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https://github.com/XCharts-Team/XCharts.git
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3.0
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@@ -42,7 +42,7 @@ namespace XUGL
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}
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else
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{
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var type = s_PathValueRegex.Match(key).Groups[1].ToString().ToCharArray()[0];
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var type = s_PathValueRegex.Match(key).Groups[1].ToString().ToCharArray() [0];
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var mc3 = s_PathValueRegex2.Matches(key);
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SVGPathSeg seg = null;
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switch (type)
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@@ -151,7 +151,7 @@ namespace XUGL
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var cp1 = seg.relative ? np + seg.p1 : seg.p1;
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cp2 = seg.relative ? np + seg.p2 : seg.p2;
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var ep = seg.relative ? np + seg.p3 : seg.p3;
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var dist = (int)Vector2.Distance(np, ep) * 2;
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var dist = (int) Vector2.Distance(np, ep) * 2;
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if (dist < 2) dist = 2;
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UGLHelper.GetBezierList2(ref bezierList, np, ep, dist, cp1, cp2);
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for (int n = 1; n < bezierList.Count; n++)
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@@ -162,7 +162,7 @@ namespace XUGL
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cp1 = np + (np - cp2).normalized * Vector2.Distance(np, cp2);
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var scp2 = seg.relative ? np + seg.p1 : seg.p1;
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ep = seg.relative ? np + seg.p2 : seg.p2;
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dist = (int)Vector2.Distance(np, ep) * 2;
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dist = (int) Vector2.Distance(np, ep) * 2;
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if (dist < 2) dist = 2;
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UGLHelper.GetBezierList2(ref bezierList, np, ep, dist, cp1, scp2);
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for (int n = 1; n < bezierList.Count; n++)
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