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https://github.com/XCharts-Team/XCharts.git
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增加LineChart的Animation初始化动画配置支持
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60
Scripts/Editor/PropertyDrawers/AnimationDrawer.cs
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60
Scripts/Editor/PropertyDrawers/AnimationDrawer.cs
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace XCharts
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{
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[CustomPropertyDrawer(typeof(Animation), true)]
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public class AnimationDrawer : PropertyDrawer
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{
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private Dictionary<string, bool> m_AnimationModuleToggle = new Dictionary<string, bool>();
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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Rect drawRect = pos;
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drawRect.height = EditorGUIUtility.singleLineHeight;
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SerializedProperty m_Enable = prop.FindPropertyRelative("m_Enable");
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SerializedProperty m_Easting = prop.FindPropertyRelative("m_Easting");
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SerializedProperty m_Duration = prop.FindPropertyRelative("m_Duration");
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SerializedProperty m_Delay = prop.FindPropertyRelative("m_Delay");
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SerializedProperty m_Threshold = prop.FindPropertyRelative("m_Threshold");
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SerializedProperty m_ActualDuration = prop.FindPropertyRelative("m_ActualDuration");
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SerializedProperty m_CurrDetailProgress = prop.FindPropertyRelative("m_CurrDetailProgress");
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SerializedProperty m_DestDetailProgress = prop.FindPropertyRelative("m_DestDetailProgress");
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ChartEditorHelper.MakeFoldout(ref drawRect, ref m_AnimationModuleToggle, prop, null, m_Enable, false);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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if (ChartEditorHelper.IsToggle(m_AnimationModuleToggle, prop))
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{
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++EditorGUI.indentLevel;
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EditorGUI.PropertyField(drawRect, m_Easting);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_Duration);
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if (m_Duration.intValue < 0) m_Duration.intValue = 0;
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_Delay);
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if (m_Delay.intValue < 0) m_Delay.intValue = 0;
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_Threshold);
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if (m_Threshold.intValue < 0) m_Threshold.intValue = 0;
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.LabelField(drawRect, "CurrDetailProgress:" + m_CurrDetailProgress.floatValue);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.LabelField(drawRect, "DestDetailProgress:" + m_DestDetailProgress.floatValue);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.LabelField(drawRect, "Actual duration:" + m_ActualDuration.intValue + " ms");
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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--EditorGUI.indentLevel;
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}
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}
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public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
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{
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if (ChartEditorHelper.IsToggle(m_AnimationModuleToggle, prop))
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return 8 * EditorGUIUtility.singleLineHeight + 7 * EditorGUIUtility.standardVerticalSpacing;
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else
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return 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing;
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}
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}
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}
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