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整理代码结构,支持Package Manager添加
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58
Scripts/Runtime/Component/Sub/AxisSplitArea.cs
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58
Scripts/Runtime/Component/Sub/AxisSplitArea.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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/// <summary>
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/// Split area of axis in grid area, not shown by default.
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/// 坐标轴在 grid 区域中的分隔区域,默认不显示。
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/// </summary>
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[Serializable]
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public class AxisSplitArea : SubComponent
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{
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[SerializeField] private bool m_Show;
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[SerializeField] private List<Color> m_Color;
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/// <summary>
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/// Set this to true to show the splitArea.
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/// 是否显示分隔区域。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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/// Color of split area. SplitArea color could also be set in color array,
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/// which the split lines would take as their colors in turns.
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/// Dark and light colors in turns are used by default.
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/// 分隔区域颜色。分隔区域会按数组中颜色的顺序依次循环设置颜色。默认是一个深浅的间隔色。
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/// </summary>
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public List<Color> color { get { return m_Color; } set { m_Color = value; } }
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public static AxisSplitArea defaultSplitArea
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{
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get
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{
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return new AxisSplitArea()
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{
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m_Show = false,
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m_Color = new List<Color>(){
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new Color32(250,250,250,77),
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new Color32(200,200,200,77)
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}
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};
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}
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}
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public Color getColor(int index)
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{
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var i = index % color.Count;
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return color[i];
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}
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}
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}
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