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3.0 - polar chart
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@@ -1,6 +1,7 @@
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using System;
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using UnityEngine;
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using XUGL;
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namespace XCharts
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{
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@@ -112,5 +113,33 @@ namespace XCharts
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}
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return true;
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}
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/// <summary>
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/// 给定的线段和Grid边界的交点
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/// </summary>
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/// <param name="sp"></param>
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/// <param name="ep"></param>
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/// <returns></returns>
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public bool BoundaryPoint(Vector3 sp, Vector3 ep, ref Vector3 point)
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{
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if (Contains(sp) && Contains(ep))
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{
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point = ep;
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return false;
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}
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var lb = new Vector3(context.x, context.y);
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var lt = new Vector3(context.x, context.y + context.height);
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var rt = new Vector3(context.x + context.width, context.y + context.height);
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var rb = new Vector3(context.x + context.width, context.y);
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if (UGLHelper.GetIntersection(sp, ep, rb, rt, ref point))
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return true;
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if (UGLHelper.GetIntersection(sp, ep, lt, rt, ref point))
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return true;
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if (UGLHelper.GetIntersection(sp, ep, lb, rb, ref point))
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return true;
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if (UGLHelper.GetIntersection(sp, ep, lb, lt, ref point))
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return true;
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return false;
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}
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}
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}
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