[refactor][optimize] item color

This commit is contained in:
monitor1394
2022-05-05 13:10:04 +08:00
parent 0801069f72
commit d9266b3c9c
14 changed files with 75 additions and 85 deletions

View File

@@ -96,7 +96,7 @@ namespace XCharts.Runtime
param.serieData = serieData;
param.value = serieData.GetData(0);
param.total = serieData.GetData(1);
param.color = chart.theme.GetColor(dataIndex);
param.color = SerieHelper.GetItemColor(serie, serieData, chart.theme, dataIndex, false);
param.marker = SerieHelper.GetItemMarker(serie, serieData, marker);
param.itemFormatter = SerieHelper.GetItemFormatter(serie, serieData, itemFormatter);
param.numericFormatter = SerieHelper.GetNumericFormatter(serie, serieData, numericFormatter); ;
@@ -159,8 +159,9 @@ namespace XCharts.Runtime
var startDegree = GetStartAngle(serie);
var toDegree = GetToAngle(serie, degree);
var itemStyle = SerieHelper.GetItemStyle(serie, serieData, serieData.context.highlight);
var itemColor = SerieHelper.GetItemColor(serie, serieData, chart.theme, j, serieData.context.highlight);
var itemToColor = SerieHelper.GetItemToColor(serie, serieData, chart.theme, j, serieData.context.highlight);
var colorIndex = chart.GetLegendRealShowNameIndex(serieData.legendName);
var itemColor = SerieHelper.GetItemColor(serie, serieData, chart.theme, colorIndex, serieData.context.highlight);
var itemToColor = SerieHelper.GetItemToColor(serie, serieData, chart.theme, colorIndex, serieData.context.highlight);
var outsideRadius = serie.context.outsideRadius - j * (ringWidth + serie.gap);
var insideRadius = outsideRadius - ringWidth;
var borderWidth = itemStyle.borderWidth;
@@ -171,12 +172,7 @@ namespace XCharts.Runtime
serieData.context.toAngle = serie.clockwise ? toDegree : startDegree;
serieData.context.insideRadius = insideRadius;
serieData.context.outsideRadius = serieData.radius > 0 ? serieData.radius : outsideRadius;
if (itemStyle.backgroundColor.a != 0)
{
UGL.DrawDoughnut(vh, serie.context.center, insideRadius, outsideRadius, itemStyle.backgroundColor,
itemStyle.backgroundColor, Color.clear, 0, 360, borderWidth, borderColor, 0,
chart.settings.cicleSmoothness, false, serie.clockwise);
}
DrawBackground(vh, serie, serieData, j, insideRadius, outsideRadius);
UGL.DrawDoughnut(vh, serie.context.center, insideRadius, outsideRadius, itemColor, itemToColor,
Color.clear, startDegree, toDegree, borderWidth, borderColor, 0, chart.settings.cicleSmoothness,
roundCap, serie.clockwise);