增加GaugeChart仪表盘

This commit is contained in:
monitor1394
2019-11-30 21:24:04 +08:00
parent 05d2a01103
commit e57a1a7a1c
52 changed files with 2673 additions and 338 deletions

View File

@@ -66,7 +66,7 @@ namespace XCharts
if (serie.pieClickOffset) isClickOffset = true;
serie.runtimePieDataMax = serie.yMax;
serie.runtimePieDataTotal = serie.yTotal;
UpdatePieCenter(serie);
serie.UpdateCenter(chartWidth, chartHeight);
float totalDegree = 360;
float startDegree = 0;
@@ -97,8 +97,8 @@ namespace XCharts
serieData.runtimePieToAngle = startDegree + degree;
serieData.runtimePieOutsideRadius = serie.pieRoseType > 0 ?
serie.runtimePieInsideRadius + (serie.runtimePieOutsideRadius - serie.runtimePieInsideRadius) * value / serie.runtimePieDataMax :
serie.runtimePieOutsideRadius;
serie.runtimeInsideRadius + (serie.runtimeOutsideRadius - serie.runtimeInsideRadius) * value / serie.runtimePieDataMax :
serie.runtimeOutsideRadius;
if (serieData.highlighted)
{
isDataHighlight = true;
@@ -115,11 +115,11 @@ namespace XCharts
float currRad = serieData.runtimePieHalfAngle * Mathf.Deg2Rad;
float currSin = Mathf.Sin(currRad);
float currCos = Mathf.Cos(currRad);
var center = serie.runtimePieCenterPos;
var center = serie.runtimeCenterPos;
serieData.runtimePieCurrAngle = serieData.runtimePieToAngle;
serieData.runtiemPieOffsetCenter = center;
serieData.runtimePieInsideRadius = serie.runtimePieInsideRadius;
serieData.runtimePieInsideRadius = serie.runtimeInsideRadius;
if (serie.animation.CheckDetailBreak(n, serieData.runtimePieToAngle))
{
isFinish = false;
@@ -139,14 +139,19 @@ namespace XCharts
serieData.runtiemPieOffsetCenter = new Vector3(center.x + serieData.runtimePieOffsetRadius * currSin,
center.y + serieData.runtimePieOffsetRadius * currCos);
var drawStartDegree = startDegree + serie.pieSpace;
var drawEndDegree = serieData.runtimePieCurrAngle - serie.pieSpace;
DrawArcShape(vh, serie, serieData, serieData.runtiemPieOffsetCenter, color, ref drawStartDegree, ref drawEndDegree);
ChartDrawer.DrawDoughnut(vh, serieData.runtiemPieOffsetCenter, serieData.runtimePieInsideRadius, serieData.runtimePieOutsideRadius,
color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, startDegree, serieData.runtimePieCurrAngle);
color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, drawStartDegree, drawEndDegree);
}
else
{
var drawStartDegree = startDegree + serie.pieSpace;
var drawEndDegree = serieData.runtimePieCurrAngle - serie.pieSpace;
DrawArcShape(vh, serie, serieData, center, color, ref drawStartDegree, ref drawEndDegree);
ChartDrawer.DrawDoughnut(vh, center, serieData.runtimePieInsideRadius, serieData.runtimePieOutsideRadius,
color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, startDegree, serieData.runtimePieCurrAngle);
color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, drawStartDegree, drawEndDegree);
}
serieData.canShowLabel = serieData.runtimePieCurrAngle >= serieData.runtimePieHalfAngle;
isDrawPie = true;
@@ -169,15 +174,38 @@ namespace XCharts
raycastTarget = isClickOffset && isDataHighlight;
}
private void DrawArcShape(VertexHelper vh, Serie serie, SerieData serieData, Vector3 centerPos,
Color color, ref float drawStartDegree, ref float drawEndDegree)
{
if (serie.arcShaped)
{
var width = (serieData.runtimePieOutsideRadius - serieData.runtimePieInsideRadius) / 2;
var radius = serieData.runtimePieInsideRadius + width;
var diffDegree = Mathf.Asin(width / radius) * Mathf.Rad2Deg;
drawStartDegree += diffDegree;
drawEndDegree -= diffDegree;
var px = Mathf.Sin(drawStartDegree * Mathf.Deg2Rad) * radius;
var py = Mathf.Cos(drawStartDegree * Mathf.Deg2Rad) * radius;
var pos = new Vector3(px, py) + centerPos;
ChartDrawer.DrawSector(vh, pos, width, color, drawStartDegree + 180, drawStartDegree + 360);
px = Mathf.Sin(drawEndDegree * Mathf.Deg2Rad) * radius;
py = Mathf.Cos(drawEndDegree * Mathf.Deg2Rad) * radius;
pos = new Vector3(px, py) + centerPos;
ChartDrawer.DrawSector(vh, pos, width, color, drawEndDegree, drawEndDegree + 180);
}
}
private void DrawLabelLine(VertexHelper vh)
{
foreach (var serie in m_Series.list)
{
if (serie.type == SerieType.Pie && serie.label.show)
if (serie.type == SerieType.Pie)
{
foreach (var serieData in serie.data)
{
if (serieData.canShowLabel)
var serieLabel = serieData.GetSerieLabel(serie.label);
if (serieLabel.show && serieData.canShowLabel)
{
int colorIndex = m_LegendRealShowName.IndexOf(serieData.name);
Color color = m_ThemeInfo.GetColor(colorIndex);
@@ -192,11 +220,12 @@ namespace XCharts
{
foreach (var serie in m_Series.list)
{
if (serie.type == SerieType.Pie && serie.label.show)
if (serie.type == SerieType.Pie)
{
foreach (var serieData in serie.data)
{
if (serieData.canShowLabel)
var serieLabel = serieData.GetSerieLabel(serie.label);
if (serieLabel.show && serieData.canShowLabel)
{
UpdateLabelPostion(serie, serieData);
DrawLabelBackground(vh, serie, serieData);
@@ -208,88 +237,89 @@ namespace XCharts
private void DrawLabelLine(VertexHelper vh, Serie serie, SerieData serieData, Color color)
{
if (serie.label.show
&& serie.label.position == SerieLabel.Position.Outside
&& serie.label.line)
var serieLabel = serieData.GetSerieLabel(serie.label);
if (serieLabel.show
&& serieLabel.position == SerieLabel.Position.Outside
&& serieLabel.line)
{
var insideRadius = serieData.runtimePieInsideRadius;
var outSideRadius = serieData.runtimePieOutsideRadius;
var center = serie.runtimePieCenterPos;
var center = serie.runtimeCenterPos;
var currAngle = serieData.runtimePieHalfAngle;
if (serie.label.lineColor != Color.clear) color = serie.label.lineColor;
else if (serie.label.lineType == SerieLabel.LineType.HorizontalLine) color *= color;
if (serieLabel.lineColor != Color.clear) color = serieLabel.lineColor;
else if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine) color *= color;
float currSin = Mathf.Sin(currAngle * Mathf.Deg2Rad);
float currCos = Mathf.Cos(currAngle * Mathf.Deg2Rad);
var radius1 = serie.label.lineType == SerieLabel.LineType.HorizontalLine ?
serie.runtimePieOutsideRadius : outSideRadius;
var radius2 = serie.runtimePieOutsideRadius + serie.label.lineLength1;
var radius1 = serieLabel.lineType == SerieLabel.LineType.HorizontalLine ?
serie.runtimeOutsideRadius : outSideRadius;
var radius2 = serie.runtimeOutsideRadius + serieLabel.lineLength1;
var radius3 = insideRadius + (outSideRadius - insideRadius) / 2;
if (radius1 < serie.runtimePieInsideRadius) radius1 = serie.runtimePieInsideRadius;
if (radius1 < serie.runtimeInsideRadius) radius1 = serie.runtimeInsideRadius;
radius1 -= 0.1f;
var pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
var pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
var pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
float tx, ty;
Vector3 pos3, pos4, pos6;
var horizontalLineCircleRadius = serie.label.lineWidth * 4f;
var horizontalLineCircleRadius = serieLabel.lineWidth * 4f;
var lineCircleDiff = horizontalLineCircleRadius - 0.3f;
if (currAngle < 90)
{
ty = serie.label.lineWidth * Mathf.Cos((90 - currAngle) * Mathf.Deg2Rad);
tx = serie.label.lineWidth * Mathf.Sin((90 - currAngle) * Mathf.Deg2Rad);
pos3 = new Vector3(pos2.x - tx, pos2.y + ty - serie.label.lineWidth);
ty = serieLabel.lineWidth * Mathf.Cos((90 - currAngle) * Mathf.Deg2Rad);
tx = serieLabel.lineWidth * Mathf.Sin((90 - currAngle) * Mathf.Deg2Rad);
pos3 = new Vector3(pos2.x - tx, pos2.y + ty - serieLabel.lineWidth);
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
r4 += serie.label.lineLength1 - lineCircleDiff;
r4 += serieLabel.lineLength1 - lineCircleDiff;
pos6 = pos0 + Vector3.right * lineCircleDiff;
pos4 = pos6 + Vector3.right * r4;
}
else if (currAngle < 180)
{
ty = serie.label.lineWidth * Mathf.Sin((180 - currAngle) * Mathf.Deg2Rad);
tx = serie.label.lineWidth * Mathf.Cos((180 - currAngle) * Mathf.Deg2Rad);
pos3 = new Vector3(pos2.x - tx, pos2.y - ty + serie.label.lineWidth);
ty = serieLabel.lineWidth * Mathf.Sin((180 - currAngle) * Mathf.Deg2Rad);
tx = serieLabel.lineWidth * Mathf.Cos((180 - currAngle) * Mathf.Deg2Rad);
pos3 = new Vector3(pos2.x - tx, pos2.y - ty + serieLabel.lineWidth);
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
r4 += serie.label.lineLength1 - lineCircleDiff;
r4 += serieLabel.lineLength1 - lineCircleDiff;
pos6 = pos0 + Vector3.right * lineCircleDiff;
pos4 = pos6 + Vector3.right * r4;
}
else if (currAngle < 270)
{
ty = serie.label.lineWidth * Mathf.Sin((180 + currAngle) * Mathf.Deg2Rad);
tx = serie.label.lineWidth * Mathf.Cos((180 + currAngle) * Mathf.Deg2Rad);
ty = serieLabel.lineWidth * Mathf.Sin((180 + currAngle) * Mathf.Deg2Rad);
tx = serieLabel.lineWidth * Mathf.Cos((180 + currAngle) * Mathf.Deg2Rad);
var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
pos3 = new Vector3(pos2.x + tx, pos2.y - ty + serie.label.lineWidth);
pos3 = new Vector3(pos2.x + tx, pos2.y - ty + serieLabel.lineWidth);
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
r4 += serie.label.lineLength1 - lineCircleDiff;
r4 += serieLabel.lineLength1 - lineCircleDiff;
pos6 = pos0 + Vector3.left * lineCircleDiff;
pos4 = pos6 + Vector3.left * r4;
}
else
{
ty = serie.label.lineWidth * Mathf.Cos((90 + currAngle) * Mathf.Deg2Rad);
tx = serie.label.lineWidth * Mathf.Sin((90 + currAngle) * Mathf.Deg2Rad);
pos3 = new Vector3(pos2.x + tx, pos2.y + ty - serie.label.lineWidth);
ty = serieLabel.lineWidth * Mathf.Cos((90 + currAngle) * Mathf.Deg2Rad);
tx = serieLabel.lineWidth * Mathf.Sin((90 + currAngle) * Mathf.Deg2Rad);
pos3 = new Vector3(pos2.x + tx, pos2.y + ty - serieLabel.lineWidth);
var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
r4 += serie.label.lineLength1 - lineCircleDiff;
r4 += serieLabel.lineLength1 - lineCircleDiff;
pos6 = pos0 + Vector3.left * lineCircleDiff;
pos4 = pos6 + Vector3.left * r4;
}
var pos5 = new Vector3(currAngle > 180 ? pos3.x - serie.label.lineLength2 : pos3.x + serie.label.lineLength2, pos3.y);
switch (serie.label.lineType)
var pos5 = new Vector3(currAngle > 180 ? pos3.x - serieLabel.lineLength2 : pos3.x + serieLabel.lineLength2, pos3.y);
switch (serieLabel.lineType)
{
case SerieLabel.LineType.BrokenLine:
ChartDrawer.DrawLine(vh, pos1, pos2, serie.label.lineWidth, color);
ChartDrawer.DrawLine(vh, pos3, pos5, serie.label.lineWidth, color);
ChartDrawer.DrawLine(vh, pos1, pos2, serieLabel.lineWidth, color);
ChartDrawer.DrawLine(vh, pos3, pos5, serieLabel.lineWidth, color);
break;
case SerieLabel.LineType.Curves:
ChartDrawer.DrawCurves(vh, pos1, pos5, pos1, pos2, serie.label.lineWidth, color, m_Settings.lineSmoothness);
ChartDrawer.DrawCurves(vh, pos1, pos5, pos1, pos2, serieLabel.lineWidth, color, m_Settings.lineSmoothness);
break;
case SerieLabel.LineType.HorizontalLine:
ChartDrawer.DrawCricle(vh, pos0, horizontalLineCircleRadius, color);
ChartDrawer.DrawLine(vh, pos6, pos4, serie.label.lineWidth, color);
ChartDrawer.DrawLine(vh, pos6, pos4, serieLabel.lineWidth, color);
break;
}
}
@@ -335,13 +365,14 @@ namespace XCharts
if (serieData.labelText == null) return;
var currAngle = serieData.runtimePieHalfAngle;
var isHighlight = (serieData.highlighted && serie.emphasis.label.show);
var showLabel = ((serie.label.show || isHighlight) && serieData.canShowLabel);
var serieLabel = serieData.GetSerieLabel(serie.label);
var showLabel = ((serieLabel.show || isHighlight) && serieData.canShowLabel);
if (showLabel || serieData.iconStyle.show)
{
serieData.SetLabelActive(showLabel);
float rotate = 0;
bool isInsidePosition = serie.label.position == SerieLabel.Position.Inside;
if (serie.label.rotate > 0 && isInsidePosition)
bool isInsidePosition = serieLabel.position == SerieLabel.Position.Inside;
if (serieLabel.rotate > 0 && isInsidePosition)
{
if (currAngle > 180) rotate += 270 - currAngle;
else rotate += -(currAngle - 90);
@@ -351,16 +382,16 @@ namespace XCharts
{
if (serie.emphasis.label.color != Color.clear) color = serie.emphasis.label.color;
}
else if (serie.label.color != Color.clear)
else if (serieLabel.color != Color.clear)
{
color = serie.label.color;
color = serieLabel.color;
}
else
{
color = isInsidePosition ? Color.white : serieColor;
}
var fontSize = isHighlight ? serie.emphasis.label.fontSize : serie.label.fontSize;
var fontStyle = isHighlight ? serie.emphasis.label.fontStyle : serie.label.fontStyle;
var fontSize = isHighlight ? serie.emphasis.label.fontSize : serieLabel.fontSize;
var fontStyle = isHighlight ? serie.emphasis.label.fontStyle : serieLabel.fontStyle;
serieData.labelText.color = color;
serieData.labelText.fontSize = fontSize;
@@ -369,15 +400,20 @@ namespace XCharts
serieData.labelRect.transform.localEulerAngles = new Vector3(0, 0, rotate);
UpdateLabelPostion(serie, serieData);
if (!string.IsNullOrEmpty(serie.label.formatter))
if (!string.IsNullOrEmpty(serieLabel.formatter))
{
var value = serieData.data[1];
var total = serie.yTotal;
var content = serie.label.GetFormatterContent(serie.name, serieData.name, value, total);
var content = serieLabel.GetFormatterContent(serie.name, serieData.name, value, total);
if (serieData.SetLabelText(content)) RefreshChart();
}
else
{
if (serieData.SetLabelText(serieData.name)) RefreshChart();
}
serieData.SetGameObjectPosition(serieData.labelPosition);
if (showLabel) serieData.SetLabelPosition(serie.label.offset);
if (showLabel) serieData.SetLabelPosition(serieLabel.offset);
else serieData.SetLabelActive(false);
}
else
{
@@ -394,48 +430,49 @@ namespace XCharts
var offsetRadius = serieData.runtimePieOffsetRadius;
var insideRadius = serieData.runtimePieInsideRadius;
var outsideRadius = serieData.runtimePieOutsideRadius;
switch (serie.label.position)
var serieLabel = serieData.GetSerieLabel(serie.label);
switch (serieLabel.position)
{
case SerieLabel.Position.Center:
serieData.labelPosition = serie.runtimePieCenterPos;
serieData.labelPosition = serie.runtimeCenterPos;
break;
case SerieLabel.Position.Inside:
var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
var labelCenter = new Vector2(serie.runtimePieCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimePieCenterPos.y + labelRadius * Mathf.Cos(currRad));
var labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
serieData.labelPosition = labelCenter;
break;
case SerieLabel.Position.Outside:
if (serie.label.lineType == SerieLabel.LineType.HorizontalLine)
if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine)
{
var radius1 = serie.runtimePieOutsideRadius;
var radius1 = serie.runtimeOutsideRadius;
var radius3 = insideRadius + (outsideRadius - insideRadius) / 2;
var currSin = Mathf.Sin(currRad);
var currCos = Mathf.Cos(currRad);
var pos0 = new Vector3(serie.runtimePieCenterPos.x + radius3 * currSin, serie.runtimePieCenterPos.y + radius3 * currCos);
var pos0 = new Vector3(serie.runtimeCenterPos.x + radius3 * currSin, serie.runtimeCenterPos.y + radius3 * currCos);
if (currAngle > 180)
{
currSin = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
currCos = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
}
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
r4 += serie.label.lineLength1 + serie.label.lineWidth * 4;
r4 += serieLabel.lineLength1 + serieLabel.lineWidth * 4;
r4 += serieData.labelText.preferredWidth / 2;
serieData.labelPosition = pos0 + (currAngle > 180 ? Vector3.left : Vector3.right) * r4;
}
else
{
labelRadius = serie.runtimePieOutsideRadius + serie.label.lineLength1;
labelCenter = new Vector2(serie.runtimePieCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimePieCenterPos.y + labelRadius * Mathf.Cos(currRad));
labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
float labelWidth = serieData.labelText.preferredWidth;
if (currAngle > 180)
{
serieData.labelPosition = new Vector2(labelCenter.x - serie.label.lineLength2 - 5 - labelWidth / 2, labelCenter.y);
serieData.labelPosition = new Vector2(labelCenter.x - serieLabel.lineLength2 - 5 - labelWidth / 2, labelCenter.y);
}
else
{
serieData.labelPosition = new Vector2(labelCenter.x + serie.label.lineLength2 + 5 + labelWidth / 2, labelCenter.y);
serieData.labelPosition = new Vector2(labelCenter.x + serieLabel.lineLength2 + 5 + labelWidth / 2, labelCenter.y);
}
}
break;
@@ -464,17 +501,6 @@ namespace XCharts
RefreshChart();
}
private void UpdatePieCenter(Serie serie)
{
if (serie.pieCenter.Length < 2) return;
var centerX = serie.pieCenter[0] <= 1 ? chartWidth * serie.pieCenter[0] : serie.pieCenter[0];
var centerY = serie.pieCenter[1] <= 1 ? chartHeight * serie.pieCenter[1] : serie.pieCenter[1];
serie.runtimePieCenterPos = new Vector2(centerX, centerY);
var minWidth = Mathf.Min(chartWidth, chartHeight);
serie.runtimePieInsideRadius = serie.pieRadius[0] <= 1 ? minWidth * serie.pieRadius[0] : serie.pieRadius[0];
serie.runtimePieOutsideRadius = serie.pieRadius[1] <= 1 ? minWidth * serie.pieRadius[1] : serie.pieRadius[1];
}
protected override void CheckTootipArea(Vector2 local)
{
if (m_IsEnterLegendButtom) return;
@@ -510,9 +536,9 @@ namespace XCharts
private int GetPosPieIndex(Serie serie, Vector2 local)
{
if (serie.type != SerieType.Pie) return -1;
var dist = Vector2.Distance(local, serie.runtimePieCenterPos);
if (dist < serie.runtimePieInsideRadius || dist > serie.runtimePieOutsideRadius) return -1;
Vector2 dir = local - new Vector2(serie.runtimePieCenterPos.x, serie.runtimePieCenterPos.y);
var dist = Vector2.Distance(local, serie.runtimeCenterPos);
if (dist < serie.runtimeInsideRadius || dist > serie.runtimeOutsideRadius) return -1;
Vector2 dir = local - new Vector2(serie.runtimeCenterPos.x, serie.runtimeCenterPos.y);
float angle = VectorAngle(Vector2.up, dir);
for (int i = 0; i < serie.data.Count; i++)
{