mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-15 21:00:11 +00:00
优化性能,降低GC
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31
Scripts/UI/Utility/ChartCached.cs
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31
Scripts/UI/Utility/ChartCached.cs
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@@ -0,0 +1,31 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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public static class ChartCached
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{
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private static Dictionary<float, string> s_ValueToF1Str = new Dictionary<float, string>(1000);
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private static Dictionary<float, string> s_ValueToF2Str = new Dictionary<float, string>(1000);
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private static Dictionary<float, string> s_ValueToStr = new Dictionary<float, string>(1000);
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public static string FloatToStr(float value, int f = 0)
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{
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Dictionary<float, string> valueDic;
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if (f == 1) valueDic = s_ValueToF1Str;
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else if (f == 2) valueDic = s_ValueToF2Str;
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else valueDic = s_ValueToStr;
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if (valueDic.ContainsKey(value))
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{
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return valueDic[value];
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}
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else
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{
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if (f == 1) valueDic[value] = value.ToString("f1");
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else if (f == 2) valueDic[value] = value.ToString("f2");
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else valueDic[value] = value.ToString();
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return valueDic[value];
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}
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}
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}
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}
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11
Scripts/UI/Utility/ChartCached.cs.meta
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11
Scripts/UI/Utility/ChartCached.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ea8a302478efd4de2a300f503267d966
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -325,8 +325,7 @@ namespace XCharts
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}
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}
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public static Vector3[] GetBezierList(Vector3 sp, Vector3 ep, float k = 2.0f)
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public static void GetBezierList(ref List<Vector3> posList,Vector3 sp, Vector3 ep, float k = 2.0f)
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{
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Vector3 dir = (ep - sp).normalized;
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float dist = Vector3.Distance(sp, ep);
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@@ -335,10 +334,10 @@ namespace XCharts
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cp1.y = sp.y;
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cp2.y = ep.y;
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int segment = (int)(dist / 0.3f);
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return GetBezierList2(sp, ep, segment, cp1, cp2);
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GetBezierList2(ref posList,sp, ep, segment, cp1, cp2);
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}
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public static Vector3[] GetBezierListVertical(Vector3 sp, Vector3 ep, float k = 2.0f)
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public static void GetBezierListVertical(ref List<Vector3> posList,Vector3 sp, Vector3 ep, float k = 2.0f)
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{
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Vector3 dir = (ep - sp).normalized;
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float dist = Vector3.Distance(sp, ep);
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@@ -347,7 +346,7 @@ namespace XCharts
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cp1.y = sp.y;
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cp2.y = ep.y;
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int segment = (int)(dist / 0.3f);
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return GetBezierList2(sp, ep, segment, cp2, cp1);
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GetBezierList2(ref posList,sp, ep, segment, cp2, cp1);
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}
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public static List<Vector3> GetBezierList(Vector3 sp, Vector3 ep, int segment, Vector3 cp)
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@@ -361,16 +360,18 @@ namespace XCharts
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return list;
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}
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public static Vector3[] GetBezierList2(Vector3 sp, Vector3 ep, int segment, Vector3 cp,
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public static void GetBezierList2(ref List<Vector3> posList,Vector3 sp, Vector3 ep, int segment, Vector3 cp,
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Vector3 cp2)
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{
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Vector3[] list = new Vector3[segment + 1];
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posList.Clear();
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if(posList.Capacity < segment + 1){
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posList.Capacity = segment +1;
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}
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for (int i = 0; i < segment; i++)
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{
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list[i] = (GetBezier2(i / (float)segment, sp, cp, cp2, ep));
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posList.Add((GetBezier2(i / (float)segment, sp, cp, cp2, ep))) ;
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}
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list[segment] = ep;
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return list;
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posList.Add(ep);
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}
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public static Vector3 GetBezier(float t, Vector3 sp, Vector3 cp, Vector3 ep)
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