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https://github.com/XCharts-Team/XCharts.git
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增加Example_Test调试用
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39
Examples/Example_Test.cs
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39
Examples/Example_Test.cs
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using UnityEngine;
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#if INPUT_SYSTEM_ENABLED
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using Input = XCharts.Runtime.InputHelper;
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#endif
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example_Test : MonoBehaviour
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{
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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AddData();
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}
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else if(Input.GetKeyDown(KeyCode.R))
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{
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chart.AnimationReset();
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chart.AnimationFadeIn();
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}
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}
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void AddData()
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{
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chart.AnimationReset();
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chart.AnimationFadeOut();
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}
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}
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}
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