增加SerieLabel的Border边框相关配置支持

This commit is contained in:
monitor1394
2019-09-06 09:11:46 +08:00
parent 1683bb82d5
commit d216079e78
10 changed files with 17264 additions and 19584 deletions

View File

@@ -199,9 +199,9 @@ namespace XCharts
var pivot = new Vector2(0.5f, 0.5f);
var sizeDelta = (width != 0 && height != 0) ? new Vector2(width, height) : new Vector2(50, fontSize + 2);
GameObject labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var img = GetOrAddComponent<Image>(labelObj);
img.color = backgroundColor;
img.transform.localEulerAngles = new Vector3(0, 0, rotate);
//var img = GetOrAddComponent<Image>(labelObj);
//img.color = backgroundColor;
labelObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
Text txt = AddTextObject("Text", labelObj.transform, font, textColor, TextAnchor.MiddleCenter,
anchorMin, anchorMax, pivot, sizeDelta, fontSize, 0, fontStyle);
txt.text = "Text";
@@ -694,5 +694,12 @@ namespace XCharts
&& ((y >= start.y && y <= end.y)
|| (y >= end.y && y <= start.y));
}
public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)
{
Vector3 point = Quaternion.AngleAxis(angle, axis) * (position - center);
Vector3 resultVec3 = center + point;
return resultVec3;
}
}
}