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https://github.com/XCharts-Team/XCharts.git
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增加簇状柱形图
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@@ -4,9 +4,18 @@ using UnityEngine.UI;
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namespace xcharts
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{
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[System.Serializable]
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public class BarData
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{
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public float barWid = 0.7f;
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public float space;
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}
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public class BarChart : BaseChart
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{
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[SerializeField]
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private BarData barData;
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protected override void Awake()
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{
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base.Awake();
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@@ -20,23 +29,29 @@ namespace xcharts
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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base.OnPopulateMesh(vh);
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foreach(var series in seriesList)
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float seriesCount = seriesList.Count;
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float scaleWid = coordinateWid / (xAxis.scaleNum - 1);
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float barWid = barData.barWid > 1 ? barData.barWid : scaleWid * barData.barWid;
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float offset = (scaleWid - barWid * seriesCount - barData.space *(seriesCount-1)) / 2;
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float max = GetMaxValue();
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for (int j = 0; j < seriesCount; j++)
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{
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float scaleWid = coordinateWid / (xAxis.scaleNum - 1);
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float barWid = scaleWid * 0.6f;
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float space = (scaleWid - barWid) / 2;
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float max = series.max;
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if (!legend.IsShowSeries(j)) continue;
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Series series = seriesList[j];
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Color color = legend.GetColor(j);
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for (int i = 0; i < series.dataList.Count; i++)
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{
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SeriesData data = series.dataList[i];
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float pX = zeroX + i * coordinateWid / (xAxis.scaleNum - 1);
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float pY = zeroY + coordinate.tickness;
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float barHig = data.value / max * coordinateHig;
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Vector3 p1 = new Vector3(pX+space,pY);
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float space = offset + j * (barWid + barData.space);
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Vector3 p1 = new Vector3(pX + space, pY);
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Vector3 p2 = new Vector3(pX + space, pY + barHig);
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Vector3 p3 = new Vector3(pX + space + barWid, pY + barHig);
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Vector3 p4 = new Vector3(pX + space +barWid, pY);
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ChartUtils.DrawPolygon(vh,p1,p2,p3,p4,Color.blue);
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Vector3 p4 = new Vector3(pX + space + barWid, pY);
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ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
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}
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}
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}
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@@ -107,6 +107,18 @@ namespace xcharts
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public float top;
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public float bottom;
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public List<LegendData> dataList = new List<LegendData>();
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public Color GetColor(int seriesIndex)
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{
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if (seriesIndex < 0 || seriesIndex > dataList.Count) seriesIndex = 0;
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return dataList[seriesIndex].color;
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}
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public bool IsShowSeries(int seriesIndex)
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{
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if (seriesIndex < 0 || seriesIndex > dataList.Count) seriesIndex = 0;
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return dataList[seriesIndex].show;
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}
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}
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[System.Serializable]
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@@ -360,6 +372,7 @@ namespace xcharts
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Vector2.zero, Vector2.zero, new Vector2(legend.dataWid, legend.dataHig));
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legend.dataList[i].button = btn;
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Color bcolor = data.show ? data.color : Color.grey;
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btn.gameObject.SetActive(legend.show);
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btn.transform.localPosition = GetLegendPosition(i);
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btn.GetComponent<Image>().color = bcolor;
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btn.GetComponentInChildren<Text>().text = data.text;
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@@ -367,6 +380,8 @@ namespace xcharts
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{
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data.show = !data.show;
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btn.GetComponent<Image>().color = data.show ? data.color : Color.grey;
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OnYMaxValueChanged();
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RefreshChart();
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});
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}
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}
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@@ -487,9 +502,9 @@ namespace xcharts
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protected float GetMaxValue()
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{
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float max = 0;
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foreach(var series in seriesList)
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for(int i = 0; i < seriesList.Count; i++)
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{
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if (series.max > max) max = series.max;
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if (legend.IsShowSeries(i) && seriesList[i].max > max) max = seriesList[i].max;
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}
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return max;
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}
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@@ -518,7 +533,8 @@ namespace xcharts
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checkLegend.right != legend.right ||
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checkLegend.bottom != legend.bottom ||
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checkLegend.top != legend.top ||
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checkLegend.layout != legend.layout)
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checkLegend.layout != legend.layout ||
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checkLegend.show != legend.show)
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{
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checkLegend.dataWid = legend.dataWid;
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checkLegend.dataHig = legend.dataHig;
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@@ -528,6 +544,7 @@ namespace xcharts
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checkLegend.bottom = legend.bottom;
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checkLegend.top = legend.top;
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checkLegend.layout = legend.layout;
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checkLegend.show = legend.show;
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OnLegendChanged();
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}
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}
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@@ -573,9 +590,10 @@ namespace xcharts
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protected virtual void OnYMaxValueChanged()
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{
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float max = GetMaxValue();
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for (int i = 0; i < yScaleTextList.Count; i++)
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{
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yScaleTextList[i].text = ((int)(lastYMaxValue * i / (yScaleTextList.Count -1))).ToString();
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yScaleTextList[i].text = ((int)(max * i / (yScaleTextList.Count -1))).ToString();
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}
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}
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@@ -593,9 +611,17 @@ namespace xcharts
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btn.GetComponentInChildren<Text>().transform.GetComponent<RectTransform>().sizeDelta = new Vector2(legend.dataWid, legend.dataHig);
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btn.GetComponentInChildren<Text>().transform.localPosition = Vector3.zero;
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btn.transform.localPosition = GetLegendPosition(i);
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btn.gameObject.SetActive(legend.show);
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}
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}
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protected void RefreshChart()
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{
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int tempWid = (int)chartWid;
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, tempWid - 1);
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, tempWid);
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}
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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vh.Clear();
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