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3.0
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65
Runtime/Component/Comment/Comment.cs
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65
Runtime/Component/Comment/Comment.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// comment of chart.
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/// |图表注解组件。
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/// </summary>
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[Serializable]
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[ComponentHandler(typeof(CommentHander), true)]
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public class Comment : MainComponent
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private LabelStyle m_LabelStyle = new LabelStyle();
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[SerializeField] private CommentMarkStyle m_MarkStyle;
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[SerializeField] private List<CommentItem> m_Items = new List<CommentItem>() { new CommentItem() };
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/// <summary>
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/// Set this to false to prevent the comment from showing.
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/// |是否显示注解组件。
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/// </summary>
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public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); } }
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public List<CommentItem> items { get { return m_Items; } set { m_Items = value; SetComponentDirty(); } }
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/// <summary>
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/// The text style of all comments.
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/// |所有组件的文本样式。
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/// </summary>
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public LabelStyle labelStyle
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{
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get { return m_LabelStyle; }
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set { if (PropertyUtil.SetClass(ref m_LabelStyle, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// The text style of all comments.
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/// |所有组件的文本样式。
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/// </summary>
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public CommentMarkStyle markStyle
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{
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get { return m_MarkStyle; }
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set { if (PropertyUtil.SetClass(ref m_MarkStyle, value)) SetVerticesDirty(); }
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}
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public LabelStyle GetLabelStyle(int index)
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{
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if (index >= 0 && index < items.Count)
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{
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var labelStyle = items[index].labelStyle;
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if (labelStyle.show) return labelStyle;
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}
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return m_LabelStyle;
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}
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public CommentMarkStyle GetMarkStyle(int index)
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{
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if (index >= 0 && index < items.Count)
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{
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var markStyle = items[index].markStyle;
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if (markStyle.show) return markStyle;
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}
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return m_MarkStyle;
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}
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}
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}
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