[refactor] refactor symbol and label

This commit is contained in:
monitor1394
2022-05-04 08:45:19 +08:00
parent 43c31405b8
commit d1fd4dcf44
27 changed files with 582 additions and 318 deletions

View File

@@ -0,0 +1,33 @@
using UnityEngine;
namespace XCharts.Runtime
{
/// <summary>
/// 数据项的其他基础数据。
/// </summary>
[System.Serializable]
public class SerieDataBaseInfo : ChildComponent, ISerieDataComponent
{
[SerializeField] private bool m_Ignore = false;
[SerializeField] private bool m_Selected;
[SerializeField] private float m_Radius;
/// <summary>
/// 是否忽略数据。当为 true 时,数据不进行绘制。
/// </summary>
public bool ignore
{
get { return m_Ignore; }
set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); }
}
/// <summary>
/// 自定义半径。可用在饼图中自定义某个数据项的半径。
/// </summary>
public float radius { get { return m_Radius; } set { m_Radius = value; } }
/// <summary>
/// Whether the data item is selected.
/// |该数据项是否被选中。
/// </summary>
public bool selected { get { return m_Selected; } set { m_Selected = value; } }
}
}