mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-24 01:40:06 +00:00
增加GaugeChart仪表盘
This commit is contained in:
@@ -66,7 +66,7 @@ namespace XCharts
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if (serie.pieClickOffset) isClickOffset = true;
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serie.runtimePieDataMax = serie.yMax;
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serie.runtimePieDataTotal = serie.yTotal;
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UpdatePieCenter(serie);
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serie.UpdateCenter(chartWidth, chartHeight);
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float totalDegree = 360;
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float startDegree = 0;
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@@ -97,8 +97,8 @@ namespace XCharts
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serieData.runtimePieToAngle = startDegree + degree;
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serieData.runtimePieOutsideRadius = serie.pieRoseType > 0 ?
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serie.runtimePieInsideRadius + (serie.runtimePieOutsideRadius - serie.runtimePieInsideRadius) * value / serie.runtimePieDataMax :
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serie.runtimePieOutsideRadius;
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serie.runtimeInsideRadius + (serie.runtimeOutsideRadius - serie.runtimeInsideRadius) * value / serie.runtimePieDataMax :
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serie.runtimeOutsideRadius;
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if (serieData.highlighted)
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{
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isDataHighlight = true;
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@@ -115,11 +115,11 @@ namespace XCharts
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float currRad = serieData.runtimePieHalfAngle * Mathf.Deg2Rad;
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float currSin = Mathf.Sin(currRad);
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float currCos = Mathf.Cos(currRad);
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var center = serie.runtimePieCenterPos;
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var center = serie.runtimeCenterPos;
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serieData.runtimePieCurrAngle = serieData.runtimePieToAngle;
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serieData.runtiemPieOffsetCenter = center;
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serieData.runtimePieInsideRadius = serie.runtimePieInsideRadius;
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serieData.runtimePieInsideRadius = serie.runtimeInsideRadius;
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if (serie.animation.CheckDetailBreak(n, serieData.runtimePieToAngle))
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{
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isFinish = false;
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@@ -139,14 +139,19 @@ namespace XCharts
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serieData.runtiemPieOffsetCenter = new Vector3(center.x + serieData.runtimePieOffsetRadius * currSin,
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center.y + serieData.runtimePieOffsetRadius * currCos);
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var drawStartDegree = startDegree + serie.pieSpace;
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var drawEndDegree = serieData.runtimePieCurrAngle - serie.pieSpace;
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DrawArcShape(vh, serie, serieData, serieData.runtiemPieOffsetCenter, color, ref drawStartDegree, ref drawEndDegree);
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ChartDrawer.DrawDoughnut(vh, serieData.runtiemPieOffsetCenter, serieData.runtimePieInsideRadius, serieData.runtimePieOutsideRadius,
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color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, startDegree, serieData.runtimePieCurrAngle);
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color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, drawStartDegree, drawEndDegree);
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}
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else
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{
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var drawStartDegree = startDegree + serie.pieSpace;
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var drawEndDegree = serieData.runtimePieCurrAngle - serie.pieSpace;
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DrawArcShape(vh, serie, serieData, center, color, ref drawStartDegree, ref drawEndDegree);
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ChartDrawer.DrawDoughnut(vh, center, serieData.runtimePieInsideRadius, serieData.runtimePieOutsideRadius,
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color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, startDegree, serieData.runtimePieCurrAngle);
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color, m_ThemeInfo.backgroundColor, m_Settings.cicleSmoothness, drawStartDegree, drawEndDegree);
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}
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serieData.canShowLabel = serieData.runtimePieCurrAngle >= serieData.runtimePieHalfAngle;
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isDrawPie = true;
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@@ -169,15 +174,38 @@ namespace XCharts
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raycastTarget = isClickOffset && isDataHighlight;
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}
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private void DrawArcShape(VertexHelper vh, Serie serie, SerieData serieData, Vector3 centerPos,
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Color color, ref float drawStartDegree, ref float drawEndDegree)
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{
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if (serie.arcShaped)
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{
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var width = (serieData.runtimePieOutsideRadius - serieData.runtimePieInsideRadius) / 2;
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var radius = serieData.runtimePieInsideRadius + width;
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var diffDegree = Mathf.Asin(width / radius) * Mathf.Rad2Deg;
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drawStartDegree += diffDegree;
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drawEndDegree -= diffDegree;
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var px = Mathf.Sin(drawStartDegree * Mathf.Deg2Rad) * radius;
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var py = Mathf.Cos(drawStartDegree * Mathf.Deg2Rad) * radius;
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var pos = new Vector3(px, py) + centerPos;
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ChartDrawer.DrawSector(vh, pos, width, color, drawStartDegree + 180, drawStartDegree + 360);
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px = Mathf.Sin(drawEndDegree * Mathf.Deg2Rad) * radius;
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py = Mathf.Cos(drawEndDegree * Mathf.Deg2Rad) * radius;
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pos = new Vector3(px, py) + centerPos;
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ChartDrawer.DrawSector(vh, pos, width, color, drawEndDegree, drawEndDegree + 180);
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}
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}
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private void DrawLabelLine(VertexHelper vh)
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{
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foreach (var serie in m_Series.list)
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{
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if (serie.type == SerieType.Pie && serie.label.show)
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if (serie.type == SerieType.Pie)
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{
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foreach (var serieData in serie.data)
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{
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if (serieData.canShowLabel)
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var serieLabel = serieData.GetSerieLabel(serie.label);
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if (serieLabel.show && serieData.canShowLabel)
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{
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int colorIndex = m_LegendRealShowName.IndexOf(serieData.name);
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Color color = m_ThemeInfo.GetColor(colorIndex);
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@@ -192,11 +220,12 @@ namespace XCharts
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{
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foreach (var serie in m_Series.list)
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{
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if (serie.type == SerieType.Pie && serie.label.show)
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if (serie.type == SerieType.Pie)
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{
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foreach (var serieData in serie.data)
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{
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if (serieData.canShowLabel)
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var serieLabel = serieData.GetSerieLabel(serie.label);
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if (serieLabel.show && serieData.canShowLabel)
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{
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UpdateLabelPostion(serie, serieData);
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DrawLabelBackground(vh, serie, serieData);
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@@ -208,88 +237,89 @@ namespace XCharts
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private void DrawLabelLine(VertexHelper vh, Serie serie, SerieData serieData, Color color)
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{
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if (serie.label.show
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&& serie.label.position == SerieLabel.Position.Outside
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&& serie.label.line)
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var serieLabel = serieData.GetSerieLabel(serie.label);
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if (serieLabel.show
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&& serieLabel.position == SerieLabel.Position.Outside
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&& serieLabel.line)
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{
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var insideRadius = serieData.runtimePieInsideRadius;
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var outSideRadius = serieData.runtimePieOutsideRadius;
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var center = serie.runtimePieCenterPos;
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var center = serie.runtimeCenterPos;
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var currAngle = serieData.runtimePieHalfAngle;
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if (serie.label.lineColor != Color.clear) color = serie.label.lineColor;
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else if (serie.label.lineType == SerieLabel.LineType.HorizontalLine) color *= color;
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if (serieLabel.lineColor != Color.clear) color = serieLabel.lineColor;
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else if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine) color *= color;
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float currSin = Mathf.Sin(currAngle * Mathf.Deg2Rad);
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float currCos = Mathf.Cos(currAngle * Mathf.Deg2Rad);
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var radius1 = serie.label.lineType == SerieLabel.LineType.HorizontalLine ?
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serie.runtimePieOutsideRadius : outSideRadius;
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var radius2 = serie.runtimePieOutsideRadius + serie.label.lineLength1;
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var radius1 = serieLabel.lineType == SerieLabel.LineType.HorizontalLine ?
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serie.runtimeOutsideRadius : outSideRadius;
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var radius2 = serie.runtimeOutsideRadius + serieLabel.lineLength1;
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var radius3 = insideRadius + (outSideRadius - insideRadius) / 2;
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if (radius1 < serie.runtimePieInsideRadius) radius1 = serie.runtimePieInsideRadius;
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if (radius1 < serie.runtimeInsideRadius) radius1 = serie.runtimeInsideRadius;
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radius1 -= 0.1f;
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var pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
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var pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
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var pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
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float tx, ty;
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Vector3 pos3, pos4, pos6;
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var horizontalLineCircleRadius = serie.label.lineWidth * 4f;
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var horizontalLineCircleRadius = serieLabel.lineWidth * 4f;
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var lineCircleDiff = horizontalLineCircleRadius - 0.3f;
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if (currAngle < 90)
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{
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ty = serie.label.lineWidth * Mathf.Cos((90 - currAngle) * Mathf.Deg2Rad);
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tx = serie.label.lineWidth * Mathf.Sin((90 - currAngle) * Mathf.Deg2Rad);
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pos3 = new Vector3(pos2.x - tx, pos2.y + ty - serie.label.lineWidth);
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ty = serieLabel.lineWidth * Mathf.Cos((90 - currAngle) * Mathf.Deg2Rad);
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tx = serieLabel.lineWidth * Mathf.Sin((90 - currAngle) * Mathf.Deg2Rad);
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pos3 = new Vector3(pos2.x - tx, pos2.y + ty - serieLabel.lineWidth);
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var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
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r4 += serie.label.lineLength1 - lineCircleDiff;
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r4 += serieLabel.lineLength1 - lineCircleDiff;
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pos6 = pos0 + Vector3.right * lineCircleDiff;
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pos4 = pos6 + Vector3.right * r4;
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}
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else if (currAngle < 180)
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{
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ty = serie.label.lineWidth * Mathf.Sin((180 - currAngle) * Mathf.Deg2Rad);
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tx = serie.label.lineWidth * Mathf.Cos((180 - currAngle) * Mathf.Deg2Rad);
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pos3 = new Vector3(pos2.x - tx, pos2.y - ty + serie.label.lineWidth);
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ty = serieLabel.lineWidth * Mathf.Sin((180 - currAngle) * Mathf.Deg2Rad);
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tx = serieLabel.lineWidth * Mathf.Cos((180 - currAngle) * Mathf.Deg2Rad);
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pos3 = new Vector3(pos2.x - tx, pos2.y - ty + serieLabel.lineWidth);
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var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
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r4 += serie.label.lineLength1 - lineCircleDiff;
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r4 += serieLabel.lineLength1 - lineCircleDiff;
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pos6 = pos0 + Vector3.right * lineCircleDiff;
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pos4 = pos6 + Vector3.right * r4;
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}
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else if (currAngle < 270)
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{
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ty = serie.label.lineWidth * Mathf.Sin((180 + currAngle) * Mathf.Deg2Rad);
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tx = serie.label.lineWidth * Mathf.Cos((180 + currAngle) * Mathf.Deg2Rad);
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ty = serieLabel.lineWidth * Mathf.Sin((180 + currAngle) * Mathf.Deg2Rad);
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tx = serieLabel.lineWidth * Mathf.Cos((180 + currAngle) * Mathf.Deg2Rad);
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var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
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var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
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pos3 = new Vector3(pos2.x + tx, pos2.y - ty + serie.label.lineWidth);
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pos3 = new Vector3(pos2.x + tx, pos2.y - ty + serieLabel.lineWidth);
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var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
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r4 += serie.label.lineLength1 - lineCircleDiff;
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r4 += serieLabel.lineLength1 - lineCircleDiff;
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pos6 = pos0 + Vector3.left * lineCircleDiff;
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pos4 = pos6 + Vector3.left * r4;
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}
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else
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{
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ty = serie.label.lineWidth * Mathf.Cos((90 + currAngle) * Mathf.Deg2Rad);
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tx = serie.label.lineWidth * Mathf.Sin((90 + currAngle) * Mathf.Deg2Rad);
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pos3 = new Vector3(pos2.x + tx, pos2.y + ty - serie.label.lineWidth);
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ty = serieLabel.lineWidth * Mathf.Cos((90 + currAngle) * Mathf.Deg2Rad);
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tx = serieLabel.lineWidth * Mathf.Sin((90 + currAngle) * Mathf.Deg2Rad);
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pos3 = new Vector3(pos2.x + tx, pos2.y + ty - serieLabel.lineWidth);
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var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
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var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
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var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
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r4 += serie.label.lineLength1 - lineCircleDiff;
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r4 += serieLabel.lineLength1 - lineCircleDiff;
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pos6 = pos0 + Vector3.left * lineCircleDiff;
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pos4 = pos6 + Vector3.left * r4;
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}
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var pos5 = new Vector3(currAngle > 180 ? pos3.x - serie.label.lineLength2 : pos3.x + serie.label.lineLength2, pos3.y);
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switch (serie.label.lineType)
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var pos5 = new Vector3(currAngle > 180 ? pos3.x - serieLabel.lineLength2 : pos3.x + serieLabel.lineLength2, pos3.y);
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switch (serieLabel.lineType)
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{
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case SerieLabel.LineType.BrokenLine:
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ChartDrawer.DrawLine(vh, pos1, pos2, serie.label.lineWidth, color);
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ChartDrawer.DrawLine(vh, pos3, pos5, serie.label.lineWidth, color);
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ChartDrawer.DrawLine(vh, pos1, pos2, serieLabel.lineWidth, color);
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ChartDrawer.DrawLine(vh, pos3, pos5, serieLabel.lineWidth, color);
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break;
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case SerieLabel.LineType.Curves:
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ChartDrawer.DrawCurves(vh, pos1, pos5, pos1, pos2, serie.label.lineWidth, color, m_Settings.lineSmoothness);
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ChartDrawer.DrawCurves(vh, pos1, pos5, pos1, pos2, serieLabel.lineWidth, color, m_Settings.lineSmoothness);
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break;
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case SerieLabel.LineType.HorizontalLine:
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ChartDrawer.DrawCricle(vh, pos0, horizontalLineCircleRadius, color);
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ChartDrawer.DrawLine(vh, pos6, pos4, serie.label.lineWidth, color);
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ChartDrawer.DrawLine(vh, pos6, pos4, serieLabel.lineWidth, color);
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break;
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}
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}
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@@ -335,13 +365,14 @@ namespace XCharts
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if (serieData.labelText == null) return;
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var currAngle = serieData.runtimePieHalfAngle;
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var isHighlight = (serieData.highlighted && serie.emphasis.label.show);
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var showLabel = ((serie.label.show || isHighlight) && serieData.canShowLabel);
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var serieLabel = serieData.GetSerieLabel(serie.label);
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var showLabel = ((serieLabel.show || isHighlight) && serieData.canShowLabel);
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if (showLabel || serieData.iconStyle.show)
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{
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serieData.SetLabelActive(showLabel);
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float rotate = 0;
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bool isInsidePosition = serie.label.position == SerieLabel.Position.Inside;
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if (serie.label.rotate > 0 && isInsidePosition)
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bool isInsidePosition = serieLabel.position == SerieLabel.Position.Inside;
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if (serieLabel.rotate > 0 && isInsidePosition)
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{
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if (currAngle > 180) rotate += 270 - currAngle;
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else rotate += -(currAngle - 90);
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@@ -351,16 +382,16 @@ namespace XCharts
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{
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if (serie.emphasis.label.color != Color.clear) color = serie.emphasis.label.color;
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}
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else if (serie.label.color != Color.clear)
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else if (serieLabel.color != Color.clear)
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{
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color = serie.label.color;
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color = serieLabel.color;
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}
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else
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{
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color = isInsidePosition ? Color.white : serieColor;
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}
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var fontSize = isHighlight ? serie.emphasis.label.fontSize : serie.label.fontSize;
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var fontStyle = isHighlight ? serie.emphasis.label.fontStyle : serie.label.fontStyle;
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var fontSize = isHighlight ? serie.emphasis.label.fontSize : serieLabel.fontSize;
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var fontStyle = isHighlight ? serie.emphasis.label.fontStyle : serieLabel.fontStyle;
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serieData.labelText.color = color;
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serieData.labelText.fontSize = fontSize;
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@@ -369,15 +400,20 @@ namespace XCharts
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serieData.labelRect.transform.localEulerAngles = new Vector3(0, 0, rotate);
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UpdateLabelPostion(serie, serieData);
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if (!string.IsNullOrEmpty(serie.label.formatter))
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if (!string.IsNullOrEmpty(serieLabel.formatter))
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{
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var value = serieData.data[1];
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var total = serie.yTotal;
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var content = serie.label.GetFormatterContent(serie.name, serieData.name, value, total);
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var content = serieLabel.GetFormatterContent(serie.name, serieData.name, value, total);
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if (serieData.SetLabelText(content)) RefreshChart();
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}
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else
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{
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if (serieData.SetLabelText(serieData.name)) RefreshChart();
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}
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serieData.SetGameObjectPosition(serieData.labelPosition);
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if (showLabel) serieData.SetLabelPosition(serie.label.offset);
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if (showLabel) serieData.SetLabelPosition(serieLabel.offset);
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else serieData.SetLabelActive(false);
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}
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else
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{
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@@ -394,48 +430,49 @@ namespace XCharts
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var offsetRadius = serieData.runtimePieOffsetRadius;
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var insideRadius = serieData.runtimePieInsideRadius;
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var outsideRadius = serieData.runtimePieOutsideRadius;
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switch (serie.label.position)
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var serieLabel = serieData.GetSerieLabel(serie.label);
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switch (serieLabel.position)
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{
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case SerieLabel.Position.Center:
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serieData.labelPosition = serie.runtimePieCenterPos;
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serieData.labelPosition = serie.runtimeCenterPos;
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break;
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case SerieLabel.Position.Inside:
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var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
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var labelCenter = new Vector2(serie.runtimePieCenterPos.x + labelRadius * Mathf.Sin(currRad),
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serie.runtimePieCenterPos.y + labelRadius * Mathf.Cos(currRad));
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var labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
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serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
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serieData.labelPosition = labelCenter;
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break;
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case SerieLabel.Position.Outside:
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if (serie.label.lineType == SerieLabel.LineType.HorizontalLine)
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if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine)
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{
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var radius1 = serie.runtimePieOutsideRadius;
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var radius1 = serie.runtimeOutsideRadius;
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var radius3 = insideRadius + (outsideRadius - insideRadius) / 2;
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var currSin = Mathf.Sin(currRad);
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var currCos = Mathf.Cos(currRad);
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var pos0 = new Vector3(serie.runtimePieCenterPos.x + radius3 * currSin, serie.runtimePieCenterPos.y + radius3 * currCos);
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var pos0 = new Vector3(serie.runtimeCenterPos.x + radius3 * currSin, serie.runtimeCenterPos.y + radius3 * currCos);
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if (currAngle > 180)
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{
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currSin = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
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currCos = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
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}
|
||||
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
|
||||
r4 += serie.label.lineLength1 + serie.label.lineWidth * 4;
|
||||
r4 += serieLabel.lineLength1 + serieLabel.lineWidth * 4;
|
||||
r4 += serieData.labelText.preferredWidth / 2;
|
||||
serieData.labelPosition = pos0 + (currAngle > 180 ? Vector3.left : Vector3.right) * r4;
|
||||
}
|
||||
else
|
||||
{
|
||||
labelRadius = serie.runtimePieOutsideRadius + serie.label.lineLength1;
|
||||
labelCenter = new Vector2(serie.runtimePieCenterPos.x + labelRadius * Mathf.Sin(currRad),
|
||||
serie.runtimePieCenterPos.y + labelRadius * Mathf.Cos(currRad));
|
||||
labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
|
||||
labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
|
||||
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
|
||||
float labelWidth = serieData.labelText.preferredWidth;
|
||||
if (currAngle > 180)
|
||||
{
|
||||
serieData.labelPosition = new Vector2(labelCenter.x - serie.label.lineLength2 - 5 - labelWidth / 2, labelCenter.y);
|
||||
serieData.labelPosition = new Vector2(labelCenter.x - serieLabel.lineLength2 - 5 - labelWidth / 2, labelCenter.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
serieData.labelPosition = new Vector2(labelCenter.x + serie.label.lineLength2 + 5 + labelWidth / 2, labelCenter.y);
|
||||
serieData.labelPosition = new Vector2(labelCenter.x + serieLabel.lineLength2 + 5 + labelWidth / 2, labelCenter.y);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -464,17 +501,6 @@ namespace XCharts
|
||||
RefreshChart();
|
||||
}
|
||||
|
||||
private void UpdatePieCenter(Serie serie)
|
||||
{
|
||||
if (serie.pieCenter.Length < 2) return;
|
||||
var centerX = serie.pieCenter[0] <= 1 ? chartWidth * serie.pieCenter[0] : serie.pieCenter[0];
|
||||
var centerY = serie.pieCenter[1] <= 1 ? chartHeight * serie.pieCenter[1] : serie.pieCenter[1];
|
||||
serie.runtimePieCenterPos = new Vector2(centerX, centerY);
|
||||
var minWidth = Mathf.Min(chartWidth, chartHeight);
|
||||
serie.runtimePieInsideRadius = serie.pieRadius[0] <= 1 ? minWidth * serie.pieRadius[0] : serie.pieRadius[0];
|
||||
serie.runtimePieOutsideRadius = serie.pieRadius[1] <= 1 ? minWidth * serie.pieRadius[1] : serie.pieRadius[1];
|
||||
}
|
||||
|
||||
protected override void CheckTootipArea(Vector2 local)
|
||||
{
|
||||
if (m_IsEnterLegendButtom) return;
|
||||
@@ -510,9 +536,9 @@ namespace XCharts
|
||||
private int GetPosPieIndex(Serie serie, Vector2 local)
|
||||
{
|
||||
if (serie.type != SerieType.Pie) return -1;
|
||||
var dist = Vector2.Distance(local, serie.runtimePieCenterPos);
|
||||
if (dist < serie.runtimePieInsideRadius || dist > serie.runtimePieOutsideRadius) return -1;
|
||||
Vector2 dir = local - new Vector2(serie.runtimePieCenterPos.x, serie.runtimePieCenterPos.y);
|
||||
var dist = Vector2.Distance(local, serie.runtimeCenterPos);
|
||||
if (dist < serie.runtimeInsideRadius || dist > serie.runtimeOutsideRadius) return -1;
|
||||
Vector2 dir = local - new Vector2(serie.runtimeCenterPos.x, serie.runtimeCenterPos.y);
|
||||
float angle = VectorAngle(Vector2.up, dir);
|
||||
for (int i = 0; i < serie.data.Count; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user