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3.0
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70
Examples/Example_Dynamic.cs
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70
Examples/Example_Dynamic.cs
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using System;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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//[ExecuteInEditMode]
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[RequireComponent(typeof(BaseChart))]
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public class Example_Dynamic : MonoBehaviour
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{
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public int maxCacheDataNumber = 100;
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public float initDataTime = 2;
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public bool insertDataToHead = true;
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private BaseChart chart;
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private float updateTime;
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private float initTime;
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private int initCount;
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private int count;
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private bool isInited;
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private DateTime timeNow;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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var serie = chart.GetSerie(0);
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serie.symbol.show = false;
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serie.maxCache = maxCacheDataNumber;
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var xAxis = chart.GetOrAddChartComponent<XAxis>();
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xAxis.maxCache = maxCacheDataNumber;
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timeNow = DateTime.Now;
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timeNow = timeNow.AddSeconds(-maxCacheDataNumber);
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serie.insertDataToHead = insertDataToHead;
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xAxis.insertDataToHead = insertDataToHead;
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}
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void Update()
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{
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if (initCount < maxCacheDataNumber)
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{
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int count = (int) (maxCacheDataNumber / initDataTime * Time.deltaTime);
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for (int i = 0; i < count; i++)
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{
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timeNow = timeNow.AddSeconds(1);
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var category = timeNow.ToString("hh:mm:ss");
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var value = UnityEngine.Random.Range(60, 150);
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chart.AddXAxisData(category);
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chart.AddData(0, value);
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initCount++;
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if (initCount > maxCacheDataNumber) break;
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}
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chart.RefreshChart();
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}
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updateTime += Time.deltaTime;
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if (updateTime >= 1)
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{
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var category = DateTime.Now.ToString("hh:mm:ss");
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var value = UnityEngine.Random.Range(60, 150);
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updateTime = 0;
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count++;
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chart.AddXAxisData(category);
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chart.AddData(0, value);
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chart.RefreshChart();
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}
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}
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}
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}
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