mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 05:10:12 +00:00
3.0
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@@ -63,11 +62,11 @@ namespace XCharts.Runtime
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return;
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}
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if (local.x < chart.chartX
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|| local.x > chart.chartX + chart.chartWidth
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|| local.y < chart.chartY
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|| local.y > chart.chartY + chart.chartHeight
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|| !visualMap.IsInRangeRect(local, chart.chartRect))
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if (local.x < chart.chartX ||
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local.x > chart.chartX + chart.chartWidth ||
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local.y < chart.chartY ||
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local.y > chart.chartY + chart.chartHeight ||
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!visualMap.IsInRangeRect(local, chart.chartRect))
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{
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if (visualMap.context.pointerIndex >= 0)
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{
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@@ -116,10 +115,10 @@ namespace XCharts.Runtime
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var halfHig = visualMap.itemHeight / 2;
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var xRadius = 0f;
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var yRadius = 0f;
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var splitNum = visualMap.runtimeInRange.Count;
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var splitNum = visualMap.inRange.Count;
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var splitWid = visualMap.itemHeight / (splitNum - 1);
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var isVertical = false;
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var colors = visualMap.runtimeInRange;
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var colors = visualMap.inRange;
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var triangeLen = chart.theme.visualMap.triangeLen;
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switch (visualMap.orient)
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@@ -172,8 +171,8 @@ namespace XCharts.Runtime
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}
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break;
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}
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if (visualMap.calculable
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&& (visualMap.rangeMin > visualMap.min || visualMap.rangeMax < visualMap.max))
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if (visualMap.calculable &&
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(visualMap.rangeMin > visualMap.min || visualMap.rangeMax < visualMap.max))
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{
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var rangeMin = visualMap.rangeMin;
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var rangeMax = visualMap.rangeMax;
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@@ -189,8 +188,8 @@ namespace XCharts.Runtime
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else if (rangeMin <= splitMin && rangeMax >= splitMax)
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{
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var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
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var startColor = colors[i - 1];
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var toColor = visualMap.IsPiecewise() ? startColor : colors[i];
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var startColor = colors[i - 1].color;
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var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
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UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
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}
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else if (rangeMin > splitMin && rangeMax >= splitMax)
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@@ -199,7 +198,7 @@ namespace XCharts.Runtime
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var splitMaxPos = pos1 + dir * i * splitWid;
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var splitPos = p0 + (splitMaxPos - p0) / 2;
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var startColor = visualMap.GetColor(visualMap.rangeMin);
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var toColor = visualMap.IsPiecewise() ? startColor : colors[i];
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var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
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var yRadius1 = Vector3.Distance(p0, splitMaxPos) / 2;
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if (visualMap.orient == Orient.Vertical)
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@@ -212,7 +211,7 @@ namespace XCharts.Runtime
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var p0 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
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var splitMinPos = pos1 + dir * (i - 1) * splitWid;
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var splitPos = splitMinPos + (p0 - splitMinPos) / 2;
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var startColor = colors[i - 1];
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var startColor = colors[i - 1].color;
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var toColor = visualMap.IsPiecewise() ? startColor : visualMap.GetColor(visualMap.rangeMax);
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var yRadius1 = Vector3.Distance(p0, splitMinPos) / 2;
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@@ -242,8 +241,8 @@ namespace XCharts.Runtime
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for (int i = 1; i < splitNum; i++)
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{
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var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
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var startColor = colors[i - 1];
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var toColor = visualMap.IsPiecewise() ? startColor : colors[i];
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var startColor = colors[i - 1].color;
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var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
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UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
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}
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}
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@@ -272,14 +271,14 @@ namespace XCharts.Runtime
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var p2 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y + (triangeLen / 2), p0.y, p1.y));
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var p3 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y - (triangeLen / 2), p0.y, p1.y));
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var p4 = new Vector3(centerPos.x + halfWid + triangeLen / 2, pointerPos.y);
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UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex]);
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UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
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}
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else
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{
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var p2 = new Vector3(Mathf.Clamp(pointerPos.x + (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
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var p3 = new Vector3(Mathf.Clamp(pointerPos.x - (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
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var p4 = new Vector3(pointerPos.x, centerPos.y + halfWid + triangeLen / 2);
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UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex]);
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UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
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}
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}
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}
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@@ -293,23 +292,21 @@ namespace XCharts.Runtime
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var dir = Vector3.zero;
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var halfWid = visualMap.itemWidth / 2;
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var halfHig = visualMap.itemHeight / 2;
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var splitNum = visualMap.runtimeInRange.Count;
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var colors = visualMap.runtimeInRange;
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switch (visualMap.orient)
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{
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case Orient.Horizonal:
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for (int i = 0; i < visualMap.pieces.Count; i++)
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for (int i = 0; i < visualMap.inRange.Count; i++)
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{
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var piece = visualMap.pieces[i];
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var piece = visualMap.inRange[i];
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}
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break;
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case Orient.Vertical:
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var each = visualMap.itemHeight + visualMap.itemGap;
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for (int i = 0; i < visualMap.pieces.Count; i++)
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for (int i = 0; i < visualMap.inRange.Count; i++)
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{
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var piece = visualMap.pieces[i];
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var piece = visualMap.inRange[i];
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var pos = new Vector3(centerPos.x, centerPos.y - each * i);
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UGL.DrawRectangle(vh, pos, halfWid, halfHig, piece.color);
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}
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