优化内置的示例代码,Demo改名为Example

This commit is contained in:
monitor1394
2020-05-15 06:52:40 +08:00
parent 0b8c7a1b2c
commit e371e079f2
50 changed files with 175 additions and 174 deletions

View File

@@ -0,0 +1,56 @@
/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Examples
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example_Test : MonoBehaviour
{
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
var btnTrans = transform.parent.Find("Button");
if (btnTrans)
{
btnTrans.gameObject.GetComponent<Button>().onClick.AddListener(OnTestBtn);
}
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
AddData();
}
}
void OnTestBtn()
{
//chart.ClearData();
chart.SetSize(800,400);
}
void AddData()
{
chart.ClearData();
int count = Random.Range(5, 100);
for (int i = 0; i < count; i++)
{
(chart as CoordinateChart).AddXAxisData("x" + i);
if (Random.Range(1, 3) == 2)
chart.AddData(0, Random.Range(-110, 200));
else
chart.AddData(0, Random.Range(-100, 100));
}
}
}
}