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3.0
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40
Examples/Example_PieChart.cs
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40
Examples/Example_PieChart.cs
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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[RequireComponent(typeof(PieChart))]
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public class Example_PieChart : MonoBehaviour
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{
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private PieChart chart;
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private float time;
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private int count = 0;
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private void Awake()
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{
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chart = transform.GetComponent<PieChart>();
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chart.ClearData();
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}
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private void Update()
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{
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time += Time.deltaTime;
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if (time > 1)
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{
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time = 0;
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if (count < 5)
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{
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chart.AddData(0, Random.Range(10, 100), "time" + count);
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}
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else
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{
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int index = count % 5;
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chart.UpdateData(0, Random.Range(10, 100), index);
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}
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count++;
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}
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}
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}
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}
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