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3.0
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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@@ -16,7 +15,7 @@ namespace XCharts.Editor
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if (MakeComponentFoldout(prop, "m_Show", true))
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{
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++EditorGUI.indentLevel;
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var type = (SymbolType)prop.FindPropertyRelative("m_Type").enumValueIndex;
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var type = (SymbolType) prop.FindPropertyRelative("m_Type").enumValueIndex;
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PropertyField(prop, "m_Type");
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if (type == SymbolType.Custom)
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{
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