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https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 21:40:41 +00:00
折线图优化
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@@ -318,6 +318,18 @@ namespace XCharts
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return GetBezierList2(sp, ep, segment, cp1, cp2);
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}
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public static Vector3[] GetBezierListVertical(Vector3 sp, Vector3 ep, float k = 2.0f)
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{
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Vector3 dir = (ep - sp).normalized;
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float dist = Vector3.Distance(sp, ep);
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Vector3 cp1 = sp + dist / k * dir * 1;
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Vector3 cp2 = sp + dist / k * dir * (k - 1);
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cp1.y = sp.y;
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cp2.y = ep.y;
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int segment = (int)(dist / 0.3f);
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return GetBezierList2(sp, ep, segment, cp2, cp1);
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}
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public static List<Vector3> GetBezierList(Vector3 sp, Vector3 ep, int segment, Vector3 cp)
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{
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List<Vector3> list = new List<Vector3>();
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@@ -463,7 +475,7 @@ namespace XCharts
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if (mm > 10)
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{
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mm = bigger - bigger % (Mathf.Pow(10, n));
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mm += max >0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
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mm += max > 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
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}
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if (max < 0) return (int)-mm;
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else return (int)mm;
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@@ -502,5 +514,79 @@ namespace XCharts
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trigger.triggers.Clear();
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trigger.triggers.Add(entry1);
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}
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//获取两直线交点
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public static Vector3 GetIntersection(Vector3 lineAStart, Vector3 lineAEnd, Vector3 lineBStart, Vector3 lineBEnd)
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{
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float x1 = lineAStart.x, y1 = lineAStart.y;
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float x2 = lineAEnd.x, y2 = lineAEnd.y;
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float x3 = lineBStart.x, y3 = lineBStart.y;
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float x4 = lineBEnd.x, y4 = lineBEnd.y;
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//equations of the form x=c (two vertical lines)
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if (x1 == x2 && x3 == x4 && x1 == x3)
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{
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return Vector3.zero;
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}
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//equations of the form y=c (two horizontal lines)
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if (y1 == y2 && y3 == y4 && y1 == y3)
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{
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return Vector3.zero;
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}
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//equations of the form x=c (two vertical lines)
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if (x1 == x2 && x3 == x4)
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{
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return Vector3.zero;
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}
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//equations of the form y=c (two horizontal lines)
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if (y1 == y2 && y3 == y4)
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{
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return Vector3.zero;
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}
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float x, y;
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if (x1 == x2)
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{
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float m2 = (y4 - y3) / (x4 - x3);
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float c2 = -m2 * x3 + y3;
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x = x1;
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y = c2 + m2 * x1;
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}
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else if (x3 == x4)
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{
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float m1 = (y2 - y1) / (x2 - x1);
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float c1 = -m1 * x1 + y1;
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x = x3;
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y = c1 + m1 * x3;
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}
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else
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{
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//compute slope of line 1 (m1) and c2
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float m1 = (y2 - y1) / (x2 - x1);
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float c1 = -m1 * x1 + y1;
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//compute slope of line 2 (m2) and c2
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float m2 = (y4 - y3) / (x4 - x3);
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float c2 = -m2 * x3 + y3;
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//solving equations (3) & (4) => x = (c1-c2)/(m2-m1)
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//plugging x value in equation (4) => y = c2 + m2 * x
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x = (c1 - c2) / (m2 - m1);
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y = c2 + m2 * x;
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}
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if (IsInsideLine(lineAStart, lineAEnd, x, y) &&
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IsInsideLine(lineBStart, lineBEnd, x, y))
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{
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return new Vector3(x, y, 0);
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}
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return Vector3.zero;
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}
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private static bool IsInsideLine(Vector3 start, Vector3 end, float x, float y)
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{
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return ((x >= start.x && x <= end.x)
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|| (x >= end.x && x <= start.x))
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&& ((y >= start.y && y <= end.y)
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|| (y >= end.y && y <= start.y));
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}
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}
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}
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