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https://github.com/XCharts-Team/XCharts.git
synced 2026-05-20 15:30:09 +00:00
增加LineChart的Label配置
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@@ -295,21 +295,32 @@ namespace XCharts
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for (int i = 0; i < m_Series.Count; i++)
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{
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var serie = m_Series.series[i];
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if (serie.type != SerieType.Pie) continue;
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if (serie.type != SerieType.Pie && serie.type != SerieType.Line) continue;
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if (serie.type != SerieType.Pie && !serie.label.show) continue;
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for (int j = 0; j < serie.data.Count; j++)
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{
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var serieData = serie.data[j];
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var textName = s_SerieLabelObjectName + "_" + i + "_" + j + "_" + serieData.name;
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var color = (serie.label.position == SerieLabel.Position.Inside) ? Color.white :
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(Color)m_ThemeInfo.GetColor(count++);
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var anchorMin = new Vector2(0.5f, 0.5f);
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var anchorMax = new Vector2(0.5f, 0.5f);
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var pivot = new Vector2(0.5f, 0.5f);
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serieData.label = ChartHelper.AddTextObject(textName, labelObject.transform,
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m_ThemeInfo.font, color, TextAnchor.MiddleCenter, anchorMin, anchorMax, pivot,
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new Vector2(50, serie.label.fontSize), serie.label.fontSize);
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serieData.label.text = serieData.name;
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ChartHelper.SetActive(serieData.label.gameObject, false);
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var color = Color.grey;
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if (serie.type == SerieType.Pie)
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{
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color = (serie.label.position == SerieLabel.Position.Inside) ? Color.white :
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(Color)m_ThemeInfo.GetColor(count);
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}
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else
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{
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color = serie.label.color != Color.clear ? serie.label.color :
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(Color)m_ThemeInfo.GetColor(i);
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}
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var backgroundColor = serie.label.backgroundColor;
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var labelObj = ChartHelper.AddSerieLabel(textName, labelObject.transform, m_ThemeInfo.font, color, backgroundColor,
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serie.label.fontSize, serie.label.fontStyle);
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serieData.label = labelObj.GetComponentInChildren<Text>();
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serieData.labelImage = labelObj.GetComponent<Image>();
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serieData.labelRect = labelObj.GetComponent<RectTransform>();
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serieData.SetLabelActive(false);
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serieData.SetLabelText(serieData.name);
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count++;
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}
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}
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}
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@@ -342,6 +342,8 @@ namespace XCharts
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private void InitYAxis(int yAxisIndex, YAxis yAxis)
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{
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yAxis.minValue = 0;
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yAxis.maxValue = 100;
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yAxis.axisLabelTextList.Clear();
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float labelWidth = yAxis.GetScaleWidth(coordinateHig, m_DataZoom);
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string objName = yAxisIndex > 0 ? s_DefaultAxisY + "2" : s_DefaultAxisY;
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@@ -641,10 +643,7 @@ namespace XCharts
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private void UpdateAxisMinMaxValue(int axisIndex, Axis axis)
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{
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axis.minValue = 0;
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axis.maxValue = 0;
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if (axis.IsCategory()) return;
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int tempMinValue = 0;
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int tempMaxValue = 100;
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if (m_XAxises[axisIndex].IsValue() && m_YAxises[axisIndex].IsValue())
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@@ -663,7 +662,7 @@ namespace XCharts
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m_Series.GetYMinMaxValue(m_DataZoom, axisIndex, out tempMinValue, out tempMaxValue);
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}
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axis.AdjustMinMaxValue(ref tempMinValue, ref tempMaxValue);
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if (tempMinValue != axis.minValue || tempMaxValue != axis.maxValue)
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{
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axis.minValue = tempMinValue;
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@@ -48,6 +48,8 @@ namespace XCharts
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/// 该数据项的文本标签。
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/// </summary>
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public Text label { get; set; }
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public RectTransform labelRect { get; set; }
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public Image labelImage { get; set; }
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/// <summary>
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/// the maxinum value.
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/// 最大值。
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@@ -64,5 +66,31 @@ namespace XCharts
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if (index >= 0 && index < m_Data.Count) return m_Data[index];
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else return 0;
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}
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public void SetLabelActive(bool active)
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{
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if (labelImage)
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{
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ChartHelper.SetActive(labelImage.gameObject, active);
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}
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}
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public void SetLabelText(string text)
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{
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if (label)
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{
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label.text = text;
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labelRect.sizeDelta = new Vector2(label.preferredWidth + 4,
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label.preferredHeight + 4);
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}
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}
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public void SetLabelPosition(Vector3 position)
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{
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if (labelImage)
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{
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labelImage.transform.localPosition = position;
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}
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}
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}
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}
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@@ -56,6 +56,7 @@ namespace XCharts
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[SerializeField] private float m_Distance;
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[SerializeField] private float m_Rotate;
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[SerializeField] private Color m_Color;
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[SerializeField] private Color m_BackgroundColor;
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[SerializeField] private int m_FontSize = 18;
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[SerializeField] private FontStyle m_FontStyle = FontStyle.Normal;
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[SerializeField] private bool m_Line = true;
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@@ -82,6 +83,7 @@ namespace XCharts
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/// 自定义文字颜色,默认和系列的颜色一致。
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/// </summary>
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public Color color { get { return m_Color; } set { m_Color = value; } }
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public Color backgroundColor { get { return m_BackgroundColor; } set { m_BackgroundColor = value; } }
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/// <summary>
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/// Rotate label.
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/// 标签旋转。
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