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优化内置的示例代码,Demo改名为Example
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38
Examples/Runtime/Example50_Scatter.cs
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38
Examples/Runtime/Example50_Scatter.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Examples
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example50_Scatter : MonoBehaviour
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{
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private ScatterChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<ScatterChart>();
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if (chart == null) return;
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chart.series.SetSerieSymbolSizeCallback(SymbolSize, SymbolSelectedSize);
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}
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float SymbolSize(List<float> data)
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{
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//return Mathf.Clamp(data[1] * 10,1,100);
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return (float)(Mathf.Sqrt(data[2]) / 6e2);
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}
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float SymbolSelectedSize(List<float> data)
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{
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//return Mathf.Clamp(data[1] * 10,1,100);
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return (float)(Mathf.Sqrt(data[2]) / 5e2);
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}
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}
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}
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