleSmoothness { get { return m_CicleSmoothness; } set { m_CicleSmoothness = value <= 0 ? 1f : value; } }
|
||||
/// <summary>
|
||||
/// 可视化组件的调节三角形变长。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public float visualMapTriangeLen { get { return m_VisualMapTriangeLen; } set { m_VisualMapTriangeLen = value <= 0 ? 1f : value; } }
|
||||
/// <summary>
|
||||
/// 饼图鼠标移到高亮时的额外半径
|
||||
/// </summary>
|
||||
public float pieTooltipExtraRadius { get { return m_PieTooltipExtraRadius; } set { m_PieTooltipExtraRadius = value <= 0 ? 0 : value; } }
|
||||
/// <summary>
|
||||
/// 饼图选中时的中心点偏移
|
||||
/// </summary>
|
||||
public float pieSelectedOffset { get { return m_PieSelectedOffset; } set { m_PieSelectedOffset = value <= 0 ? 0 : value; } }
|
||||
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Settings.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Settings.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40d2c2f38d80f4b42acdba7db6918f14
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
643
Scripts/Runtime/Component/Main/Theme.cs
Normal file
643
Scripts/Runtime/Component/Main/Theme.cs
Normal file
@@ -0,0 +1,643 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// 主题
|
||||
/// </summary>
|
||||
public enum Theme
|
||||
{
|
||||
/// <summary>
|
||||
/// 默认主题。
|
||||
/// </summary>
|
||||
Default,
|
||||
/// <summary>
|
||||
/// 亮主题。
|
||||
/// </summary>
|
||||
Light,
|
||||
/// <summary>
|
||||
/// 暗主题。
|
||||
/// </summary>
|
||||
Dark
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
/// <summary>
|
||||
/// Theme.
|
||||
/// 主题相关配置。
|
||||
/// </summary>
|
||||
public class ThemeInfo : MainComponent, IEquatable<ThemeInfo>
|
||||
{
|
||||
[SerializeField] private Theme m_Theme = Theme.Default;
|
||||
[SerializeField] private Font m_Font;
|
||||
[SerializeField] private Color32 m_BackgroundColor;
|
||||
[FormerlySerializedAs("m_TextColor")]
|
||||
[SerializeField] private Color32 m_TitleTextColor;
|
||||
[SerializeField] private Color32 m_TitleSubTextColor;
|
||||
[SerializeField] private Color32 m_LegendTextColor;
|
||||
[SerializeField] private Color32 m_LegendUnableColor;
|
||||
[SerializeField] private Color32 m_AxisTextColor;
|
||||
[SerializeField] private Color32 m_AxisLineColor;
|
||||
[SerializeField] private Color32 m_AxisSplitLineColor;
|
||||
[SerializeField] private Color32 m_TooltipBackgroundColor;
|
||||
[SerializeField] private Color32 m_TooltipFlagAreaColor;
|
||||
[SerializeField] private Color32 m_TooltipTextColor;
|
||||
[SerializeField] private Color32 m_TooltipLabelColor;
|
||||
[SerializeField] private Color32 m_TooltipLineColor;
|
||||
[SerializeField] private Color32 m_DataZoomTextColor;
|
||||
[SerializeField] private Color32 m_DataZoomLineColor;
|
||||
[SerializeField] private Color32 m_DataZoomSelectedColor;
|
||||
[SerializeField] private Color32 m_VisualMapBackgroundColor;
|
||||
[SerializeField] private Color32 m_VisualMapBorderColor;
|
||||
[SerializeField] private Color32[] m_ColorPalette;
|
||||
|
||||
[SerializeField] private Font m_CustomFont;
|
||||
[SerializeField] private Color32 m_CustomBackgroundColor;
|
||||
[FormerlySerializedAs("m_CustomTextColor")]
|
||||
[SerializeField] private Color32 m_CustomTitleTextColor;
|
||||
[SerializeField] private Color32 m_CustomTitleSubTextColor;
|
||||
[SerializeField] private Color32 m_CustomLegendTextColor;
|
||||
[SerializeField] private Color32 m_CustomLegendUnableColor;
|
||||
[SerializeField] private Color32 m_CustomAxisTextColor;
|
||||
[SerializeField] private Color32 m_CustomAxisLineColor;
|
||||
[SerializeField] private Color32 m_CustomAxisSplitLineColor;
|
||||
[SerializeField] private Color32 m_CustomTooltipBackgroundColor;
|
||||
[SerializeField] private Color32 m_CustomTooltipFlagAreaColor;
|
||||
[SerializeField] private Color32 m_CustomTooltipTextColor;
|
||||
[SerializeField] private Color32 m_CustomTooltipLabelColor;
|
||||
[SerializeField] private Color32 m_CustomTooltipLineColor;
|
||||
[SerializeField] private Color32 m_CustomDataZoomTextColor;
|
||||
[SerializeField] private Color32 m_CustomDataZoomLineColor;
|
||||
[SerializeField] private Color32 m_CustomDataZoomSelectedColor;
|
||||
[SerializeField] private Color32 m_CustomVisualMapBackgroundColor;
|
||||
[SerializeField] private Color32 m_CustomVisualMapBorderColor;
|
||||
[SerializeField] private List<Color32> m_CustomColorPalette = new List<Color32>(13);
|
||||
/// <summary>
|
||||
/// the theme of chart.
|
||||
/// 主题类型。
|
||||
/// </summary>
|
||||
public Theme theme { get { return m_Theme; } set { m_Theme = value; } }
|
||||
/// <summary>
|
||||
/// the font of chart text。
|
||||
/// 字体。
|
||||
/// </summary>
|
||||
public Font font
|
||||
{
|
||||
get { return m_CustomFont != null ? m_CustomFont : m_Font; }
|
||||
set { m_CustomFont = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the background color of chart.
|
||||
/// 背景颜色。
|
||||
/// </summary>
|
||||
public Color32 backgroundColor
|
||||
{
|
||||
get { return m_CustomBackgroundColor != Color.clear ? m_CustomBackgroundColor : m_BackgroundColor; }
|
||||
set { m_CustomBackgroundColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the main title text color.
|
||||
/// 主标题颜色。
|
||||
/// </summary>
|
||||
public Color32 titleTextColor
|
||||
{
|
||||
get { return m_CustomTitleTextColor != Color.clear ? m_CustomTitleTextColor : m_TitleTextColor; }
|
||||
set { m_CustomTitleTextColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the subtitie text color.
|
||||
/// 副标题颜色。
|
||||
/// </summary>
|
||||
public Color32 titleSubTextColor
|
||||
{
|
||||
get { return m_CustomTitleSubTextColor != Color.clear ? m_CustomTitleSubTextColor : m_TitleSubTextColor; }
|
||||
set { m_CustomTitleSubTextColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the legend text color.
|
||||
/// 图例文字的颜色。
|
||||
/// </summary>
|
||||
public Color32 legendTextColor
|
||||
{
|
||||
get { return m_CustomLegendTextColor != Color.clear ? m_CustomLegendTextColor : m_LegendTextColor; }
|
||||
set { m_CustomLegendTextColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the legend unable text color.
|
||||
/// 图例变为不可用时的按钮颜色。
|
||||
/// </summary>
|
||||
public Color32 legendUnableColor
|
||||
{
|
||||
get { return m_CustomLegendUnableColor != Color.clear ? m_CustomLegendUnableColor : m_LegendUnableColor; }
|
||||
set { m_CustomLegendUnableColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the axis text color.
|
||||
/// 坐标轴上标签的颜色。
|
||||
/// </summary>
|
||||
public Color32 axisTextColor
|
||||
{
|
||||
get { return m_CustomAxisTextColor != Color.clear ? m_CustomAxisTextColor : m_AxisTextColor; }
|
||||
set { m_CustomAxisTextColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of axis line.
|
||||
/// 坐标轴轴线的颜色。
|
||||
/// </summary>
|
||||
public Color32 axisLineColor
|
||||
{
|
||||
get { return m_CustomAxisLineColor != Color.clear ? m_CustomAxisLineColor : m_AxisLineColor; }
|
||||
set { m_CustomAxisLineColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of axis split line.
|
||||
/// 分割线的颜色,默认和坐标轴轴线颜色一致。
|
||||
/// </summary>
|
||||
public Color32 axisSplitLineColor
|
||||
{
|
||||
get { return m_CustomAxisSplitLineColor != Color.clear ? m_CustomAxisSplitLineColor : m_AxisSplitLineColor; }
|
||||
set { m_CustomAxisSplitLineColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the tooltip background color.
|
||||
/// 提示框背景颜色。
|
||||
/// </summary>
|
||||
public Color32 tooltipBackgroundColor
|
||||
{
|
||||
get { return m_CustomTooltipBackgroundColor != Color.clear ? m_CustomTooltipBackgroundColor : m_TooltipBackgroundColor; }
|
||||
set { m_CustomTooltipBackgroundColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of tooltip shadow crosshair indicator.
|
||||
/// 提示框阴影指示器的颜色。
|
||||
/// </summary>
|
||||
public Color32 tooltipFlagAreaColor
|
||||
{
|
||||
get { return m_CustomTooltipFlagAreaColor != Color.clear ? m_CustomTooltipFlagAreaColor : m_TooltipFlagAreaColor; }
|
||||
set { m_CustomTooltipFlagAreaColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of tooltip text.
|
||||
/// 提示框文字颜色。
|
||||
/// </summary>
|
||||
public Color32 tooltipTextColor
|
||||
{
|
||||
get { return m_CustomTooltipTextColor != Color.clear ? m_CustomTooltipTextColor : m_TooltipTextColor; }
|
||||
set { m_CustomTooltipTextColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the background color of tooltip cross indicator's axis label.
|
||||
/// 提示框的十字指示器坐标轴标签的背景颜色。
|
||||
/// </summary>
|
||||
public Color32 tooltipLabelColor
|
||||
{
|
||||
get { return m_CustomTooltipLabelColor != Color.clear ? m_CustomTooltipLabelColor : m_TooltipLabelColor; }
|
||||
set { m_CustomTooltipLabelColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color tooltip indicator line.
|
||||
/// 提示框的指示线的颜色。
|
||||
/// </summary>
|
||||
public Color32 tooltipLineColor
|
||||
{
|
||||
get { return m_CustomTooltipLineColor != Color.clear ? m_CustomTooltipLineColor : m_TooltipLineColor; }
|
||||
set { m_CustomTooltipLineColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of datazoom text.
|
||||
/// 区域缩放的文字颜色。
|
||||
/// </summary>
|
||||
public Color32 dataZoomTextColor
|
||||
{
|
||||
get { return m_CustomDataZoomTextColor != Color.clear ? m_CustomDataZoomTextColor : m_DataZoomTextColor; }
|
||||
set { m_CustomDataZoomTextColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of datazoom line.
|
||||
/// 区域缩放的线条颜色。
|
||||
/// </summary>
|
||||
public Color32 dataZoomLineColor
|
||||
{
|
||||
get { return m_CustomDataZoomLineColor != Color.clear ? m_CustomDataZoomLineColor : m_DataZoomLineColor; }
|
||||
set { m_CustomDataZoomLineColor = value; }
|
||||
}
|
||||
/// <summary>
|
||||
/// the color of datazoom selected area.
|
||||
/// 区域缩放的选中区域颜色。
|
||||
/// </summary>
|
||||
public Color32 dataZoomSelectedColor
|
||||
{
|
||||
get { return m_CustomDataZoomSelectedColor != Color.clear ? m_CustomDataZoomSelectedColor : m_DataZoomSelectedColor; }
|
||||
set { m_CustomDataZoomSelectedColor = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 视觉映射组件的背景色。
|
||||
/// </summary>
|
||||
public Color32 visualMapBackgroundColor
|
||||
{
|
||||
get { return m_CustomVisualMapBackgroundColor != Color.clear ? m_CustomVisualMapBackgroundColor : m_VisualMapBackgroundColor; }
|
||||
set { m_CustomVisualMapBackgroundColor = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 视觉映射的边框色。
|
||||
/// </summary>
|
||||
public Color32 visualMapBorderColor
|
||||
{
|
||||
get { return m_CustomVisualMapBorderColor != Color.clear ? m_CustomVisualMapBorderColor : m_VisualMapBorderColor; }
|
||||
set { m_CustomVisualMapBorderColor = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The color list of palette. If no color is set in series, the colors would be adopted sequentially and circularly from this list as the colors of series.
|
||||
/// 调色盘颜色列表。如果系列没有设置颜色,则会依次循环从该列表中取颜色作为系列颜色。
|
||||
/// </summary>
|
||||
public List<Color32> colorPalette { set { m_CustomColorPalette = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the color of the specified index from the palette.
|
||||
/// 获得调色盘对应系列索引的颜色值。
|
||||
/// </summary>
|
||||
/// <param name="index">编号索引</param>
|
||||
/// <returns>the color,or Color.clear when failed.颜色值,失败时返回Color.clear</returns>
|
||||
public Color32 GetColor(int index)
|
||||
{
|
||||
if (index < 0) index = 0;
|
||||
if (m_CustomColorPalette.Count > 0)
|
||||
{
|
||||
var customIndex = index < m_CustomColorPalette.Count ? index : index % m_CustomColorPalette.Count;
|
||||
if (customIndex < m_CustomColorPalette.Count && m_CustomColorPalette[customIndex] != Color.clear)
|
||||
{
|
||||
return m_CustomColorPalette[customIndex];
|
||||
}
|
||||
}
|
||||
var newIndex = index < m_ColorPalette.Length ? index : index % m_ColorPalette.Length;
|
||||
if (newIndex < m_ColorPalette.Length)
|
||||
return m_ColorPalette[newIndex];
|
||||
else return Color.clear;
|
||||
}
|
||||
|
||||
Dictionary<int, string> _colorDic = new Dictionary<int, string>();
|
||||
/// <summary>
|
||||
/// Gets the hexadecimal color string of the specified index from the palette.
|
||||
/// 获得指定索引的十六进制颜色值字符串。
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public string GetColorStr(int index)
|
||||
{
|
||||
if (index < 0)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
index = index % m_ColorPalette.Length;
|
||||
if (_colorDic.ContainsKey(index)) return _colorDic[index];
|
||||
else
|
||||
{
|
||||
_colorDic[index] = ColorUtility.ToHtmlStringRGBA(GetColor(index));
|
||||
return _colorDic[index];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// copy all configurations from theme.
|
||||
/// 复制主题的所有配置。
|
||||
/// </summary>
|
||||
/// <param name="theme"></param>
|
||||
public void Copy(ThemeInfo theme)
|
||||
{
|
||||
m_Theme = theme.theme;
|
||||
m_Font = theme.m_Font;
|
||||
m_BackgroundColor = theme.m_BackgroundColor;
|
||||
m_LegendUnableColor = theme.m_LegendUnableColor;
|
||||
m_TitleTextColor = theme.m_TitleTextColor;
|
||||
m_TitleSubTextColor = theme.m_TitleSubTextColor;
|
||||
m_LegendTextColor = theme.m_LegendTextColor;
|
||||
m_AxisTextColor = theme.m_AxisTextColor;
|
||||
m_AxisLineColor = theme.m_AxisLineColor;
|
||||
m_AxisSplitLineColor = theme.m_AxisSplitLineColor;
|
||||
m_TooltipBackgroundColor = theme.m_TooltipBackgroundColor;
|
||||
m_TooltipTextColor = theme.m_TooltipTextColor;
|
||||
m_TooltipLabelColor = theme.m_TooltipLabelColor;
|
||||
m_TooltipLineColor = theme.m_TooltipLineColor;
|
||||
m_DataZoomLineColor = theme.m_DataZoomLineColor;
|
||||
m_DataZoomSelectedColor = theme.m_DataZoomSelectedColor;
|
||||
m_DataZoomTextColor = theme.m_DataZoomTextColor;
|
||||
m_VisualMapBackgroundColor = theme.m_VisualMapBackgroundColor;
|
||||
m_VisualMapBorderColor = theme.m_VisualMapBorderColor;
|
||||
m_ColorPalette = new Color32[theme.m_ColorPalette.Length];
|
||||
for (int i = 0; i < theme.m_ColorPalette.Length; i++)
|
||||
{
|
||||
m_ColorPalette[i] = theme.m_ColorPalette[i];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all custom configurations.
|
||||
/// 重置,清除所有自定义配置。
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
m_Theme = Theme.Default;
|
||||
m_Font = null;
|
||||
m_BackgroundColor = Color.clear;
|
||||
m_LegendUnableColor = Color.clear;
|
||||
m_TitleTextColor = Color.clear;
|
||||
m_TitleSubTextColor = Color.clear;
|
||||
m_LegendTextColor = Color.clear;
|
||||
m_AxisTextColor = Color.clear;
|
||||
m_AxisLineColor = Color.clear;
|
||||
m_AxisSplitLineColor = Color.clear;
|
||||
m_TooltipBackgroundColor = Color.clear;
|
||||
m_TooltipTextColor = Color.clear;
|
||||
m_TooltipLabelColor = Color.clear;
|
||||
m_TooltipLineColor = Color.clear;
|
||||
m_DataZoomLineColor = Color.clear;
|
||||
m_DataZoomSelectedColor = Color.clear;
|
||||
m_DataZoomTextColor = Color.clear;
|
||||
m_VisualMapBackgroundColor = Color.clear;
|
||||
m_VisualMapBorderColor = Color.clear;
|
||||
for (int i = 0; i < m_CustomColorPalette.Count; i++)
|
||||
{
|
||||
m_CustomColorPalette[i] = Color.clear;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default theme.
|
||||
/// 默认主题。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public static ThemeInfo Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return new ThemeInfo()
|
||||
{
|
||||
m_Theme = Theme.Default,
|
||||
m_Font = Resources.GetBuiltinResource<Font>("Arial.ttf"),
|
||||
m_BackgroundColor = new Color32(255, 255, 255, 255),
|
||||
m_LegendUnableColor = GetColor("#cccccc"),
|
||||
m_TitleTextColor = GetColor("#514D4D"),
|
||||
m_TitleSubTextColor = GetColor("#514D4D"),
|
||||
m_LegendTextColor = GetColor("#eee"),
|
||||
m_AxisTextColor = GetColor("#514D4D"),
|
||||
m_AxisLineColor = GetColor("#514D4D"),
|
||||
m_AxisSplitLineColor = GetColor("#51515120"),
|
||||
m_TooltipBackgroundColor = GetColor("#515151C8"),
|
||||
m_TooltipTextColor = GetColor("#FFFFFFFF"),
|
||||
m_TooltipFlagAreaColor = GetColor("#51515120"),
|
||||
m_TooltipLabelColor = GetColor("#292929FF"),
|
||||
m_TooltipLineColor = GetColor("#29292964"),
|
||||
m_DataZoomLineColor = GetColor("#51515120"),
|
||||
m_DataZoomSelectedColor = GetColor("#51515120"),
|
||||
m_DataZoomTextColor = GetColor("#514D4D"),
|
||||
m_VisualMapBackgroundColor = GetColor("#51515120"),
|
||||
m_VisualMapBorderColor = GetColor("#cccccc"),
|
||||
m_ColorPalette = new Color32[]
|
||||
{
|
||||
new Color32(194, 53, 49, 255),
|
||||
new Color32(47, 69, 84, 255),
|
||||
new Color32(97, 160, 168, 255),
|
||||
new Color32(212, 130, 101, 255),
|
||||
new Color32(145, 199, 174, 255),
|
||||
new Color32(116, 159, 131, 255),
|
||||
new Color32(202, 134, 34, 255),
|
||||
new Color32(189, 162, 154, 255),
|
||||
new Color32(110, 112, 116, 255),
|
||||
new Color32(84, 101, 112, 255),
|
||||
new Color32(196, 204, 211, 255)
|
||||
},
|
||||
m_CustomColorPalette = new List<Color32>{
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// light theme.
|
||||
/// 亮主题。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public static ThemeInfo Light
|
||||
{
|
||||
get
|
||||
{
|
||||
return new ThemeInfo()
|
||||
{
|
||||
m_Theme = Theme.Light,
|
||||
m_Font = Resources.GetBuiltinResource<Font>("Arial.ttf"),
|
||||
m_BackgroundColor = new Color32(255, 255, 255, 255),
|
||||
m_LegendUnableColor = GetColor("#cccccc"),
|
||||
m_TitleTextColor = GetColor("#514D4D"),
|
||||
m_TitleSubTextColor = GetColor("#514D4D"),
|
||||
m_LegendTextColor = GetColor("#514D4D"),
|
||||
m_AxisTextColor = GetColor("#514D4D"),
|
||||
m_AxisLineColor = GetColor("#514D4D"),
|
||||
m_AxisSplitLineColor = GetColor("#51515120"),
|
||||
m_TooltipBackgroundColor = GetColor("#515151C8"),
|
||||
m_TooltipTextColor = GetColor("#FFFFFFFF"),
|
||||
m_TooltipFlagAreaColor = GetColor("#51515120"),
|
||||
m_TooltipLabelColor = GetColor("#292929FF"),
|
||||
m_TooltipLineColor = GetColor("#29292964"),
|
||||
m_DataZoomLineColor = GetColor("#51515120"),
|
||||
m_DataZoomSelectedColor = GetColor("#51515120"),
|
||||
m_DataZoomTextColor = GetColor("#514D4D"),
|
||||
m_VisualMapBackgroundColor = GetColor("#51515120"),
|
||||
m_VisualMapBorderColor = GetColor("#cccccc"),
|
||||
m_ColorPalette = new Color32[]
|
||||
{
|
||||
new Color32(55, 162, 218, 255),
|
||||
new Color32(255, 159, 127, 255),
|
||||
new Color32(50, 197, 233, 255),
|
||||
new Color32(251, 114, 147, 255),
|
||||
new Color32(103, 224, 227, 255),
|
||||
new Color32(224, 98, 174, 255),
|
||||
new Color32(159, 230, 184, 255),
|
||||
new Color32(230, 144, 209, 255),
|
||||
new Color32(255, 219, 92, 255),
|
||||
new Color32(230, 188, 243, 255),
|
||||
new Color32(157, 150, 245, 255),
|
||||
new Color32(131, 120, 234, 255),
|
||||
new Color32(150, 191, 255, 255)
|
||||
},
|
||||
m_CustomColorPalette = new List<Color32>{
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// dark theme.
|
||||
/// 暗主题。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public static ThemeInfo Dark
|
||||
{
|
||||
get
|
||||
{
|
||||
return new ThemeInfo()
|
||||
{
|
||||
m_Theme = Theme.Dark,
|
||||
m_Font = Resources.GetBuiltinResource<Font>("Arial.ttf"),
|
||||
m_LegendUnableColor = GetColor("#cccccc"),
|
||||
m_BackgroundColor = new Color32(34, 34, 34, 255),
|
||||
m_TitleTextColor = GetColor("#eee"),
|
||||
m_TitleSubTextColor = GetColor("#eee"),
|
||||
m_LegendTextColor = GetColor("#eee"),
|
||||
m_AxisTextColor = GetColor("#eee"),
|
||||
m_AxisLineColor = GetColor("#eee"),
|
||||
m_AxisSplitLineColor = GetColor("#aaa"),
|
||||
m_TooltipBackgroundColor = GetColor("#515151C8"),
|
||||
m_TooltipTextColor = GetColor("#FFFFFFFF"),
|
||||
m_TooltipFlagAreaColor = GetColor("#51515120"),
|
||||
m_TooltipLabelColor = GetColor("#A7A7A7FF"),
|
||||
m_TooltipLineColor = GetColor("#eee"),
|
||||
m_DataZoomLineColor = GetColor("#FFFFFF45"),
|
||||
m_DataZoomSelectedColor = GetColor("#D0D0D03D"),
|
||||
m_DataZoomTextColor = GetColor("#FFFFFFFF"),
|
||||
m_VisualMapBackgroundColor = GetColor("#aaa"),
|
||||
m_VisualMapBorderColor = GetColor("#cccccc"),
|
||||
m_ColorPalette = new Color32[]
|
||||
{
|
||||
new Color32(221, 107, 102, 255),
|
||||
new Color32(117, 154, 160, 255),
|
||||
new Color32(230, 157, 135, 255),
|
||||
new Color32(141, 193, 169, 255),
|
||||
new Color32(234, 126, 83, 255),
|
||||
new Color32(238, 221, 120, 255),
|
||||
new Color32(115, 163, 115, 255),
|
||||
new Color32(115, 185, 188, 255),
|
||||
new Color32(114, 137, 171, 255),
|
||||
new Color32(145, 202, 140, 255),
|
||||
new Color32(244, 159, 66, 255)
|
||||
},
|
||||
m_CustomColorPalette = new List<Color32>{
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear,
|
||||
Color.clear
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert the html string to color.
|
||||
/// 将字符串颜色值转成Color。
|
||||
/// </summary>
|
||||
/// <param name="hexColorStr"></param>
|
||||
/// <returns></returns>
|
||||
public static Color32 GetColor(string hexColorStr)
|
||||
{
|
||||
Color color;
|
||||
ColorUtility.TryParseHtmlString(hexColorStr, out color);
|
||||
return (Color32)color;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj is ThemeInfo)
|
||||
{
|
||||
return Equals((ThemeInfo)obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(ThemeInfo other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_Font == other.m_Font &&
|
||||
ChartHelper.IsValueEqualsColor(m_LegendUnableColor, other.m_LegendUnableColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_BackgroundColor, other.m_BackgroundColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_TitleTextColor, other.m_TitleTextColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_TitleSubTextColor, other.m_TitleSubTextColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_AxisTextColor, other.m_AxisTextColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_AxisLineColor, other.m_AxisLineColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_AxisSplitLineColor, other.m_AxisSplitLineColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_TooltipBackgroundColor, other.m_TooltipBackgroundColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_AxisSplitLineColor, other.m_AxisSplitLineColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_TooltipTextColor, other.m_TooltipTextColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_TooltipFlagAreaColor, other.m_TooltipFlagAreaColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_DataZoomLineColor, other.m_DataZoomLineColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_DataZoomSelectedColor, other.m_DataZoomSelectedColor) &&
|
||||
ChartHelper.IsValueEqualsColor(m_DataZoomTextColor, other.m_DataZoomTextColor) &&
|
||||
m_ColorPalette.Length == other.m_ColorPalette.Length;
|
||||
}
|
||||
|
||||
public static bool operator ==(ThemeInfo left, ThemeInfo right)
|
||||
{
|
||||
if (ReferenceEquals(left, null) && ReferenceEquals(right, null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (ReferenceEquals(left, null) || ReferenceEquals(right, null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(ThemeInfo left, ThemeInfo right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Theme.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Theme.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fa63cd119419441789620060693a7cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
155
Scripts/Runtime/Component/Main/Title.cs
Normal file
155
Scripts/Runtime/Component/Main/Title.cs
Normal file
@@ -0,0 +1,155 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Title component, including main title and subtitle.
|
||||
/// 标题组件,包含主标题和副标题。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Title : MainComponent, IPropertyChanged, IEquatable<Title>
|
||||
{
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private string m_Text;
|
||||
[SerializeField] private int m_TextFontSize;
|
||||
[SerializeField] private string m_SubText;
|
||||
[SerializeField] private int m_SubTextFontSize;
|
||||
[SerializeField] private float m_ItemGap;
|
||||
[SerializeField] private Location m_Location;
|
||||
|
||||
/// <summary>
|
||||
/// [default:true]
|
||||
/// Set this to false to prevent the title from showing.
|
||||
/// 是否显示标题组件。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { m_Show = value; } }
|
||||
/// <summary>
|
||||
/// The main title text, supporting for \n for newlines.
|
||||
/// 主标题文本,支持使用 \n 换行。
|
||||
/// </summary>
|
||||
public string text { get { return m_Text; } set { m_Text = value; } }
|
||||
/// <summary>
|
||||
/// [default:16]
|
||||
/// main title font size.
|
||||
/// 主标题文字的字体大小。
|
||||
/// </summary>
|
||||
public int textFontSize { get { return m_TextFontSize; } set { m_TextFontSize = value; } }
|
||||
/// <summary>
|
||||
/// Subtitle text, supporting for \n for newlines.
|
||||
/// 副标题文本,支持使用 \n 换行。
|
||||
/// </summary>
|
||||
public string subText { get { return m_SubText; } set { m_SubText = value; } }
|
||||
/// <summary>
|
||||
/// [default:14]
|
||||
/// subtitle font size.
|
||||
/// 副标题文字的字体大小。
|
||||
/// </summary>
|
||||
public int subTextFontSize { get { return m_SubTextFontSize; } set { m_SubTextFontSize = value; } }
|
||||
/// <summary>
|
||||
/// [default:14]
|
||||
/// The gap between the main title and subtitle.
|
||||
/// 主副标题之间的间距。
|
||||
/// </summary>
|
||||
public float itemGap { get { return m_ItemGap; } set { m_ItemGap = value; } }
|
||||
/// <summary>
|
||||
/// The location of title component.
|
||||
/// 标题显示位置。
|
||||
/// </summary>
|
||||
public Location location { get { return m_Location; } set { m_Location = value; } }
|
||||
|
||||
public static Title defaultTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
var title = new Title
|
||||
{
|
||||
m_Show = true,
|
||||
m_Text = "Chart Title",
|
||||
m_TextFontSize = 16,
|
||||
m_SubText = "",
|
||||
m_SubTextFontSize = 14,
|
||||
m_ItemGap = 8,
|
||||
m_Location = Location.defaultTop
|
||||
};
|
||||
return title;
|
||||
}
|
||||
}
|
||||
public void Copy(Title title)
|
||||
{
|
||||
m_Show = title.show;
|
||||
m_Text = title.text;
|
||||
m_TextFontSize = title.textFontSize;
|
||||
m_SubText = title.subText;
|
||||
m_SubTextFontSize = title.subTextFontSize;
|
||||
m_ItemGap = title.itemGap;
|
||||
m_Location.Copy(title.location);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj is Title)
|
||||
{
|
||||
return Equals((Title)obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals(Title other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_Show == other.show &&
|
||||
m_Text.Equals(other.text) &&
|
||||
m_TextFontSize == other.textFontSize &&
|
||||
m_SubText.Equals(other.subText) &&
|
||||
m_SubTextFontSize == other.subTextFontSize &&
|
||||
m_ItemGap == other.itemGap &&
|
||||
m_Location.Equals(other.location);
|
||||
}
|
||||
|
||||
public static bool operator ==(Title left, Title right)
|
||||
{
|
||||
if (ReferenceEquals(left, null) && ReferenceEquals(right, null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (ReferenceEquals(left, null) || ReferenceEquals(right, null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Title left, Title right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
|
||||
public void OnChanged()
|
||||
{
|
||||
m_Location.OnChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Title.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Title.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91e9a1a59b4b64142a9aa260f618c1c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
396
Scripts/Runtime/Component/Main/Tooltip.cs
Normal file
396
Scripts/Runtime/Component/Main/Tooltip.cs
Normal file
@@ -0,0 +1,396 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Tooltip component.
|
||||
/// 提示框组件
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Tooltip : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicator type.
|
||||
/// 指示器类型。
|
||||
/// </summary>
|
||||
public enum Type
|
||||
{
|
||||
/// <summary>
|
||||
/// line indicator.
|
||||
/// 直线指示器
|
||||
/// </summary>
|
||||
Line,
|
||||
/// <summary>
|
||||
/// shadow crosshair indicator.
|
||||
/// 阴影指示器
|
||||
/// </summary>
|
||||
Shadow,
|
||||
/// <summary>
|
||||
/// no indicator displayed.
|
||||
/// 无指示器
|
||||
/// </summary>
|
||||
None,
|
||||
/// <summary>
|
||||
/// crosshair indicator, which is actually the shortcut of enable two axisPointers of two orthometric axes.
|
||||
/// 十字准星指示器。坐标轴显示Label和交叉线。
|
||||
/// </summary>
|
||||
Corss
|
||||
}
|
||||
|
||||
[SerializeField] private bool m_Show;
|
||||
[SerializeField] private Type m_Type;
|
||||
[SerializeField] private string m_Formatter;
|
||||
[SerializeField] private float m_FixedWidth = 0;
|
||||
[SerializeField] private float m_FixedHeight = 0;
|
||||
[SerializeField] private float m_MinWidth = 0;
|
||||
[SerializeField] private float m_MinHeight = 0;
|
||||
[SerializeField] private int m_FontSize = 18;
|
||||
[SerializeField] private FontStyle m_FontStyle = FontStyle.Normal;
|
||||
|
||||
private GameObject m_GameObject;
|
||||
private GameObject m_Content;
|
||||
private Text m_ContentText;
|
||||
private RectTransform m_ContentRect;
|
||||
private List<int> lastDataIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the tooltip component.
|
||||
/// 是否显示提示框组件。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool show { get { return m_Show; } set { m_Show = value; SetActive(value); } }
|
||||
/// <summary>
|
||||
/// Indicator type.
|
||||
/// 提示框指示器类型。
|
||||
/// </summary>
|
||||
public Type type { get { return m_Type; } set { m_Type = value; } }
|
||||
/// <summary>
|
||||
/// 提示框内容字符串模版格式器。支持用 \n 或 "<br/>" 换行。
|
||||
/// 模板变量有 {a}, {b},{c},{d},{e},分别表示系列名,数据名,数据值等。
|
||||
/// 其中变量{a}, {b}, {c}, {d}在不同图表类型下代表数据含义为:
|
||||
/// <list type="bullet">
|
||||
/// <item><description>折线(区域)图、柱状(条形)图、K线图 : {a}(系列名称),{b}(类目值),{c}(数值), {d}(无)。</description></item>
|
||||
/// <item><description>散点图(气泡)图 : {a}(系列名称),{b}(数据名称),{c}(数值数组), {d}(无)。</description></item>
|
||||
/// <item><description>地图 : {a}(系列名称),{b}(区域名称),{c}(合并数值), {d}(无)。</description></item>
|
||||
/// <item><description>饼图、仪表盘、漏斗图: {a}(系列名称),{b}(数据项名称),{c}(数值), {d}(百分比)。</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
/// <example>
|
||||
/// 示例:“{a}:{c}”
|
||||
/// </example>
|
||||
public string formatter { get { return m_Formatter; } set { m_Formatter = value; } }
|
||||
/// <summary>
|
||||
/// 固定宽度。比 minWidth 优先。
|
||||
/// </summary>
|
||||
public float fixedWidth { get { return m_FixedWidth; } set { m_FixedWidth = value; } }
|
||||
/// <summary>
|
||||
/// 固定高度。比 minHeight 优先。
|
||||
/// </summary>
|
||||
public float fixedHeight { get { return m_FixedHeight; } set { m_FixedHeight = value; } }
|
||||
/// <summary>
|
||||
/// 最小宽度。如若 fixedWidth 设有值,优先取 fixedWidth。
|
||||
/// </summary>
|
||||
public float minWidth { get { return m_MinWidth; } set { m_MinWidth = value; } }
|
||||
/// <summary>
|
||||
/// 最小高度。如若 fixedHeight 设有值,优先取 fixedHeight。
|
||||
/// </summary>
|
||||
public float minHeight { get { return m_MinHeight; } set { m_MinHeight = value; } }
|
||||
/// <summary>
|
||||
/// font size.
|
||||
/// 文字的字体大小。
|
||||
/// </summary>
|
||||
public int fontSize { get { return m_FontSize; } set { m_FontSize = value; } }
|
||||
/// <summary>
|
||||
/// font style.
|
||||
/// 文字的字体风格。
|
||||
/// </summary>
|
||||
public FontStyle fontStyle { get { return m_FontStyle; } set { m_FontStyle = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// The data index currently indicated by Tooltip.
|
||||
/// 当前提示框所指示的数据项索引。
|
||||
/// </summary>
|
||||
public List<int> dataIndex { get; set; }
|
||||
/// <summary>
|
||||
/// the value for x indicator label.
|
||||
/// 指示器X轴上要显示的值。
|
||||
/// </summary>
|
||||
public float[] xValues { get; set; }
|
||||
/// <summary>
|
||||
/// the value for y indicator label.
|
||||
/// 指示器Y轴上要显示的值。
|
||||
/// </summary>
|
||||
public float[] yValues { get; set; }
|
||||
/// <summary>
|
||||
/// the current pointer position.
|
||||
/// 当前鼠标位置。
|
||||
/// </summary>
|
||||
public Vector2 pointerPos { get; set; }
|
||||
/// <summary>
|
||||
/// the width of tooltip.
|
||||
/// 提示框宽。
|
||||
/// </summary>
|
||||
public float width { get { return m_ContentRect.sizeDelta.x; } }
|
||||
/// <summary>
|
||||
/// the height of tooltip.
|
||||
/// 提示框高。
|
||||
/// </summary>
|
||||
public float height { get { return m_ContentRect.sizeDelta.y; } }
|
||||
/// <summary>
|
||||
/// Whether the tooltip has been initialized.
|
||||
/// 提示框是否已初始化。
|
||||
/// </summary>
|
||||
public bool inited { get { return m_GameObject != null; } }
|
||||
/// <summary>
|
||||
/// the gameObject of tooltip.
|
||||
/// 提示框的gameObject。
|
||||
/// </summary>
|
||||
public GameObject gameObject { get { return m_GameObject; } }
|
||||
|
||||
public static Tooltip defaultTooltip
|
||||
{
|
||||
get
|
||||
{
|
||||
var tooltip = new Tooltip
|
||||
{
|
||||
m_Show = true,
|
||||
xValues = new float[2] { -1, -1 },
|
||||
yValues = new float[2] { -1, -1 },
|
||||
dataIndex = new List<int>() { -1, -1 },
|
||||
lastDataIndex = new List<int>() { -1, -1 }
|
||||
};
|
||||
return tooltip;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定提示框gameObject
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
public void SetObj(GameObject obj)
|
||||
{
|
||||
m_GameObject = obj;
|
||||
m_GameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定提示框的文本框gameObject
|
||||
/// </summary>
|
||||
/// <param name="content"></param>
|
||||
public void SetContentObj(GameObject content)
|
||||
{
|
||||
m_Content = content;
|
||||
m_ContentRect = m_Content.GetComponent<RectTransform>();
|
||||
m_ContentText = m_Content.GetComponentInChildren<Text>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keep Tooltiop displayed at the top.
|
||||
/// 保持Tooltiop显示在最顶上
|
||||
/// </summary>
|
||||
public void UpdateToTop()
|
||||
{
|
||||
int count = m_GameObject.transform.parent.childCount;
|
||||
m_GameObject.GetComponent<RectTransform>().SetSiblingIndex(count - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框文本背景色
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
public void SetContentBackgroundColor(Color color)
|
||||
{
|
||||
m_Content.GetComponent<Image>().color = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框文本字体颜色
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
public void SetContentTextColor(Color color)
|
||||
{
|
||||
if (m_ContentText)
|
||||
{
|
||||
m_ContentText.color = color;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框文本内容
|
||||
/// </summary>
|
||||
/// <param name="txt"></param>
|
||||
public void UpdateContentText(string txt)
|
||||
{
|
||||
if (m_ContentText)
|
||||
{
|
||||
m_ContentText.text = txt;
|
||||
float wid, hig;
|
||||
if (m_FixedWidth > 0) wid = m_FixedWidth;
|
||||
else if (m_MinWidth > 0 && m_ContentText.preferredWidth < m_MinWidth) wid = m_MinWidth;
|
||||
else wid = m_ContentText.preferredWidth + 8;
|
||||
if (m_FixedHeight > 0) hig = m_FixedHeight;
|
||||
else if (m_MinHeight > 0 && m_ContentText.preferredHeight < m_MinHeight) hig = m_MinHeight;
|
||||
else hig = m_ContentText.preferredHeight + 8;
|
||||
m_ContentRect.sizeDelta = new Vector2(wid, hig);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除提示框指示数据
|
||||
/// </summary>
|
||||
public void ClearValue()
|
||||
{
|
||||
dataIndex[0] = dataIndex[1] = -1;
|
||||
xValues[0] = xValues[1] = -1;
|
||||
yValues[0] = yValues[1] = -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 提示框是否显示
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsActive()
|
||||
{
|
||||
return m_GameObject != null && m_GameObject.activeInHierarchy;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置提示框是否显示
|
||||
/// </summary>
|
||||
/// <param name="flag"></param>
|
||||
public void SetActive(bool flag)
|
||||
{
|
||||
lastDataIndex[0] = lastDataIndex[1] = -1;
|
||||
if (m_GameObject && m_GameObject.activeInHierarchy != flag)
|
||||
m_GameObject.SetActive(flag);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新文本框位置
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void UpdateContentPos(Vector2 pos)
|
||||
{
|
||||
if (m_Content)
|
||||
m_Content.transform.localPosition = pos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得当前提示框的位置
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Vector3 GetContentPos()
|
||||
{
|
||||
if (m_Content)
|
||||
return m_Content.transform.localPosition;
|
||||
else
|
||||
return Vector3.zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the data item indicated by tooltip has changed.
|
||||
/// 提示框所指示的数据项是否发生变化。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsDataIndexChanged()
|
||||
{
|
||||
return dataIndex[0] != lastDataIndex[0] ||
|
||||
dataIndex[1] != lastDataIndex[1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前索引缓存
|
||||
/// </summary>
|
||||
public void UpdateLastDataIndex()
|
||||
{
|
||||
lastDataIndex[0] = dataIndex[0];
|
||||
lastDataIndex[1] = dataIndex[1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前提示框是否选中数据项
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsSelected()
|
||||
{
|
||||
return dataIndex[0] >= 0 || dataIndex[1] >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定索引的数据项是否被提示框选中
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsSelected(int index)
|
||||
{
|
||||
return dataIndex[0] == index || dataIndex[1] == index;
|
||||
}
|
||||
|
||||
public string GetFormatterContent(int dataIndex, Series series, string category, DataZoom dataZoom = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Formatter))
|
||||
{
|
||||
return "";
|
||||
}
|
||||
else
|
||||
{
|
||||
string content = m_Formatter;
|
||||
for (int i = 0; i < series.Count; i++)
|
||||
{
|
||||
var serie = series.GetSerie(i);
|
||||
if (serie.show)
|
||||
{
|
||||
var needCategory = serie.type == SerieType.Line || serie.type == SerieType.Bar;
|
||||
var serieData = serie.GetSerieData(dataIndex, dataZoom);
|
||||
if (i == 0)
|
||||
{
|
||||
content = content.Replace("{a}", serie.name);
|
||||
content = content.Replace("{b}", needCategory ? category : serieData.name);
|
||||
content = content.Replace("{c}", ChartCached.FloatToStr(serieData.GetData(1)));
|
||||
//if (serie.type == SerieType.Pie)
|
||||
{
|
||||
var percent = serieData.GetData(1) / serie.yTotal * 100;
|
||||
content = content.Replace("{d}", ChartCached.FloatToStr(percent, 1));
|
||||
}
|
||||
}
|
||||
content = content.Replace("{a" + i + "}", serie.name);
|
||||
content = content.Replace("{b" + i + "}", needCategory ? category : serieData.name);
|
||||
content = content.Replace("{c" + i + "}", ChartCached.FloatToStr(serieData.GetData(1)));
|
||||
//if (serie.type == SerieType.Pie)
|
||||
{
|
||||
var percent = serieData.GetData(1) / serie.yTotal * 100;
|
||||
content = content.Replace("{d" + i + "}", ChartCached.FloatToStr(percent, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
content = content.Replace("\\n", "\n");
|
||||
content = content.Replace("<br/>", "\n");
|
||||
return content;
|
||||
}
|
||||
}
|
||||
|
||||
public string GetFormatterContent(string serieName, string dataName, float dataValue)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Formatter))
|
||||
return ChartCached.FloatToStr(dataValue);
|
||||
else
|
||||
{
|
||||
var content = m_Formatter.Replace("{a}", serieName);
|
||||
content = content.Replace("{b}", dataName);
|
||||
content = content.Replace("{c}", ChartCached.FloatToStr(dataValue));
|
||||
content = content.Replace("\\n", "\n");
|
||||
content = content.Replace("<br/>", "\n");
|
||||
return content;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/Tooltip.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/Tooltip.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c75ff9b455a74482db10158ca81afe89
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
394
Scripts/Runtime/Component/Main/VisualMap.cs
Normal file
394
Scripts/Runtime/Component/Main/VisualMap.cs
Normal file
@@ -0,0 +1,394 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// VisualMap component.
|
||||
/// 视觉映射组件。用于进行『视觉编码』,也就是将数据映射到视觉元素(视觉通道)。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class VisualMap : MainComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// 类型。分为连续型和分段型。
|
||||
/// </summary>
|
||||
public enum Type
|
||||
{
|
||||
/// <summary>
|
||||
/// 连续型。
|
||||
/// </summary>
|
||||
Continuous,
|
||||
/// <summary>
|
||||
/// 分段型。
|
||||
/// </summary>
|
||||
Piecewise
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 选择模式
|
||||
/// </summary>
|
||||
public enum SelectedMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 多选。
|
||||
/// </summary>
|
||||
Multiple,
|
||||
/// <summary>
|
||||
/// 单选。
|
||||
/// </summary>
|
||||
Single
|
||||
}
|
||||
|
||||
[SerializeField] private bool m_Enable = false;
|
||||
[SerializeField] private bool m_Show = true;
|
||||
[SerializeField] private Type m_Type = Type.Continuous;
|
||||
[SerializeField] private SelectedMode m_SelectedMode = SelectedMode.Multiple;
|
||||
[SerializeField] private float m_Min = 0;
|
||||
[SerializeField] private float m_Max = 100f;
|
||||
|
||||
[SerializeField] private float[] m_Range = new float[2] { 0, 100f };
|
||||
[SerializeField] private string[] m_Text = new string[2] { "", "" };
|
||||
[SerializeField] private float[] m_TextGap = new float[2] { 10f, 10f };
|
||||
[SerializeField] private int m_SplitNumber = 5;
|
||||
[SerializeField] private bool m_Calculable = false;
|
||||
[SerializeField] private bool m_Realtime = true;
|
||||
[SerializeField] private float m_ItemWidth = 20f;
|
||||
[SerializeField] private float m_ItemHeight = 140f;
|
||||
[SerializeField] private float m_BorderWidth = 0;
|
||||
[SerializeField] private int m_Dimension = 0;
|
||||
[SerializeField] private bool m_HoverLink = true;
|
||||
[SerializeField] private Orient m_Orient = Orient.Horizonal;
|
||||
[SerializeField] private Location m_Location = Location.defaultLeft;
|
||||
[SerializeField] private List<Color> m_InRange = new List<Color>();
|
||||
[SerializeField] private List<Color> m_OutOfRange = new List<Color>();
|
||||
|
||||
/// <summary>
|
||||
/// 是否开启组件功能。
|
||||
/// </summary>
|
||||
public bool enable { get { return m_Enable; } set { m_Enable = value; } }
|
||||
/// <summary>
|
||||
/// 是否显示组件。如果设置为 false,不会显示,但是数据映射的功能还存在。
|
||||
/// </summary>
|
||||
public bool show { get { return m_Show; } set { m_Show = value; } }
|
||||
/// <summary>
|
||||
/// 组件类型。
|
||||
/// </summary>
|
||||
public Type type { get { return m_Type; } set { m_Type = value; } }
|
||||
/// <summary>
|
||||
/// 选择模式。
|
||||
/// </summary>
|
||||
public SelectedMode selectedMode { get { return m_SelectedMode; } set { m_SelectedMode = value; } }
|
||||
/// <summary>
|
||||
/// 允许的最小值。'min' 必须用户指定。[visualMap.min, visualMap.max] 形成了视觉映射的『定义域』。
|
||||
/// </summary>
|
||||
public float min { get { return m_Min; } set { m_Min = value; } }
|
||||
/// <summary>
|
||||
/// 允许的最大值。'max' 必须用户指定。[visualMap.min, visualMax.max] 形成了视觉映射的『定义域』。
|
||||
/// </summary>
|
||||
public float max { get { return m_Max; } set { m_Max = value < min ? min + 1 : value; } }
|
||||
/// <summary>
|
||||
/// 指定手柄对应数值的位置。range 应在 min max 范围内。
|
||||
/// </summary>
|
||||
public float[] range { get { return m_Range; } }
|
||||
/// <summary>
|
||||
/// 两端的文本,如 ['High', 'Low']。
|
||||
/// </summary>
|
||||
public string[] text { get { return m_Text; } }
|
||||
/// <summary>
|
||||
/// 两端文字主体之间的距离,单位为px。
|
||||
/// </summary>
|
||||
public float[] textGap { get { return m_TextGap; } }
|
||||
/// <summary>
|
||||
/// 对于连续型数据,自动平均切分成几段,默认为0时自动匹配inRange颜色列表大小。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public int splitNumber { get { return m_SplitNumber; } set { m_SplitNumber = value; } }
|
||||
/// <summary>
|
||||
/// 是否显示拖拽用的手柄(手柄能拖拽调整选中范围)。
|
||||
/// </summary>
|
||||
public bool calculable { get { return m_Calculable; } set { m_Calculable = value; } }
|
||||
/// <summary>
|
||||
/// 拖拽时,是否实时更新。
|
||||
/// </summary>
|
||||
public bool realtime { get { return m_Realtime; } set { m_Realtime = value; } }
|
||||
/// <summary>
|
||||
/// 图形的宽度,即颜色条的宽度。
|
||||
/// </summary>
|
||||
public float itemWidth { get { return m_ItemWidth; } set { m_ItemWidth = value; } }
|
||||
/// <summary>
|
||||
/// 图形的高度,即颜色条的高度。
|
||||
/// </summary>
|
||||
public float itemHeight { get { return m_ItemHeight; } set { m_ItemHeight = value; } }
|
||||
/// <summary>
|
||||
/// 边框线宽,单位px。
|
||||
/// </summary>
|
||||
public float borderWidth { get { return m_BorderWidth; } set { m_BorderWidth = value; } }
|
||||
/// <summary>
|
||||
/// 指定用数据的『哪个维度』,映射到视觉元素上。『数据』即 series.data。从1开始,默认为0取 data 中最后一个维度。
|
||||
/// </summary>
|
||||
public int dimension { get { return m_Dimension; } set { m_Dimension = value; } }
|
||||
/// <summary>
|
||||
/// 打开 hoverLink 功能时,鼠标悬浮到 visualMap 组件上时,鼠标位置对应的数值 在 图表中对应的图形元素,会高亮。
|
||||
/// 反之,鼠标悬浮到图表中的图形元素上时,在 visualMap 组件的相应位置会有三角提示其所对应的数值。
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public bool hoverLink { get { return m_HoverLink; } set { m_HoverLink = value; } }
|
||||
/// <summary>
|
||||
/// Specify whether the layout of component is horizontal or vertical.
|
||||
/// 布局方式是横还是竖。
|
||||
/// </summary>
|
||||
public Orient orient { get { return m_Orient; } set { m_Orient = value; } }
|
||||
/// <summary>
|
||||
/// The location of component.
|
||||
/// 组件显示的位置。
|
||||
/// </summary>
|
||||
public Location location { get { return m_Location; } set { m_Location = value; } }
|
||||
/// <summary>
|
||||
/// 定义 在选中范围中 的视觉颜色。
|
||||
/// </summary>
|
||||
public List<Color> inRange { get { return m_InRange; } set { if (value != null) m_InRange = value; } }
|
||||
/// <summary>
|
||||
/// 定义 在选中范围外 的视觉颜色。
|
||||
/// </summary>
|
||||
public List<Color> outOfRange { get { return m_OutOfRange; } set { if (value != null) m_OutOfRange = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// 鼠标悬停选中的index
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public int rtSelectedIndex { get; set; }
|
||||
public float rtSelectedValue { get; set; }
|
||||
/// <summary>
|
||||
/// the current pointer position.
|
||||
/// 当前鼠标位置。
|
||||
/// </summary>
|
||||
public Vector2 pointerPos { get; set; }
|
||||
public bool isVertical { get { return orient == Orient.Vertical; } }
|
||||
public float rangeMin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Range[0] < min || m_Range[0] > max) return min;
|
||||
else return m_Range[0];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value >= min && value <= m_Range[1]) m_Range[0] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public float rangeMax
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Range[1] >= m_Range[0] && m_Range[1] < max) return m_Range[1];
|
||||
else return max;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value >= m_Range[0] && value <= max) m_Range[1] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int rtSplitNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (splitNumber > 0 && splitNumber <= m_InRange.Count) return splitNumber;
|
||||
else return inRange.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public float rangeMinHeight { get { return (rangeMin - min) / (max - min) * itemHeight; } }
|
||||
public float rangeMaxHeight { get { return (rangeMax - min) / (max - min) * itemHeight; } }
|
||||
|
||||
private List<Color> m_RtInRange = new List<Color>();
|
||||
public List<Color> rtInRange
|
||||
{
|
||||
get
|
||||
{
|
||||
if (splitNumber == 0 || m_InRange.Count >= splitNumber || m_InRange.Count < 1) return m_InRange;
|
||||
else
|
||||
{
|
||||
if (m_RtInRange.Count != rtSplitNumber)
|
||||
{
|
||||
m_RtInRange.Clear();
|
||||
var total = max - min;
|
||||
var diff1 = total / (m_InRange.Count - 1);
|
||||
var diff2 = total / splitNumber;
|
||||
|
||||
var inCount = 0;
|
||||
var inValue = min;
|
||||
var rtValue = min;
|
||||
|
||||
|
||||
for (int i = 0; i < splitNumber; i++)
|
||||
{
|
||||
rtValue += diff2;
|
||||
if (rtValue > inValue + diff1)
|
||||
{
|
||||
inValue += diff1;
|
||||
inCount++;
|
||||
}
|
||||
if (i == splitNumber - 1)
|
||||
{
|
||||
m_RtInRange.Add(m_InRange[m_InRange.Count - 1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
var rate = (rtValue - inValue) / diff1;
|
||||
m_RtInRange.Add(Color.Lerp(m_InRange[inCount], m_InRange[inCount + 1], rate));
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_RtInRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Color GetColor(float value)
|
||||
{
|
||||
int splitNumber = rtInRange.Count;
|
||||
if (splitNumber <= 0) return Color.clear;
|
||||
value = Mathf.Clamp(value, min, max);
|
||||
|
||||
var diff = (max - min) / (splitNumber - 1);
|
||||
var index = GetIndex(value);
|
||||
var nowMin = min + index * diff;
|
||||
var rate = (value - nowMin) / diff;
|
||||
if (index == splitNumber - 1) return rtInRange[index];
|
||||
else return Color.Lerp(rtInRange[index], rtInRange[index + 1], rate);
|
||||
}
|
||||
|
||||
public int GetIndex(float value)
|
||||
{
|
||||
int splitNumber = rtInRange.Count;
|
||||
if (splitNumber <= 0) return -1;
|
||||
value = Mathf.Clamp(value, min, max);
|
||||
|
||||
var diff = (max - min) / (splitNumber - 1);
|
||||
var index = -1;
|
||||
for (int i = 0; i < splitNumber; i++)
|
||||
{
|
||||
if (value <= min + (i + 1) * diff)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
public bool IsInSelectedValue(float value)
|
||||
{
|
||||
if (rtSelectedIndex < 0) return true;
|
||||
else
|
||||
{
|
||||
return rtSelectedIndex == GetIndex(value);
|
||||
}
|
||||
}
|
||||
|
||||
public float GetValue(Vector3 pos, float chartWidth, float chartHeight)
|
||||
{
|
||||
var centerPos = location.GetPosition(chartWidth, chartHeight);
|
||||
var pos1 = centerPos + (isVertical ? Vector3.down : Vector3.left) * itemHeight / 2;
|
||||
var pos2 = centerPos + (isVertical ? Vector3.up : Vector3.right) * itemHeight / 2;
|
||||
if (isVertical)
|
||||
{
|
||||
if (pos.y < pos1.y) return min;
|
||||
else if (pos.y > pos2.y) return max;
|
||||
else return min + (pos.y - pos1.y) / (pos2.y - pos1.y) * (max - min);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pos.x < pos1.x) return min;
|
||||
else if (pos.x > pos2.x) return max;
|
||||
else return min + (pos.x - pos1.x) / (pos2.x - pos1.x) * (max - min);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRect(Vector3 local, float chartWidth, float chartHeight, float triangleLen = 20)
|
||||
{
|
||||
var centerPos = location.GetPosition(chartWidth, chartHeight);
|
||||
var diff = calculable ? triangleLen : 0;
|
||||
if (local.x >= centerPos.x - itemWidth / 2 - diff && local.x <= centerPos.x + itemWidth / 2 + diff &&
|
||||
local.y >= centerPos.y - itemHeight / 2 - diff && local.y <= centerPos.y + itemHeight / 2 + diff)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRangeRect(Vector3 local, float chartWidth, float chartHeight)
|
||||
{
|
||||
var centerPos = location.GetPosition(chartWidth, chartHeight);
|
||||
if (orient == Orient.Vertical)
|
||||
{
|
||||
var pos1 = centerPos + Vector3.down * itemHeight / 2;
|
||||
return local.x >= centerPos.x - itemWidth / 2 && local.x <= centerPos.x + itemWidth / 2 &&
|
||||
local.y >= pos1.y + rangeMinHeight && local.y <= pos1.y + rangeMaxHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
var pos1 = centerPos + Vector3.left * itemHeight / 2;
|
||||
return local.x >= pos1.x + rangeMinHeight && local.x <= pos1.x + rangeMaxHeight &&
|
||||
local.y >= centerPos.y - itemWidth / 2 && local.y <= centerPos.y + itemWidth / 2;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRangeMinRect(Vector3 local, float chartWidth, float chartHeight, float triangleLen)
|
||||
{
|
||||
var centerPos = location.GetPosition(chartWidth, chartHeight);
|
||||
if (orient == Orient.Vertical)
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.down * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + rangeMinHeight - radius);
|
||||
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.left * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + rangeMinHeight, pos1.y + itemWidth / 2 + radius);
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInRangeMaxRect(Vector3 local, float chartWidth, float chartHeight, float triangleLen)
|
||||
{
|
||||
var centerPos = location.GetPosition(chartWidth, chartHeight);
|
||||
if (orient == Orient.Vertical)
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.down * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + rangeMaxHeight + radius);
|
||||
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
var radius = triangleLen / 2;
|
||||
var pos1 = centerPos + Vector3.left * itemHeight / 2;
|
||||
var cpos = new Vector3(pos1.x + rangeMaxHeight + radius, pos1.y + itemWidth / 2 + radius);
|
||||
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
|
||||
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Runtime/Component/Main/VisualMap.cs.meta
Normal file
11
Scripts/Runtime/Component/Main/VisualMap.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2df2ffc144e3347828462bb972eec23a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user