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https://github.com/XCharts-Team/XCharts.git
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3.0
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@@ -14,16 +14,17 @@ namespace XCharts.Example
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if (chart == null)
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{
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chart = gameObject.AddComponent<LineChart>();
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chart.SetSize(580, 300);//代码动态添加图表需要设置尺寸,或直接操作chart.rectTransform
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chart.Init();
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chart.SetSize(580, 300);
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}
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chart.GetChartComponent<Title>().show = true;
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chart.GetChartComponent<Title>().text = "Line Simple";
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chart.GetOrAddChartComponent<Title>().show = true;
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chart.GetOrAddChartComponent<Title>().text = "Line Simple";
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chart.GetChartComponent<Tooltip>().show = true;
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chart.GetChartComponent<Legend>().show = false;
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chart.GetOrAddChartComponent<Tooltip>().show = true;
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chart.GetOrAddChartComponent<Legend>().show = false;
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var xAxis = chart.GetChartComponent<XAxis>();
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var yAxis = chart.GetChartComponent<YAxis>();
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var xAxis = chart.GetOrAddChartComponent<XAxis>();
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var yAxis = chart.GetOrAddChartComponent<YAxis>();
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xAxis.show = true;
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yAxis.show = true;
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xAxis.type = Axis.AxisType.Category;
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@@ -35,7 +36,7 @@ namespace XCharts.Example
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chart.RemoveData();
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chart.AddSerie<Line>();
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chart.AddSerie<Line>();
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for (int i = 0; i < 2000; i++)
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for (int i = 0; i < 200; i++)
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{
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chart.AddXAxisData("x" + i);
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chart.AddData(0, Random.Range(10, 20));
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67
Examples/Runtime/Example_AddChart.cs
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67
Examples/Runtime/Example_AddChart.cs
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@@ -0,0 +1,67 @@
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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//[ExecuteInEditMode]
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public class Example_AddChart : MonoBehaviour
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{
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BaseChart chart;
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void Awake()
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{
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//AddChart();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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AddChart();
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}
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}
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void AddChart()
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{
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chart = gameObject.GetComponent<BaseChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<LineChart>();
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chart.Init();
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chart.SetSize(1200, 600);
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}
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var title = chart.GetOrAddChartComponent<Title>();
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title.text = "Simple LineChart";
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title.subText = "normal line";
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var tooltip = chart.GetOrAddChartComponent<Tooltip>();
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tooltip.show = true;
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var legend = chart.GetOrAddChartComponent<Legend>();
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legend.show = false;
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var xAxis = chart.GetOrAddChartComponent<XAxis>();
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xAxis.splitNumber = 10;
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xAxis.boundaryGap = true;
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xAxis.type = Axis.AxisType.Category;
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var yAxis = chart.GetOrAddChartComponent<YAxis>();
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yAxis.type = Axis.AxisType.Value;
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chart.RemoveData();
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chart.AddSerie<Line>("line");
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for (int i = 0; i < 5; i++)
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{
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chart.AddXAxisData("x" + i);
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chart.AddData(0, Random.Range(10, 20));
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}
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}
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void ModifyComponent()
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{
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}
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}
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}
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11
Examples/Runtime/Example_AddChart.cs.meta
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11
Examples/Runtime/Example_AddChart.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8e5c24ed461624b8d924dfb1285e0a95
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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37
Examples/Runtime/Example_Component.cs
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37
Examples/Runtime/Example_Component.cs
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@@ -0,0 +1,37 @@
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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//[ExecuteInEditMode]
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public class Example_Component : MonoBehaviour
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{
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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}
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void ModifyComponent()
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{
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var title = chart.GetOrAddChartComponent<Title>();
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title.text = "Simple LineChart";
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title.subText = "normal line";
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var serie1 = chart.AddSerie<Line>();
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//var serie2 = chart.GetSerie<Line>();
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serie1.AddExtraComponent<AreaStyle>();
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var label = serie1.AddExtraComponent<LabelStyle>();
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label.offset = new Vector3(0, 20, 0);
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var serieData = chart.AddData(0, 20);
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//var serieData = serie1.GetSerieData(0);
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serieData.radius = 10;
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var itemStyle = serieData.GetOrAddComponent<ItemStyle>();
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itemStyle.color = Color.blue;
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}
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}
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}
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11
Examples/Runtime/Example_Component.cs.meta
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11
Examples/Runtime/Example_Component.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2e9941e7d67e44b18899e6048d4ef25a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -20,20 +20,12 @@ namespace XCharts.Example
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}
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}
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float m_LastTime = 0;
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double m_Value = 0;
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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//AddData();
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OnTestBtn();
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}
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if (Time.time - m_LastTime > 0.1f)
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{
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m_LastTime = Time.time;
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chart.UpdateData(0, 2, m_Value);
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m_Value += 15;
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AddData();
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//OnTestBtn();
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}
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}
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