mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-17 05:50:09 +00:00
3.0
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@@ -28,6 +28,7 @@ namespace XCharts.Editor
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private bool m_CheckWarning = false;
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private int m_LastComponentCount = 0;
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private int m_LastSerieCount = 0;
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private string m_VersionString = "";
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private StringBuilder sb = new StringBuilder();
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MainComponentListEditor m_ComponentList;
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SerieListEditor m_SerieList;
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@@ -51,6 +52,10 @@ namespace XCharts.Editor
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RefreshSeries();
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m_SerieList = new SerieListEditor(this);
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m_SerieList.Init(m_Chart, serializedObject, m_Series);
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m_VersionString = "v" + XChartsMgr.fullVersion;
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if (m_EnableTextMeshPro.boolValue)
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m_VersionString += "-tmp";
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}
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public List<SerializedProperty> RefreshComponent()
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@@ -165,11 +170,7 @@ namespace XCharts.Editor
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private void ShowVersion()
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{
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sb.Length = 0;
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sb.AppendFormat("v{0}", XChartsMgr.fullVersion);
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if(m_EnableTextMeshPro.boolValue)
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sb.Append("-tmp");
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EditorGUILayout.HelpBox(sb.ToString(), MessageType.None);
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EditorGUILayout.HelpBox(m_VersionString, MessageType.None);
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}
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private void AddComponent()
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@@ -96,20 +96,19 @@
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- XCharts2.0 进入维护阶段,后续只修复严重bug理论上不再加新功能。
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- XCharts 理论上支持Unity 5.6及以上版本,但由于版本测试有限难免疏漏,发现版本兼容问题可提Issue。
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- XCharts 内置图表都为常见的图表,可以免费使用;扩展图表大部分为不常使用的图表,有需要的可付费获取,感谢对XCharts的支持。
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- 本仓库只包含XCharts源码,不包含Demo示例部分。需要查看Demo示例请到[XCharts-Demo](https://github.com/XCharts-Team/XCharts-Demo)
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## 截图
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[XCharts Demo 项目](https://github.com/XCharts-Team/XCharts-Demo)
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更多效果请到 [XCharts-Demo](https://github.com/XCharts-Team/XCharts-Demo) 查看
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## 使用
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[XCharts教程:5分钟上手教程](Documentation/XChartsTutorial01-ZH.md)
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[XCharts教程:5分钟上手教程](Documentation/XChartsTutorial01-ZH.md)
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## 日志
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@@ -854,6 +854,9 @@ namespace XCharts.Runtime
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private void ResetSeriesIndex()
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{
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#if UNITY_EDITOR && UNITY_2019_1_OR_NEWER
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UnityEditor.EditorUtility.SetDirty(this);
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#endif
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for (int i = 0; i < m_Series.Count; i++)
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{
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m_Series[i].index = i;
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@@ -353,7 +353,6 @@ namespace XCharts.Runtime
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subTitle.tmpFont = tmpFont;
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legend.tmpFont = tmpFont;
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axis.tmpFont = tmpFont;
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gauge.tmpFont = tmpFont;
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tooltip.tmpFont = tmpFont;
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dataZoom.tmpFont = tmpFont;
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visualMap.tmpFont = tmpFont;
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