diff --git a/Scripts/ChartUtils.cs b/Scripts/ChartUtils.cs index a9db584d..1942544b 100644 --- a/Scripts/ChartUtils.cs +++ b/Scripts/ChartUtils.cs @@ -7,7 +7,7 @@ namespace xcharts public static class ChartUtils { public static Text AddTextObject(string name, Transform parent, Font font, TextAnchor anchor, - Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,int fontSize = 14) + Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int fontSize = 14) { GameObject txtObj; if (parent.Find(name)) @@ -43,7 +43,7 @@ namespace xcharts return txtObj.GetComponent(); } - public static Button AddButtonObject(string name,Transform parent,Font font, + public static Button AddButtonObject(string name, Transform parent, Font font, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta) { GameObject btnObj; @@ -120,7 +120,7 @@ namespace xcharts vh.AddUIVertexQuad(vertex); } - public static void DrawTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, + public static void DrawTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Color color) { List vertexs = new List(); @@ -128,7 +128,7 @@ namespace xcharts DrawTriangle(vh, vertexs, p1, p2, p3, color); } - public static void DrawTriangle(VertexHelper vh, List vertexs, Vector3 p1, + public static void DrawTriangle(VertexHelper vh, List vertexs, Vector3 p1, Vector3 p2, Vector3 p3, Color color) { UIVertex v1 = new UIVertex(); @@ -149,7 +149,7 @@ namespace xcharts vh.AddUIVertexTriangleStream(vertexs); } - public static void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color color, + public static void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color color, int segments) { List vertexs = new List(); @@ -179,5 +179,92 @@ namespace xcharts DrawTriangle(vh, vertexs, p, p2, p3, color); } + + public static List GetBezierList(Vector3 sp, Vector3 ep, int k = 2) + { + Vector3 dir = (ep - sp).normalized; + float dist = Vector3.Distance(sp, ep); + Vector3 cp1 = sp + dist / k * dir * 1; + Vector3 cp2 = sp + dist / k * dir * (k - 1); + cp1.y = sp.y; + cp2.y = ep.y; + int segment = (int)(dist / 0.1f); + return GetBezierList2(sp, ep, segment, cp1, cp2); + } + + public static List GetBezierList(Vector3 sp, Vector3 ep, int segment, Vector3 cp) + { + List list = new List(); + for (int i = 0; i < segment; i++) + { + list.Add(GetBezier(i / (float)segment, sp, cp, ep)); + } + list.Add(ep); + return list; + } + + public static List GetBezierList2(Vector3 sp, Vector3 ep, int segment, Vector3 cp, Vector3 cp2) + { + List list = new List(); + for (int i = 0; i < segment; i++) + { + list.Add(GetBezier2(i / (float)segment, sp, cp, cp2, ep)); + } + list.Add(ep); + return list; + } + + public static Vector3 GetBezier(float t, Vector3 sp, Vector3 cp, Vector3 ep) + { + Vector3 aa = sp + (cp - sp) * t; + Vector3 bb = cp + (ep - cp) * t; + return aa + (bb - aa) * t; + } + + public static Vector3 GetBezier2(float t, Vector3 sp, Vector3 p1, Vector3 p2, Vector3 ep) + { + t = Mathf.Clamp01(t); + var oneMinusT = 1f - t; + return oneMinusT * oneMinusT * oneMinusT * sp + + 3f * oneMinusT * oneMinusT * t * p1 + + 3f * oneMinusT * t * t * p2 + + t * t * t * ep; + } + + public static List GetBezierN(List arrayToCurve, float smoothness = 1.0f) + { + List points; + List curvedPoints; + int pointsLength = 0; + int curvedLength = 0; + + if (smoothness < 1.0f) smoothness = 1.0f; + + pointsLength = arrayToCurve.Count; + + curvedLength = (pointsLength * Mathf.RoundToInt(smoothness)) - 1; + curvedPoints = new List(curvedLength); + + float t = 0.0f; + for (int pointInTimeOnCurve = 0; pointInTimeOnCurve < curvedLength + 1; pointInTimeOnCurve++) + { + t = Mathf.InverseLerp(0, curvedLength, pointInTimeOnCurve); + + points = new List(arrayToCurve); + + for (int j = pointsLength - 1; j > 0; j--) + { + for (int i = 0; i < j; i++) + { + points[i] = (1 - t) * points[i] + t * points[i + 1]; + } + } + + curvedPoints.Add(points[0]); + } + + return curvedPoints; + } + } } \ No newline at end of file diff --git a/Scripts/LineChart.cs b/Scripts/LineChart.cs index 9c160f4a..290ae15c 100644 --- a/Scripts/LineChart.cs +++ b/Scripts/LineChart.cs @@ -8,6 +8,8 @@ namespace xcharts [System.Serializable] public class LineData { + public bool smooth = false; + public bool area = false; public float pointWid = 1; public float tickness = 0.8f; } @@ -48,7 +50,27 @@ namespace xcharts np = new Vector3(startX + i * scaleWid, zeroY + data.value * coordinateHig / max); if (i > 0) { - ChartUtils.DrawLine(vh, lp, np, lineData.tickness, color); + if (lineData.smooth) + { + var list = ChartUtils.GetBezierList(lp, np); + Vector3 start, to; + start = list[0]; + for(int k = 1; k < list.Count; k++) + { + to = list[k]; + ChartUtils.DrawLine(vh, start, to, lineData.tickness, color); + start = to; + } + } + else + { + ChartUtils.DrawLine(vh, lp, np, lineData.tickness, color); + if (lineData.area) + { + ChartUtils.DrawPolygon(vh, lp, np, new Vector3(np.x, zeroY), new Vector3(lp.x, zeroY), color); + } + } + } lp = np; } diff --git a/demo.unity b/demo.unity index 45e1fb22..f7868374 100644 --- a/demo.unity +++ b/demo.unity @@ -112,6 +112,154 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &2394332 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - 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