mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-23 09:20:08 +00:00
优化Animation
This commit is contained in:
@@ -73,7 +73,15 @@ namespace XCharts.Runtime
|
|||||||
context.pause = false;
|
context.pause = false;
|
||||||
context.end = false;
|
context.end = false;
|
||||||
context.startTime = 0;
|
context.startTime = 0;
|
||||||
|
context.currProgress = 0;
|
||||||
|
context.destProgress = 0;
|
||||||
|
context.totalProgress = 0;
|
||||||
|
context.sizeProgress = 0;
|
||||||
|
context.currPointIndex = 0;
|
||||||
|
context.currPoint = Vector3.zero;
|
||||||
|
context.destPoint = Vector3.zero;
|
||||||
context.dataCurrProgress.Clear();
|
context.dataCurrProgress.Clear();
|
||||||
|
context.dataDestProgress.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -84,8 +92,7 @@ namespace XCharts.Runtime
|
|||||||
public void Start(bool reset = true)
|
public void Start(bool reset = true)
|
||||||
{
|
{
|
||||||
if (!enable) return;
|
if (!enable) return;
|
||||||
if (context.start) return;
|
if (context.start)
|
||||||
if (context.pause)
|
|
||||||
{
|
{
|
||||||
context.pause = false;
|
context.pause = false;
|
||||||
return;
|
return;
|
||||||
@@ -187,7 +194,9 @@ namespace XCharts.Runtime
|
|||||||
if (!context.start) return true;
|
if (!context.start) return true;
|
||||||
if (context.end) return true;
|
if (context.end) return true;
|
||||||
if (context.pause) return false;
|
if (context.pause) return false;
|
||||||
return context.currProgress == context.destProgress;
|
if (!context.init) return false;
|
||||||
|
return m_Reverse ? context.currProgress <= context.destProgress
|
||||||
|
: context.currProgress >= context.destProgress;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -5,14 +5,14 @@ namespace XCharts.Runtime
|
|||||||
public class InteractData
|
public class InteractData
|
||||||
{
|
{
|
||||||
private float m_PreviousValue = 0;
|
private float m_PreviousValue = 0;
|
||||||
private float m_CurrentValue = 0;
|
private float m_CurrentValue = float.NaN;
|
||||||
private float m_TargetValue = 0;
|
private float m_TargetValue = float.NaN;
|
||||||
private Vector3 m_PreviousPosition;
|
private Vector3 m_PreviousPosition = Vector3.one;
|
||||||
private Vector3 m_TargetPosition;
|
private Vector3 m_TargetPosition = Vector3.one;
|
||||||
private Color32 m_PreviousColor;
|
private Color32 m_PreviousColor = ColorUtil.clearColor32;
|
||||||
private Color32 m_TargetColor;
|
private Color32 m_TargetColor = ColorUtil.clearColor32;
|
||||||
private Color32 m_PreviousToColor;
|
private Color32 m_PreviousToColor = ColorUtil.clearColor32;
|
||||||
private Color32 m_TargetToColor;
|
private Color32 m_TargetToColor = ColorUtil.clearColor32;
|
||||||
private float m_UpdateTime = 0;
|
private float m_UpdateTime = 0;
|
||||||
private bool m_UpdateFlag = false;
|
private bool m_UpdateFlag = false;
|
||||||
private bool m_ValueEnable = false;
|
private bool m_ValueEnable = false;
|
||||||
|
|||||||
Reference in New Issue
Block a user