完善数据操作接口

This commit is contained in:
monitor1394
2019-05-15 09:44:18 +08:00
parent 0b716adb5a
commit e72cfbdd3f
18 changed files with 1916 additions and 15087 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace XCharts
@@ -42,6 +43,18 @@ namespace XCharts
}
}
public static string GetFullName(Transform transform)
{
string name = transform.name;
Transform obj = transform;
while (obj.transform.parent)
{
name += "/"+obj.transform.parent.name;
obj = obj.transform.parent;
}
return name;
}
public static T GetOrAddComponent<T>(Transform transform) where T : Component
{
return GetOrAddComponent<T>(transform.gameObject);
@@ -462,5 +475,17 @@ namespace XCharts
if (max < 0) return (int)-mm;
else return (int)mm;
}
public static void AddEventListener(GameObject obj, EventTriggerType type,
UnityEngine.Events.UnityAction<BaseEventData> call)
{
EventTrigger trigger = GetOrAddComponent<EventTrigger>(obj.gameObject);
EventTrigger.Entry entry1 = new EventTrigger.Entry();
entry1.eventID = type;
entry1.callback = new EventTrigger.TriggerEvent();
entry1.callback.AddListener(call);
trigger.triggers.Clear();
trigger.triggers.Add(entry1);
}
}
}