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调整UI组件相关代码
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28
Editor/ChildComponents/BackgroundDrawer.cs
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28
Editor/ChildComponents/BackgroundDrawer.cs
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using UnityEditor;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(Background), true)]
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public class BackgroundDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "Background"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show", true))
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{
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_Image");
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PropertyField(prop, "m_ImageType");
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PropertyField(prop, "m_ImageColor");
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PropertyField(prop, "m_ImageWidth");
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PropertyField(prop, "m_ImageHeight");
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PropertyField(prop, "m_AutoColor");
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PropertyField(prop, "m_BorderStyle");
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--EditorGUI.indentLevel;
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}
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}
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}
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}
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11
Editor/ChildComponents/BackgroundDrawer.cs.meta
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11
Editor/ChildComponents/BackgroundDrawer.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 88c83fad35bc544cab4106096d171189
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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