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优化内置的示例代码,Demo改名为Example
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39
Examples/Runtime/Example12_CustomDrawing.cs
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39
Examples/Runtime/Example12_CustomDrawing.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts.Examples
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example12_CustomDrawing : MonoBehaviour
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{
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LineChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<LineChart>();
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if (chart == null) return;
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chart.customDrawCallback = delegate (VertexHelper vh)
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{
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var dataPoints = chart.series.list[0].dataPoints;
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if (dataPoints.Count > 0)
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{
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var pos = dataPoints[3];
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var zeroPos = new Vector3(chart.coordinateX, chart.coordinateY);
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var startPos = new Vector3(pos.x, zeroPos.y);
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var endPos = new Vector3(pos.x, zeroPos.y + chart.coordinateHeight);
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ChartDrawer.DrawLine(vh, startPos, endPos, 1, Color.blue);
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ChartDrawer.DrawCricle(vh, pos, 5, Color.blue);
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}
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};
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}
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}
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}
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