优化内置的示例代码,Demo改名为Example

This commit is contained in:
monitor1394
2020-05-15 06:52:40 +08:00
parent 0b8c7a1b2c
commit e371e079f2
50 changed files with 175 additions and 174 deletions

View File

@@ -0,0 +1,50 @@
/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
namespace XCharts.Examples
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example13_LineSimple : MonoBehaviour
{
void Awake()
{
var chart = gameObject.GetComponent<LineChart>();
if (chart == null)
{
chart = gameObject.AddComponent<LineChart>();
}
chart.title.show = true;
chart.title.text = "Line Simple";
chart.tooltip.show = true;
chart.legend.show = false;
chart.xAxises[0].show = true;
chart.xAxises[1].show = false;
chart.yAxises[0].show = true;
chart.yAxises[1].show = false;
chart.xAxises[0].type = Axis.AxisType.Category;
chart.yAxises[0].type = Axis.AxisType.Value;
chart.xAxises[0].splitNumber = 10;
chart.xAxises[0].boundaryGap = true;
chart.RemoveData();
chart.AddSerie(SerieType.Line);
chart.AddSerie(SerieType.Line);
for (int i = 0; i < 10; i++)
{
chart.AddXAxisData("x" + i);
chart.AddData(0, Random.Range(10, 20));
chart.AddData(1, Random.Range(10, 20));
}
}
}
}