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https://github.com/XCharts-Team/XCharts.git
synced 2026-05-20 15:30:09 +00:00
增加簇状柱形图
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@@ -4,9 +4,18 @@ using UnityEngine.UI;
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namespace xcharts
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{
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[System.Serializable]
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public class BarData
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{
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public float barWid = 0.7f;
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public float space;
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}
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public class BarChart : BaseChart
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{
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[SerializeField]
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private BarData barData;
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protected override void Awake()
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{
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base.Awake();
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@@ -20,23 +29,29 @@ namespace xcharts
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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base.OnPopulateMesh(vh);
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foreach(var series in seriesList)
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float seriesCount = seriesList.Count;
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float scaleWid = coordinateWid / (xAxis.scaleNum - 1);
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float barWid = barData.barWid > 1 ? barData.barWid : scaleWid * barData.barWid;
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float offset = (scaleWid - barWid * seriesCount - barData.space *(seriesCount-1)) / 2;
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float max = GetMaxValue();
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for (int j = 0; j < seriesCount; j++)
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{
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float scaleWid = coordinateWid / (xAxis.scaleNum - 1);
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float barWid = scaleWid * 0.6f;
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float space = (scaleWid - barWid) / 2;
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float max = series.max;
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if (!legend.IsShowSeries(j)) continue;
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Series series = seriesList[j];
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Color color = legend.GetColor(j);
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for (int i = 0; i < series.dataList.Count; i++)
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{
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SeriesData data = series.dataList[i];
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float pX = zeroX + i * coordinateWid / (xAxis.scaleNum - 1);
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float pY = zeroY + coordinate.tickness;
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float barHig = data.value / max * coordinateHig;
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Vector3 p1 = new Vector3(pX+space,pY);
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float space = offset + j * (barWid + barData.space);
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Vector3 p1 = new Vector3(pX + space, pY);
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Vector3 p2 = new Vector3(pX + space, pY + barHig);
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Vector3 p3 = new Vector3(pX + space + barWid, pY + barHig);
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Vector3 p4 = new Vector3(pX + space +barWid, pY);
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ChartUtils.DrawPolygon(vh,p1,p2,p3,p4,Color.blue);
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Vector3 p4 = new Vector3(pX + space + barWid, pY);
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ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
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}
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}
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}
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